Vaarsuvius

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James Jacobs wrote:

I don't answer complex rules questions here, sorry. Your GM will be able to give you the fastest and best answer for your game.

But I am the GM and I don't know. Please help, I really don't know anyone else who could give a good answer. I tweeted the authors of the book, but they don't seem to be online often.


Dear James Jacobs, hope you're healthy and well.
We had a problem with the alchemist perfumer archetype, more specifically with his Effervescent Bombs (Su) and Healing Bomb* Discovery.
How should it work?
Effervescent Bombs seem to be more of a special case than a Discovery, and it looks like it should heal in a square +5 foot radius each round with reduced values, but it's not clear how much.

"Healing Bomb
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them."

"Effervescent Bombs (Su)

Rather than deal direct damage, a perfumer’s bombs create an effervescent puddle in a 5-foot radius for a number of rounds equal to the alchemist’s intelligence bonus (minimum 1). Each creature within this area takes 1d4 points of fire damage immediately and again each round it remains within or enters the puddle.

A creature caught in the puddle when it is first created can attempt a Reflex save (DC = 10 + half the perfumer’s level + the perfumer’s Intelligence modifier) for half damage. The effervescent bombs’ damage increases by 1d4 at 3rd level and every odd level thereafter. Effervescent bombs otherwise functions as bombs, and discoveries that apply to bombs apply to effervescent bombs.

This alters bomb."