| nowhereman2 |
I am playing in my first Pathfinder game. My previous experience up until now are 5e and Mutants and Masterminds. I was invited into a late stage Mythic Adventures campaign as my first game. I, wanting a simple start, chose to play an alchemist.
I have just attained level 18 and have gained the instant alchemy ability. It seems simple and straight forward. Instead of craft checks taking a day or a week, I can do them as a full round action. With 18 ranks in craft (alchemy) and a +10 intelligence modifier, I can just about never fail a craft check. (Pathfinder is very different from DnD 5e) Obviously this ability is intended to allow me to improvise anything I want on the spot. However, it took very little to realize how insanely powerful this could be if abused.
To illustrate, I can make a skyrocket firework with a successful DC 25 check. A full round is 6 seconds. So for the low cost of 50 000 GP, 5 hours, and a permissive GM I could have 3000 Skyrocket Fireworks. In five hours, I could have a display larger than most cities on the Fourth of July.
Other ridiculous ideas I've had: I can make a gallon of quick-dry alchemist glue every 4.6 minutes (enough to cover 500 sq. ft.)
I could make enough bombs to blow up the planet in 100 quadrillion years (our planet, based upon HP of stone and the volume of the Earth.
I don't know how much poison is required to poison a given quantity of water, but I can make 100 doses of Dark Reaver for 3300 GP and 5 minutes. Assuming a town has a population in the thousands, I could poison them all in an hour. (Especially if I change it all into an inhalant.)
This may be the only time I get to play with an overpowered character like this. Are there any particularly fun ways I can abuse this ability?