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Generally speaking, if something requires an attack roll, it doesn't *also* allow a saving throw.
This seems to fit the larger pattern - you are choosing between the ability to do physical damage and the ability to inflict a condition.
but you're getting this instead of a flanking partner
Now why couldn't a camel be a flanking buddy?
The camel animal companion has two offensive options - a 1d4 bite or a spit attack (ranged touch attack, target is sickened for 1d4 rounds, range 10 feet).
There is no mention of a save DC, how should I be playing this druid companion's spit attack?