Aaaaand here is where I disagree. I would interprete Displacement like a switching between 2 distinct Positions in Space really really fast. So Rogue can SA the Target and will have SA Dmg if his 50% Roll hits. SImple as that. Where as true concealment will have the target so blurred up, the rogue doesnt have vital spots to aim for. my2cent
WoP is a good system but sadly lacks dev commitment. The System as it is now only really supports spontaneous Blasters who, like the char i am playing like to be able to nit up a magic solution to a problem at hand. It wont be the perfect counter for XY situation but it will get the job done. Aside from the blasting point, WoP has MANY issues. two examples:
This is not a hate-post
Anyone willing to moderate a thread to balance and expand this system just give me a call. SO lets stop the whine and start the work.
Well the Errata says Once per Spell no matter what We house ruled an increasing Touch AC during the Cast ...
The Burst from Fiery Shuriken which gave u potentially 8 SA Attacks was just too much. Once per Spell on the other Hand seemed like a huge nerf.
After a big discussion within the group we agreed to let it scale of of BaB Attacks.
@jlighter: best "Fiery Shuriken" Combo would be Cl15 and a "Rod of lesser quicken magic" in Hand :-)
Thought so ...
You just stated an example for "Suprise SPells" the lv10 AT Feature,
http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/arcane-trick ster#TOC-Surprise-Spells
all true, in consideration of game progression, yet the monsters from mid to high game have quite a view ways denying the setup for SA.
That is why my current GM and I somewhat balanced the Touch-AC issue (see first post)
Your interpretation of the FAQ seems valid.
If the generel Rule of SA is "if SA condition is in effect, the attack can use SA"
Would he shoot Arrows he'd get SA on all Hits. SA classes' main source of dmg is SA be it applied by physical or magical effects. I am sorry it does not make sense to me.
The ruling besides the FAQ says, the first Hit disables the SA condition, thereof only the first Ray gets SA. If you look for ways to keep the denied Dex. Bonus on the target, to apply Sa on all Rays look for greater invis, or attacking from within a fog using those fancy fog lenses.
Regarding the Multiple Attacks from a Spell and SA. My current GM and I are in agreement, that no matter the Source of the multiple Attacks, unless the "Dex denied" condition is continuously present, only the first Attack gets SA. We also "balanced" Spells that use this to apply SA so that in Case multiple SAs are possible, the Target Touch AC increases by 1 cumulativly due to "aiming" ^^. That is to prevent/hamper some wiseguy Ninja/Sorc CL15 with Forgotten Trick and a lesser Quicken Spell Rod from pulling of
Spell used was "Fiery Shuriken"
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PathFinder Sudden Metamagic Paizos general exclusion of sudden feats is for fans of the spontaneous cast a strike to the heart. Being aware that these feats in their original form were quite strong,
A sudden modification may be decided at the time of casting, but only if the caster has currently 0% arcane spell failure.
The feats below are a reference to the original Metafeats by Paizo except as noted.
FEATS:
Silent/Still/Merciful/Bouncing/Disruptive/Elemental*/Focused/Lingering/Inte nsified/Selective/Enlarge/Extend:
Ectoplasmic/Persistent/Sickening/Thundering/Heighten/:
Dazing/Reach/Widen/Empower/:
Quicken/Maximise:
Sudden-Overload:
--------------------------------------------------------------------------- --------------------------------------------------------------------------- ---------------------- *If the caster gains benefits through other means for using a certain elemental-type he can apply those benefits to the spell as well. ========================================================================
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