nyluhem's page

2 posts. No reviews. No lists. No wishlists.


RSS


Sorry, I think based on the answers I haven't been as clear as I could be. Regardless of XP vs Milestone, my question is more focused on the length it takes in game to level up.

For example, I'm trying to implement a rule, where when one levels up - they are to do it during a couple of days in game time. Rather than immediately have them move from level 2 to level 3 within a dungeon. My reasoning for this is that I think it's a bit unrealistic to immediately gain a new set of skills just halfway through the day.

It was the above that I wanted advice on, not out of game levelling.

My bad!


Hello,

Still working through Hellknight Hill and wondering how people are handling levelling up. Do you just let your players do it as soon as they reach 1000xp?

I like the idea of having them level up during a period of downtime - but there are parts of the story where the difficulty changes mid-dungeon and want to see if other people have tried it and what their experience was?

Any other related tips would be helpful too!

Thanks