well, my party broke a cardinal rule i have and we got onto a boat set to cross the ocean. We had no choice in the matter if we wanted to continue the campaign but the experience is horrible. We started out made up of a cleric (healing/fire domain), a wizard (evocation), a cleric (me) who multiclassed fighter with power and i forget the other domain. i originally was meant to be a tank before we got a full build fighter. i didnt make a fighter cause i always am one and it gets boring to be the same thing all the time. we also had a rogue and a fighter. since the opening of the sea voyage: the fighter has died 2 times (once he got saved by a dm ruling), the rogue has died 2 times (was resurected after the first time by plot mcguffin), and i died 1 time after being grabbled and eaten by some eel thing for a long time.
The real trouble we're having is we're stuck in the middle of the ocean, with dwindeling supplies, in shark infested waters, with wrecks below us, and a ancient temple with some ancient magics presumably stoping the wind. everything has been underwater combat. noone has swim speeds, and the only reason we've done anything at all is thanks to the clerics use of walk on water (for escapes from the bottom) and breath water. the wizard can't do much because he's picked a lot of spells that just arent working out under water mainly fire and electric element ones, and the fighter (who has made another fighter) refuses to use his armor underwater even thought we can breath and wont drown for the time being.
so, i was looking for some insight into the following:
1) what are some nice wizard spells one can bring to the table when dealing with underwater factors? i'm thinking of bringing in a magus because i'm interested in the class, maybe a tiefling.
2) any good strategies we can utilize for while we're under there? we're lvl 7 currently, we'll be leveling up within the next 1-2 levels. noone is multiclassed anymore. it would appear the rogue is making a ninja now.
help is appreciated