| oldcoast |
So my group hasn't had too tough of a time in Spire of Long Shadows, they had the most difficulty with the Swords of Kyuss and Kelvos, the wormtouched. We had one death that was long coming, by a PC that like to take ALOT of gambles. Anyway they have had little difficutly with the Overworm and are heading straight towards the Harbinger. I want to throw the book at them with the Harbinger and see how they do. He will be prepped to the gills with advanced knowledge they are here (As they've made no effort to conceal themselves during the Sea of Worms battle and he's only 40 feet away) In effect (when they bust the doors open for a little telepathic Q&A) are all spells listed in text
with the addition of spell turning (which is swapped out for limited wish,- wish spells dont exist in my games)
I'll probably start off Maze on the biggest the threat ( An archer with an Undead Bane/ Holy bow who just chews up undead)
following up with the Prismatic spray, then Enervation and Sorching Ray in round 3,
I am saving a DC 24 plane shift to the Negative Energy Plane
for anyone that gets throught the repulsion and tries to base him in melee combat.
One question I had about that was IF there was way possible way to survive being transported to the negative energy plane or was it an auto kill? how could one be retrieved from such a fate by their comrades if at all?
Any other advice on running this encounter is appreciated.