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I've been toying with building a Mountain Stance monk and am a little confused.

Mountain Stance (at level 1), Mountain Stronghold (at level 6), Mountain Quake (at level 14), +3 explorer's clothing (or equivalent), +3 handwraps, 22 Strength (start at 18, every ability bonus to Strength).

At level 20, here's what I see:

AC 49 (Base 10, Legendary unarmored proficiency +28, Dex cap +2, Mountain Stance +4 status bonus, Mountain Stronghold +2 circumstance bonus, +3 item bonus)

Falling stone attack bonus +35 (Master unarmed proficiency +26, Str +6, +3 item bonus).

Getting Belt of Giant Strength and say, using, Ki Strike gives an additional +2 making the attack a +37. Which still requires a 12 on the d20 to hit himself. I get that's kind of pointless, but I feel like I'm missing something in accuracy. Like this build needs something else to be able to hit reliably.

What have I missed? In other words, how does a monk like this hit reliably without requiring buffing from another party member?


I've seen both Fast Healing and Regeneration mentioned in 2e? What is the difference?


I've been running Iron Gods, converted from PF1e to the Playtest rules. We're switching to 2e this week. What public conversion/homebrew work have people done in converting the 1e technological stuff (guns, items, spells, etc.) to playtest/2e?

Thanks.


When I compare druid and wizard spellcasting, I don't understand. Wizards have a spellbook they prepare from, while druids can prepare any common spell plus what they learn later. Doesn't that just make druids better casters?


I'm looking at the save DC for a class, say for the Dragon Totem Breath. As I read it, a class's DC is 10 + key ability modifier + ? I don't see anything about how your proficiency gets added in. What have I missed?