I know it is not all of them. Probably not even most of them. But...
GHAAAARGH!!!
I have only been in this group for a little while. The GM said he had been behind the screen for 3 years now and asked if was willing to GM so he could be a player for awhile. I'm not the greatest at it but sure.
He is driving me BONKERS!
Examples (changed some details so it shouldn't be to recognizable).
- He picked the undead heavy module and is upset that his mind magic sorc can't do anything.
- He complained for 3 straight session (in uncharted wilderness) that there wasn't anyplace to buy gear. So I finally gave in and added a previously unknown city that is not on any map. He decided to save up his money for a bigger purchase later.
- He doesn't allow rules lawyering when he is GM. Second guess have to wait until after the session. But he is constantly trying weird things that I don't think there is rule about. Then he argues with however I rule it. Even when it is in his favor.
- I said nearly no house rules except allowing a few build combinations that RAW does not. (Ex: cross-blooded and wild-blooded at the same time.) But he wants house rules about how everything seems like it should work based on the flavor text. House rules that he doesn't use when he is GM.
- He casts detect evil, detect magic, detect poison, and every other detect he has on nearly every NPC encountered. But doesn't think it is 'fair' that they don't like having spells cast on them. When he is GM it would have gotten us run out of town.
- Thinks he should be able to cast quietly enough to not be heard with a stealth roll. Even though he knows that is not how the rules work. Doesn't allow it when he is GM either.
- Feels that 'lawful' and 'stubborn' should give him an extra re-roll vs mind effecting spells.
- Is upset that I haven't used any of the hooks in his completely illegible scribbled back story. Even though they are trapped in a new land that no one had ever even heard of before. Somehow his archenemy should be here waiting for him.
- Apparently I should be enforcing the others to play by their alignments and background personalities. Even though he never did anything like that.
- He only reads the part of the rules that allow him to do something. Somehow always misses the part that prevents him from doing something (or makes it harder).
- For some reason ray spells should be a x3 critical.
- Constantly hear "Well I wouldn't have done it like that..."
- Won't stop side discussion when I am trying to describe a scene then says "Wait, what did you say?" Until I repeat it all at least once if not twice.
- He's playing an evil monster race and is upset that it hurts him in social situations. The race shouldn't matter since he has a 12 charisma.
- Feels the 1st level minor image spell should be able to make an entire sailing vessel invisible as long as you make an illusion of just more waves in front of it.
- Constantly wines about how expensive the book magic items are. Just can't get anything good for his PC. But he didn't cut the prices when he was GM.
- Disappointed that 'aid another' never seems to make any difference. But still keeps using it at 8th level when he has dozens of powerful choices for actions.
- Etc...
I tried talking to him about it. He was completely baffled! He doesn't feel he is doing very much and can't see why any of it would bother me. Certainly nothing out of line of what is reasonable for any player.
I am about one fingernail away from rage quitting the group that I really liked up until now!
[/rant]
Sorry, I had to get that out before I yelled something inappropriate at the wrong time.