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The_Defiant wrote:

He builds a rickety jetpack where every turn he uses it, you roll a d20. If some arbitrairy number comes up (say 3 or lower), it moves at full speed in a random direction instead of where he wants to be going.

A forceshield that has a 15% chanse to reflect his own shots back at him rather than deflecting other people's shots

A landmine that might explode, or might just pop up a little flag that goes 'Ha-Ha!'

A jet-powered hammer that on a low enough roll blasts itself violently out of his hand (and possibly into his face)

Magnetic boots that can randomly go over or under their normal strenght, leaving him either unable to pull his feet off or randomly blowing away

This help you any?

Those are pretty good!


So my group recruited the goblins in the Acreon. Long story short, none of them are engineers because our engineer quit playing the day of our first session and no one wanted to change (or even shift skill allocations). I am thinking that, if they keep them around, I'm going to play off their love for "upgrading" equipment which might have dangerous consequences.

I need help thinking up potential upgrades (maybe a table) that I could create for the Goblin's to upgrade in their free time.