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![]() Thank you to the hard working folks that have been doing the work on the PF2E system in foundry, I know there are a ton of people that rely on you guys.
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![]() My opinions any why below. DaPenguins wrote:
Question 1: Can you use both Deadly Aim and Power Attack on melee attacks with your 'chosen weapon'? - Yes, as deadly aim is a feat that modifies attack rolls. Question 2: Can you use feats like rapid shot to melee attacks with this line? - No, while there is a component in feats like this that may modify the attack rolls, the main part of the feat is an extra attack. The style calls out attack roll and damage roll modifiers. Question 3: If you have weapon training with both Heavy Mace and Bows then do you get to apply both to melee attacks? No - You can use both, but the bonuses would not stack. Its effectively the same source. Question 4/5: Can you take both Weapon Focus Longbow and Weapon Focus Heavy Mace and apply them both to melee attack rolls? Would the same apply to the rest of the Weapon Specialization and Weapon Focus line? - no As above with stacking. ![]()
![]() Kaladin_Stormblessed wrote:
This. A unicorn is a sentient creature, just like any other. More good then most. If the players had come across a group of orcs, trussing up a bunch of elves, would the party think it is a good idea to cook one up to lure a dragon? Then while discussing it, think about eating said elf. How I would handle it, is if they did it, they should be in for a month or so of sleepless night as guilt makes them feel terrible and gives them nightmares. If they are too callous about it, maybe some powerful nature spirit will take umbrage and throw a curse or worse.![]()
![]() Experienced group in Fall River,MA with a steady DM looking for additional players. Our main game is a Pathfinder home brew, very character and story driven. Most adventures are based on PC backstories or goals. Game is on Sat Night, 4-around 10 or 11. looking to fill some spots. Message me if interested. Looking for people who can make a majority of the games, not casual attendees.
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![]() Balkoth, if you are still reading, here is another opinion. Don't listen to anyone who tells you that the RAW says this... Don't listen to anyone who says use common sense. Lastly, Def don't listen to anyone who argues with either of these people.
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![]() Melkiador is right. You pick a first level ability, and regardless of the use allowance for the power, you can only use it a limited number of times a day. If the limit was part of the restriction on the powers you could choose, you would not be able to choose any, since there are no school powers that can be used "3 + the arcanist's Charisma modifier" per day. ![]()
![]() Lady Ladile wrote:
Why?? If the post upset a mod, why should they step back. There is a good chance it upsets other people too. Everyone has to realize this is a business, not just a social group, and everything found on their website is a reflection of them. If they leave up a post that can be taken the wrong way, then some one is going to take it the wrong way. That person may also think Paizo agrees with the post, since they didn't do anything to moderate it. That can lead to reputation damage. Why even put yourself in that situation if you are a company? Users of this forum should consider themselves very lucky that Paizo is not stronger in their moderation. As a company it would be safer for them, and they would be well within their right. ![]()
![]() I'll add an opinion. What is the point of this discussion. Someone got banned. If that person has an issue, then they should discuss it with the mods. Why should I care, it has nothing to do with me. His rights weren't violated. He doesn't have a "right" to state his opinion on this forum in any way he wants. This isn't a street corner. His Ban doesn't affect me, and it doesn't really affect anyone else here that wasn't involved in the situation. If I have a post deleted, or I am banned and I have an issue with it I will contact the mods to find out why.
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![]() Chromantic Durgon <3 wrote:
Wow, talk about entitlement. So it's the DM's job to plan the game, run the game, handle all the NPCs, know every rule, rearrange the entire story, throwing away all the work he did, if a player feels that he is not having enough fun. Would you like the DM to pick you up, bring you home, provide a meal and pay you $35 a session for the pleasure of running a game for you. Also do you feel this way about just yourself or every player? What if you want to kill the king, and another player want to save him. Is it the GM's job to somehow appease you both, or are you ok with you getting what you want and the other player not having a good time. Actually please don't answer this. It really isn't a question for you, as going forward I don't see how this attitude will bring any benefit to any conversation. This is more to show anyone else reading how ridicules this is.As was said, it is everyone's job to make the game fun. If having a single first level spell not work ruins the entire game for you, you have to ask yourself if you should really be playing any game where you are not 100% in control. You could instead look at it as an opportunity to add to the story. Let the DM know your character is going to look for reasons why a detect magic spell would not work, and I'll bet you in a few weeks you will get a much better explanation than a hastily thought up reason that you badgered him for at the end of a session. ![]()
![]() Knight Magenta wrote:
I agree with this except for one thing. If you are playing in someone's game he should not have to earn your trust first. He is the one going through the time to build the game and run it for you. You should give him the benefit of the doubt, that he knows what he is doing. If something doesn't work like you think it should, then try to fit it in to what your character knows. "Wow that was strange, that should have worked, something weird is going on here." Now if you are playing with a DM who is always making errors on the way things work, then it is time to step in and ask. But if it's a new DM, Start with that trust first. It's only a game after all, no one really gets hurt. If he squanders that trust, oh well, now you know better wjen playing with him later.![]()
![]() Outland King wrote:
Lazy?!? Well we don't want any lazy DMs, so here is a spell that can be used for this situation. Confuse Languages School divination; Level alchemist 1, bard 1, cleric/oracle 1, inquisitor 1, shaman 1, sorcerer/wizard 1, witch 1; Domain knowledge 1; Subdomain language 1
Casting Time 1 standard action
Range touch
DESCRIPTION
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![]() I can't believe that this is an issue at all. Should the DM provide all the monster stats, and puzzles so the player can have a satisfactory explanation on why they beat the challenge is three turns instead of two. The DM doesn't owe anyone any explanation. If this question came up in my game my answer would have been "Hmm, yes it didn't work, strange huh?" You aren't entitled to any explanation. If it bothers your character, have him take a rubbing and try to find out why. Then the DM can make it part of the game. If it bothers you a a player, well, then be bothered.
Now before I start getting replies of "well the spell says" or "You can't arbitrarily change the rule". Yes I can. In fact it is my duty to change things up and make things not work the way you expect. Otherwise you are playing a board game. ![]()
![]() The Guy With A Face wrote:
Thank you. ![]()
![]() So here is a scenario. Channel energy. Don't have selective channeling. Enemies all have spell resistance. Allies don't. Can I choose to fail a spell penetration roll, to heal just my allies?
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![]() Its a pretty terrible option in my opinion. You effectively lose the iconic ability of the magus. Sure you can buff, but with a low bab and no heavy armor prof, you are basically buffing just to bring yourself up to a fighter, and getting none of the extra feats, abilities, etc. Not worth it just to get a blade that is versatile. Better to play a normal magus, fighter, or see if your dm will house rule spells as non-psychic. ![]()
![]() SilentMonk wrote: Out of no were the newest player begins chiming in interrupting that the wolf wouldn't have done that and if it was the last one it would simply run away. There were a lot of thing that could have been done better, but I will give advice on this. My answer when someone comments on the actions of my monsters or npcs is "You would think that huh? hmm..." And they leave it at that. You don't need to explain. If their character thinks its strange or they should have acted differently, let them. ![]()
![]() Calimar_T wrote:
Calimar, can you please quote a source that cite the words "much as though casting a summon monster spell" means "function exactly like a summon monster spell"? What you said could be an GM's interpretation of the Rules, but the only thing i can read is what is written in the Rules. "A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description." ![]()
![]() Avoron wrote:
Silence does not make you unable to scream. You are still vocalizing, it's just no one can hear it. If there was a spell that turned liquid to air immediate and you had to go number 1. You do your business but the snow doesn't turn yellow. You still did the deed, you are not sitting there with a still full bladder. ![]()
![]() Pizza Lord wrote:
I have to disagree completely. There is no rule in PF that says you have to decide what you are doing, declare it, then it happens. If you are moving and get close enough to attack, and the victim moves as part of a readied action, you can then continue to move as long as you have movement left. There is nothing that says you can't continue. If you had made your attack (which you didn't, as the victim moved before your attack) then you would be stuck. Spellcasting is different, because the rules for disrupting a spell superficially states that you have to make a concentration if you get attacked as the result of a readied action. The readied action is not "to attack when he casts" but "to attack while he is casting to disrupt the spell".The OP kind of answered this himself. If he doesn't have to declare a 5 foot step as part of his ready would his attacker have to declare his movement. He can move, then move again, as long as he hasn't attacked,and still has movement left. ![]()
![]() Katina Davis wrote:
Hi Katina, It showed up today. Real sorry for the trouble. ![]()
![]() But they do not simulate the circumstance where a person can get addicted and manage the addiction by taking more of the drug regularly without killing themselves in a few days. It may be as Blymurkla says in that they are designed to basically tell players "you use you die". As for NPC, well they don't use those rules, but that is pretty inconsistent with how Paizo normally do things. ![]()
![]() Looking at these rule, I can't see how there are any addicts. If you get addicted to a drug that is higher then minor addiction, the user can't heal the damage from the drug, will need to keep take doses to function and each dose does more ability damage. How can an average commoner get addicted to any medium or major drug without being dead in a few days.
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![]() One of my players is looking at creating a mercenary company using the downtime rules. He is currently in a lawful realm, and I figure that he will need permission to establish a group of armed men. So, he will need to buy a mercenary company charter, which will basically give him some legal protection and the locals won't think he is raising an army.
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![]() Casual Viking wrote:
Not quite, It would depend on his level, and whether or not he has Weapon Finesse, (Focus gives you a +1, finesse allows you to use your dex). It also depends on if his off hand weapon is light. ![]()
![]() DM Beckett wrote:
Here is my issue. Why do I need to be open to other opinions. This isn't law where you are determining guilt or innocence. It is a game. If a poster asks about a rule, and I give them my interpretation, why do you (figuratively) need to give me other options? I am not asking for your input. I am answering the original post, whit what I feel is the best answer I can give. You should do the same, with out even involving me. Now if I get something that is obviously wrong about something else, I understand you wanting to correct me. If the original question was about best uses for power attack and I say with a light weapon as it double damage. I can see you coming in and saying "sorry, but light weapons don't provide double damage". That way undisputed errors are not passed around. But if I say its only good for two handed. Why do you feel the need to show all the options and engage me directly about it. If you have a different opinion that you think the OP might be interested in, just state it, and let them decide. Obviously I am ok in my opinion, I am having fun with it, and I think it is fine, otherwise I wouldn't be telling the OP about it. I don't need or want someone to come in and play devils advocate to get me to explore other options. I'm not the one who posted the original question. Let me tell my side, you tell yours, and we will both happily play our way, while the OP get a few different opinions to see which is best for him. ![]()
![]() Jodokai wrote:
Maybe you should reread the OP. Especially this sentence. op wrote: During this plane hopping escapade I thought it would be fun to have the party approached by a deal-making demon. He asked if anyone interested in making a deal please enter his tent.
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![]() Freehold DM wrote: if Rynjin and I are on the same side of an argument, it's a pretty good sign that the argument made is flawed in some way. Sorry, I can only see yours. But yes, it is flawed. if a DEVIL, says come in here if you want to make a deal, and then you go in there, unless you failed "temptation by fiends" class then you are on sketchy ground. The fiend has said straight our he wants to deal and "DEVIL" and "deal" should be a warning flag that Paladins should heed. Under no circumstances should he ever do what the DEVIL wants. No matter how innocent it seems. That is how DEVILS work. Any paladin worth his smite should know this. This is my opinion. I don't think the OP is wrong. I would not make him fall, but he would get a slap on the wrist most definitely. OP wasn't a Dick. He was playing a DEVIL.. This is what they do. Paladins should know better and be better. Anyone who want to get their knickers in a twist because I feel this way, enjoy your wedgie.![]()
![]() Kobold Cleaver wrote:
OR... Devil: Hey I'm looking to make a deal, come talk to mePaladin: I don't make deal with devils, talk if you are going to talk. Devil: Let me show you something, just put your hands on the table.. Paladin: If you have something to show me, show it. I am not falling prey to you wickedness, what do you think my name is? Blake? ;) ![]()
![]() Aberzombie wrote: Not really my circus or my monkeys, but one positive side I can see for a Rules Questions Subforum is I'd know right where to go to get a question answered. If you can get an answer... Half the time there are twenty page of one guy saying yes and another saying no, or, if you have a simple question everyone tells you anything but your answer. I'll paste my opinion of the latter from another thread. NORETOC wrote:
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![]() Cavall wrote: A deal usually has some sort of terms. This didn't. There's no deal because there's nothing being traded by way of agreement. The closest "deal" here is show and tell. A usually, but this one didn't have written terms. The DEVIL offered information, the price was the paladin put his hand on the table and see a vision (and accept whatever else that does). Very straight forward. ![]()
![]() I disagree with practically everyone on this thread. Now, I don't know if I would go so far as to make the paladin fall, but he should certainly be getting some type of spanking for this. Here are the facts.
So the conclusion is that you willingly entered into a bargain with a DEVIL, no matter how innocent it appeared. You gave the DEVIL something he wanted in exchange for something you wanted. you should know better, no matter how small it seems, you are associating with a DEVIL and entering into a bargain. How can you be sure it a bargain, if it doesn't look like one? He said "Let's make a deal". Seriously. Anyone who thinks this is a simple conversation is a fool. No matter how much it appears to be a simple conversation. This is what DEVILS do. Maybe pride made you think you could get by what he had to offer, but the min he said do this and you did it, that's it. If this was just some random guy or a devil in disguise, it would be different. But the Pal knew it was a devil, knew he was looking to make a "deal", accepted the deal. End of story. His god should be going "What the Heck, Bro?" ![]()
![]() Java Man wrote:
Go with Cyberpunk 2020 edition. I may be biased though. ![]()
![]() Ratpick wrote:
Just want to throw out that a system almost exactly like this for pathfinder was created by Jason Bulmahn. Check out Minotaur Games Rule zero: Underlings. ![]()
![]() They are exclusive. I was around when the term roll play first started being used, and a lot of people misuse it today. It is, as a poster said before. A person who plays to roll the dice only. Doesn't care about descriptions, character concepts, story, etc. People used this when when they took an option that is not great and someone says "Why did you take that, it sucks". The person replies because I'm a roleplayer, not a rollplayer, meaning "I don't always go with what is going to get me the best result on the die." It was not meant to characterize people who take optimal choices. It was meant to characterize people who only make decisions based on the rolls and do not care about other aspects of the game. Somewhere along the line, people who like to optimize starting to take this as in insult. When they heard it, they felt like it was a slight on them, because they didn't make"non-optimal" choices, and just had to defend themselves against against this apparent insult, (even though it was never meant to characterize them) and thus the argument was born. So yes true rollplaying as it was coined when the word was first used is mutually exclusive with roleplaying, because that was the purpose of the word in the first place. To identify the type of player that did not role play at. Why folks who like to build characters as good as they can have taken this word on to describe themselves is a mystery to me, but it is hilarious to see them defending it. But then we see this in in history all the time where people take a word they they understand, think it means something different and fight over it. ![]()
![]() Charlie Brooks wrote: In terms of quality, does the campaign at least approach the Neverwinter Nights original campaign? That's pretty much the bare minimum in terms of quality that will still leave me satisfied. The Campaign is really forgettable. A lot of fetch quests that really don't make a lot of sense. A lot of enemies that really don't offer anything unique. This may be a 5th thing, but at 3rd I'm finding random vampire and vamp spawns and vamp spawn necromancers that are all very much the same thing and have nothing interesting about them, except one does slashing and one does psychic... I would expect my first vampire fight to be memorable, that he would be some NPC that had some story. Nope, they are just the next mob in line to be killed. My abilities are very bland. A does piercing, B does psychic (even though I'm a ranger... its a spirit wolf?!?) C does piercing in a small radius. I started with a quarterstaff cause I thought it would be cool (even if they all look like wizard staffs). and quickly had to change to a sword because the staff could not keep up with the damage it needed to do. The story is so bland and forgettable that I have no interest in it, and I usually play on easy so I can pay attention to the story for games like this. I keep upping the difficulty cause otherwise I'd be bored to the point of not playing. Most dialogs are "I lost my (insert item here)" or "MY brother/son/second cousin is missing". There is no life to the interactions at all. It feels like a Beta version of the 2002 NWN game when they were testing the quest mechanic. No story, no good tools, crappy DM mode. It really is just terrible.I am soo disappointed. It's like expecting a matchbox car and getting an all yellow, no detail plastic car with the the wheel/axle combo thing that popped off if you tried to play with them on the rug. ![]()
![]() Six pages of arguing about the meaning of the word combatant is not for me, so read this if you like. Two situations: getting the drop on someone (the term is just what I'm using). Getting to act before the person is really aware you are acting and not able to defend himself. This is being caught flatfooted when someone else in the round goes before you. You knew a fight was possible (They have fists) but they reacted faster. Surprise: When you are completely at the mercy of the other person for a round because you were unaware they were there. That is why you don't get an action, and you are still flatfoot until your turn after the surprise round. You are caught completely with your hands in your pants.
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![]() For anyone looking for a game where you can build your own adventures, don't bother! The tools are very limited. You can't even add a dialog to a creature. You can give him a quest with a "Get quest" line a line that comes up when you talk to them if the quest is not completed. And one when the "quest" is completed. OK for simple quests but absolutely worthless for building any type of story. Until they add more options, it isn't worth it. Take a pass. ![]()
![]() For anyone interested, I worked up the woodcrafter and this is the first attempt. I have a dead level, and am missing a capstone still.
My philosophy was to break up the classes into two martial heavy with no elemental companion. Those are wood and Metal. Going off book a bit, but trying to also keep classes balanced and have some consistency.
If anyone has feedback I would be happy to hear. ![]()
![]() DeathQuaker wrote:
You are not alone DQ. I couldn't play any of the half life games.
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