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Does anyone know if there is an actual definition for what an 'Instance of Damage' is?

Looking at weakness and resistance rules and they do not seem to define it and some of the examples given frankly only confuse it more.

https://2e.aonprd.com/Rules.aspx?ID=335 <--- damage rules AoN

Weakness:

"If you have more than one weakness that would apply to the same instance of damage, use only the highest applicable weakness value. This usually happens only when a monster is weak to both a type of physical damage and the material a weapon is made of."

Resistance:

"If you have more than one type of resistance that would apply to the same instance of damage, use only the highest applicable resistance value.

It’s possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely."

What really confuses me here is how is - in the example given for resist all 5 - resist all 5, and having resist 5 to both slashing and fire any different in this case?


1 person marked this as FAQ candidate.

Can anyone explain to me why stealth is a restricted option under this archetype? It's meant to be very animal like... and there are countless animals that are stealthy by nature, or ambush predators... Was this just an oversight, and it is supposed to be allowed? Or am I just crazy for thinking that it should be allowed?

The animal creature type has Stealth as a class skill, so... why is it 'unnatural'?


I have been trying to work up a draconic version of a teifling or aasimar. To me, it makes sense that a male dragon and a female humanoid would make a half dragon, however... the half dragon would make something less than a half dragon. This could also happen in a similiar manner to the sorc's draconic blood line.

At character creation, a player must pick a type of dragon - from the primal, imperial, chromatic, or metalic family. That choice will decide what the energy type their resistance, and natural weapon is.

Name: Draco-lin
3RP Type: Monsterous Humanoid - 3RP
1RP Senses: Low-light - 1 RP
1RP Ability Scores:Specialized: +2 con, +2 str, -2 Wis -1RP
6RP Defensive: +2 natural armor - 3RP, resist 10 to the energy type of the 'parent' race: If the player choses a dragon that has a breath type that does weapon damage, then they get DR 10 vs that type of damage only - 3 RP
4RP Offensive: Draconic jet - 10ft range natural attack that does 1d6 damage as the energy type of the 'parent' dragon - the umbral dragon's breath cannot be used to heal undead. 4RP

15RP total, thoughts, changes, or qestions?

I will be adding the 'fluff text later today


I have a question about the eidolon's constrict and when it goes into play, as well as the damage type it does.

The eidolon evolution states:

"An eidolon gains powerful muscles that allow it to crush those it grapples. Whenever the eidolon successfully grapples a foe using the grab evolution, it deals additional damage equal to the amount of damage dealt by the attack used by the grab evolution. This evolution is only available to eidolons of the serpentine base form." Source: Advanced Player's Guide

However, the constrict special rule states:

http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Constrict-Ex-

that includes errata change in a box.

My question is 4 fold I suppose. First. Does the eidolon one only go off on the first grapple check? The first grapple check each round? Or each grapple check made? All of using bite in this case. The time that each successful grapple check really comes into play is when you have rapid grappler, or greater grapple.

Second part is, does it do bludgeoning damage like the constrict special rule states? Or does it do the damage done by the bite - in this case - meaning S/P/B damage. I am pretty sure it is just bludgeoning.

In short... does the eidolon's constrict work like the universal constrict rules?

thank you for your help.


6 people marked this as FAQ candidate. Staff response: no reply required.

Does the dex bonus increase, and the armor check penalty reduction also apply to shields as well? Or is that only armor?


A discussion came up in a game the other night about fighter's and armor training. However, since level wise for the character it won't matter for another two levels, it was largely set aside for now. It comes down to an issue of semantics and interpretation of the rules as written.

The character I am using is a two handed fighter. The two handed fighter archetype replaces armor training 1,2,3, and 4. The way I interpret this, is that that means that I do not get the dex or armor penalty check improvements. Which I understand and knew.

The disagreement came with the rest of the armor training class feature.

"Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor."

Posted for ease of reading. The fact that the reduction of movement penalties is separated from the description of armor training 1-4, means to me, that it is not replaced bye the loss of armor training 1-4. The other side was saying that because the fighter does not get armor training 1-4, they do not get the additional bit that was not attached to any specific level of armor training.

Simplified, it was a discussion of whether things replacing armor training 1-4 meant that it replaces armor training entirely, including that which is not something specifically given on any specific level of armor training. Or if things replacing armor training 1-4 meant exactly what it says. It replaces only the dex/armor penalty bonuses earned at 1-4.

Thank you for your time.