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Well, the players are all level 5 and I plan for them to have just hit 7 by the time they reach the BBEG. The killing blow upon the BBEG will break his artifact and open a rift between my world and a parallel world(Golarion). I want them to find themselves in a strange new world they have no previous knowledge of. So far the game has taken them through a great deal of sewers, some forest setting, and an abandoned elven temple that has melded to some extent with the planes of chaos. All they have left to do in this story arch is track the BBEG through some Morlock caves and fight a few Drow. It's my intention to leave my home grown world behind with no way to get back.


In about two sessions, I'm going to import my players from a home grown world into the Pathfinder setting. I dont have the time to read throuall the Inner Sea World guide and all the assocciated texts. Where is a good place that they coul start out at that would be unique from most traditional setting. Keep in mind I know very little about the world so far and my players know even less. I've been reading a little and I'm thinking the ruins of Khor in the Mawangi area. I know there are hundreds of locations that might fit the bill but if you could name your top thre and maybe a bit about why?


I have many years of experience as a DM and I am trying to start up a Pathfinder game. Not sure what world I want to play in yet and planning to get some player input on that. Looking for all types but would prefer you were over 18 and had your own ride.


Geoffrey Hughes wrote:
Hi, I'm looking to join a pathfinder group in San Diego, preferably on the weekends. If anyone is looking for a player, let me know.

Hi, I know this is an old post but are you still looking for a game? I'm a DM and I need a couple more players. Call me (Nathan) @ 619-302-4740