the aquatic sorcerer's 1st level bloodline power dehydrating touch states its a melee touch attack that instantly kills oozes, plants, and anything of the water or aquatic type. there is no save. so what do i do if a player decides to play this? do i simply remove all four tpes from my campaign setting or do i just make sure they never encounter one that isn't a push over. True strike + mirror image + dehydating touch = ha ha the huge elemental is dead? its feasible at just 3rd level. i know they shouldnt encounter that at lvl 3 but still, this seems broken