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Sorry to necro-thread, but just started a solo-campaign (3.5) along this theme ...playing an Indiana Jones based character (i.e. a very knowledgeable explorer of archeological sites obsessed with religious and mystical artifacts).

I picked Scout over Bard, owing to the amount of exploration, running, movement based combat, skills, etc. I also really thought it was important to include the religious/mystical aspect, so included Cleric of Boccob with Knowledge and Magic for my domains which added a TON of synergy, especially regarding knowledge/academia. I felt I had to add one level of Wizard, just for a few spells to aid in 'Indyisms' (like animate rope, disguise self, jump, etc). I also really wanted a snake familiar (and named him Short-Round). Finally we adapted the Loredelver PrC, allowing for divine spellcasters of non-Illumian descent (something we always thought the class deserved anyway since 'tomb-robbing' is inherently more of a clerical sphere than wizardly).

So by the end he'll be a Human Scout 14/Cleric 5/Wizard 1/Lordelver 10. It's not an optimized build by any means, but it's INCREDIBLY fun and very close to true for the character inspiration.

I wish more people played around with themes like this rather than min/maxing. It's crazy awesome.