If you were in initiative, then a fight was already going on? In which case I would say that the the NPC on the other side of the door was not in the initiative, and was delaying until he could join the fight. Just like a team teleport, everyone else has to delay until the caster goes. Or, if the PC makes a huge perception check, and then beats the ambushers in the surprise round. He is forced to delay until the threat actually appears before he can take an offensive action against it. my 2 coppers worth. pallinar
Improved Crit required BAB +8. (I find no mention of Increased Crit).
BAB +6/+1 +4Str +1WF +1GS +1WT = +13/+8
Damage 2d6 +[(4x1.5)=6]Str +1WT +1GS =2d6+8
So, you math is correct. I might switch out Cleaving Finish for Weapon Specialization, for an extra +2 damage per hit. You do a fair amount of damage, if you can get to the bad guy. Also realize that your AC is going to be measly with a +1 Dex bonus, and no shield. pallinar
I would not allow it as a constant effect because the spell only last for 1 round, and only affects 1 attack. Assuming I was a more generous DM...
In my campaign, I had PA add to the strength bonus for all weapons, which gave a nice 1.5x for 2H weapons, and still gave the bonus to light and 1H weapons. The 2x for 2H seemed a bit much, and the light weapons seemed an unnecessary nerf. Rule it as striking soundly with the weapon, and the mass of said weapon determining the extra damage. I can see a -5 cap as reasonable, with Improved Power Attack taking it to full BAB. My swashbuckling players have been squawking about CE. Glad to see they're not the only ones unhappy. |