| pennton |
We're about to incorporate the Alpha 3 Pathfinder rules into my current campaign as most of the players needed to make new characters anyway. The new players will be starting at 10th level.
The new rules for magic item creation present an interesting potential balance issue when it comes to starting equipment for high level characters. Suppose we use 62,000 gp for 10th level characters per the Character Wealth by Level table on page 123. If that money is used as starting funds, is a character with item creation feats allowed to use those feats to effectively create his magic items at half the cost, or should he be forced to pay full market price like the other characters who don't have item creation feats?
The same question pertains to a wizard's Arcane Bond. Should a new 10th level wizard be able to enchant his Arcane Bond at 50% the normal cost before entering the game?
This issue didn't really come into play prior to the Pathfinder rules because of the xp cost component. Players would be reluctant to pay a ton of xp for item creation because it would put them behind the other players in experience. Now that the only limiting factor for magic item creation is gold and time, there's no reason not to take full advantage of one's item creation feats whenever possible.
So, should a brand new high level character get an effective 50% discount on all his magic items if he takes the appropriate magic item creation feats? Or is that a misuse of the concept of character wealth by level?