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Selgard wrote:

What you did wrong was.. fail to run the heck away.

This is pretty much a primary lesson for Kingmaker.
The encuonters are based on what lives where- not based on your level or when a "good time" would be for you to meet it. The same is true for the random encounters.

If your group refuses to run away when things look too tough you are going to blow through alot of character sheets.

Learn to evaluate the threat and run away if its too big for you. It'll save you alot of grief in the long run.

-S

Wow, that's umm, disappointing to hear. Its a wildly divergent play style for our little RP group (the GM is a relative newcomer to our gang of merry old rascals [most of us are low to mid 40's IRL]).

And the fighter went down in the FIRST round of combat: 1d8+2 damage is ferocious at first level. By the time we realised we were way over our heads, it was round two and half the party was wounded or down.

Also, we did scout, that's how we knew there were two snipers up in platforms in the trees. We did miss the two guys behind the logs, but we are very new to this style of play.