| phlict |
Hi Everyone,
Please let me know what you think of my character for Rise of the Runelords, starting at level 1 in Sandpoint. Our party includes a Sylph Sky Druid, an Arcanist (crafter), and an Occultist (Trappings of the Warrior).
When Akeyla was a youth, soldier of Lord-Mayor Barzillai Thrune came to his house to arrest Myrtle, as they had discovered that she had been working as a spy for the Bellflower Network, and organization dedicated to freeing halfling slaves across Cheliax. Akeyla rushed to the aid of his beloved nanny, fighting and slaying one of the soldiers. However, the guards quickly defeated Akelya, and he was arrested along with Myrtle. His father was able to use his influence to secure Akelya's release, but no such mercy was given to Myrtle, who was executed the following day.
Akeyla was devastated by the loss, and even more so upon discovering that his own parents had been the ones to report Myrtle to the authorities. After a short period of mourning, he decided to renounce his place in House Tenessen and seek his own fortune in the world. After losing the protection of his family name, it was not long before a warrent was issued for his arrest. However, before Thrune's soldiers could catch up to him, he was aided by one of Myrtle's contacts in the Bellflower Network, which helped him to escape the city and flee on a ship to Magnimar.
At some point he discovered that he could summon mystical animals to help him, but I haven't finished that part of the back story...
Character build: Human Master Summoner
Ability Scores were rolled with a very generous system: 6 sets of 4d6 (drop the lowest), then drop the lowest score and replace with and 18.
I ended up with: STR 14,DEX 16, CON 17, INT 12, WIZ 12, CHA 20 (including +2 Human)
1 Drawback: Overprotective
3 traits: Armor Expert, Lessons of Chaldira, and RotRL's Outlander (Exile)
1st level feats: Noble Scion (War), and Summon Good Monster.
2 (bonus): Augment Summons
3: Superior Summons
5: Versatile Summon Monster | Craft Magic Arms & Armor | Craft Wand
7: Leadership (Our GM is very generous, what can I say? See Cohort below)
9: Extra Traits (Fate's Favored, Well Hidden | Extremely Fashionable (Diplomacy | Bluff))
11:Improved Initiative | Craft Rod
13: Spell Focus (Conjuration)
15: Evolved Summon Monster
17: Evolved Summon Monster
19: Evolved Summon Monster
I also considered taking Human: Focused Study, so that I could take Eldritch Heritage (Arcane) and pick up a familiar (Greensting scorpion) for Alertness/Improved Initiative. That route also opens up Improved and Greater EH, for a nice bonus to Conjuration DC's, and a few extra spells known. In the end, I could not think of what extra spells I really needed, and I get a little higher initiative with Noble Scion so I stuck with that.
1: 0-Detect Magic, Light, Message, Mage Hand, 1-Grease, Long Arm
2: 0-Read Magic, 1-Summon Minor Monster
3: 0-Mending, 1-Featherfall
4: 2-Haste, Glitterdust
5: 1-Summon Minor Monster->Protection from Evil, 2-Invisibility
6: 2-Barkskin
7: 1-Unfetter, 3-Black Tentacles, Dimension Door
8: 3-Dispel Magic (one lvl 1 or 2 swap available)
9: 3-Communal Resist Energy
10: 2-Summon Eidolon, 4-Wall of Stone, Baleful Polymoph
11: 1-undecided, 4-Teleport (another swap allowed, up to lvl 3)
12: 4-Mass Bull's Strength
13: 3-Tongues, 5-Greater Dispel, Greater Heroism
14: 2-Lesser Evolution Surge, 5-Greater Teleport (another swap, lvl4 or less)
15: 5-Spell Turning
16: 4-Overland Flight, 6-Dominate Monster, Maze
17: 3-Evolution Surge, 6-Discern Location (swap 5th lvl)
18: 6-Discern Location
19: 5-True Seeing
20: 4-Communal Stoneskin, (Swap 5th lvl)
I ignored Infernal Healing, for character reasons, as well as Planar Binding.
I also skipped Magic Jar for the same reason (seems out of character for someone worshiping a goddess of freedom)
I considered Simulacrum, and might want to bring it in...
This eidolon is meant to be a scout/trapfinder.
GM ruled that a tentacle could be used for disable device. (more generosity)
Evolutions:
1: 1-Skilled (Perception), 1-Skilled (Stealth), 1-Tentacles
4: 1-Skilled (Disable Device)
6: 1-Skilled (Use Magic Device)
8: 2-Shadow Form(Su)
10: 2-Shadow Form --> Aspect, 1-Scent
12: 2-Scent --> Shadow Form(Su)
14: 1-Scent
16: 1-Skilled (Survival)
18: 3-Aspect --> Greater Aspect, 1-Fly Speed
20: 1-Fly Speed
Feats:
1: Extra Traits (Dangerously Curious, Trap Finder)
6: Skill Focus (Disable Device)
12: Skill Focus (Perception)
16: Skill Focus (Stealth)
1. Mundane gear (name) (cost-GP), Total 70GP
Wooden Armor 20
Traveler's chlothes 0
Spell component pouch 5
Longspear 5
Sling 0
Bullets x20 0.2
Bandoleir 0.5
Signal Whistle 1.6
Earplugs 0.03
Backback 2
Waterproof bag 0.5
Bedroll & Blanket 0.7
Waterskin 1
Trail Rations x5 5
String (100ft) 0.02
Bell 1
Journal, Charcoal x2 11
Candle x3 0.03
Flint & Steel 1
Eidolon
Haramaki Barding 2
Silk Rope (50ft) 10
Grappling Bolt 1
Bandoleir 0.5
Signal Whistle 0.8
Chalk x2 0.02
Flint & Steel 1
Lamp Oil 0.1
2. More mundane gear (901 GP)
Masterwork Cold Iron Longspear (sell longspear) 307.5
Alchemical Silver Cestus 25
Durable Adamantine Bolt 61
Smelling Salts 25
Vermin Repellent 5
Antiplague 50
Stillgut 50
Alchemists Fire 20
Chain Shirt (sell wooden armor) 90
Wand of CLW /4 187.5
Backpack
Alchemical Grease 5
Holy Weapon Balm 30
Silver Weapon Blanch 5
From here on, assume that all wondrous items are crafted
3. Stagger-Proof Boots (1000GP), Cloak of Resistance +1 (500GP), Traveler's Any Tool (125GP), Goblet of Quenching (90GP), Sleeves of Many Garments (100GP), Wand/4 (750GP/4)
4. Headband of Cha +2 (2,000GP), Gloves of Reconnaisance (1,000GP)
5. Treasure Hunter's Goggles (3200GP), Eyes of the Eagle (1,250GP)
6. Mithral Breastplate +1 (1,000GP + 4,200GP - 50GP sell chain shirt)
7. Greater Hat of Disguise (6,000GP), Cloak of Resistance +2 (+1,500GP)
8. Bard: Banner of the Ancient Kings (9,000GP), Fortifying Stone (500GP)
9. Stone of Good Luck (10,000GP), Bard: Cloak of Resistance +2 (2,000GP)
10. Headband of Cha +6 (16,000GP)
11. Cloak of Resistance +4 (6,000GP), Circlet of Persuasion onto Greater Hat of Disguise (3,375GP), Goz Mask (4,000GP), Bard: Dervish Sikke (5,000GP)
12. Ring of Invisibility (20,000GP), Headband of Cha +6, Int +2 (+3,000 gp), Eversmoking Bottle (2,700GP)
13. Belt of Physical Might, Dex/Con +2 (5,000GP), Minor Ring of Inner Fortitude (18,000GP), Ring of Sustenance (2,50290GP)
14. Metamagic Rod of Quicken, Lesser (35,000GP) [Note: Craft Wand reduces this to 17500 GP, so it can be taken a couple of levels earlier]
15. Ring of Freedom of Movement (40,000GP)
16. Metamagic Rod of Quicken (75,000GP)
18. Wish x5 CHA (125,000GP)
19. Wish x5 CON (125,000GP)
Need to fill in some high level items... long ways to get there, so not super worried about it now...
Also considering:
*Wand of Teleport (CL10, 15,000GP)
*Wand of Haste (CL4, 3,000GP),
Robe of Infinite Twine (500GP)
Apprentice Cheating Gloves (1,100GP)
Cracked Pale Green Prism Ioun Stone (2,000GP)
Cracked Dusty Rose Ioun Stone (500GP),
Page of Spell Knowledge (1st-500GP, 2nd-2000GP, 3rd-4500GP)
Ring of seven lovely colors (4,000GP)
Ring of sustenance (2,500GP)
Staff of the Master (30,000GP)
+1 Ghost Touch Snag Net (8,330GP, 10lb)
among others...
STR DEX CON INT WIS CHA
13 14 14 10 8 15
Traits: Helpful (Halfling), Reactionary
Feats: 1-Combat Reflexes, 3-Bodyguard, 5-Flagbearer. 7-Vanguard Style, 11-Spellsong, 13-Discordant Voice, 15-Arcane Strike, 17-Vanguard Ward
Ability Score Increase: INT @ lvl 10
Gear: Similar Mundane gear as lvl1, with a MS (small) Longspear, a (small) Mithral chain shirt
Spells:
1 - 0: Prestidigitation, Detect Magic, Light, Message
2 - 1: Cure Light Wounds, Silent Image"
3 - 0: Spark, 1: Remove Fear
4 - 0: Summon Instrument, 1: Saving Finale
5 - 2: Mirror Image, Silence
6 - 2: Path of Glory
7 - 2: Acute Senses
8 - 1: Grease, 3: Purging Finale, Haste
9 - 3. Displacement
10 - 3: Exquisite Accompaniment
11 - 2: Contingent Action, 4: Virtuoso Performance, Dimension Door
12 - 4: Freedom of Movement
13 - 4: Heroic Finale
14 - 5: Shadowbard, Bard's Escape
15 - 2: Phantom Steed, 5: Greater Dispel Magic
16 - 5: Seeming
17 - 4: Getaway, 6: Brilliant Inspiration
18 - 6: Programmed Image
19 - 6: Hero's Feast
Summon Eagles! Flank with spear at 10ft reach. Cast longarm as needed
Summon Minor Monster for skunks
Later on, multiple eagles, earth elementals, giant spiders, fauns, etc.
See "Why work when others can do it for you":
https://docs.google.com/document/d/16dZ5SBQMS1Yi6531tXOkKE_rmXEwn4VFacOEQKi HA5E
Okay, so that's pretty much everything! Let me know if you have any suggesting!