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savage tides, lvl 11+


Big Bucket wrote:

In place of XP loss how about 1 week per 1,000 gp instead of 1 day per? On the cheaper items it doesn't make that much difference, but the time investment gives a somewhat fantasy literature feel for the more expensive items.

Lots of people play ongoing campaigns like AoW, Savage Tides or the RotRl. The time investments already make it quite Impossible to craft stuff. You have to save the world and run from one encounter/spotlight to the next or it will be annihilated.

That obviously might not be a big problem if you play your own adventures. If I play for example AoW with a LvL 12 Character I couldnt say "ok you save the world from the evil Worm God, I have to wait the next 16 weeks till I have finished my +4 Item"