|
nairb's page
14 posts. No reviews. 1 list. No wishlists.
|
Settlement Creator Changelog
Version 2.2
Released: April 29th, 2016
Changes
Updated to latest versions of JQuery, Bootstrap, and metisMenu.
Fixed Issues
Fixed issue with some Qualities (Pious, Racially Intolerant) and Disadvantages (Plagued, Haunted, Spellblight) that required text from being null or excepting blank spaces.
If anyone has any problems or notices any bugs, please let me know.
Thanks
After much Googling the "Print Stat Block" button now works in Chrome.
Fixed a problem with creating a new account. If you tried to create an account lately, you will have to do it again.

Settlement Creator Changelog
Version 2.0
Released: June 17th, 2015
New Features
Added buttons to hide/show Qualities and Disadvantages from Piazo Forum.
Added "Include on Stat Block" field to Locations, Groups/Factions, and Adventure Hooks/Rumors so you can have only the ones you want to show up on the Stat Block.
Added buttons to hide/show Description, Locations, Groups/Factions, and Adventure Hooks/Rumors from the Stat Block.
Added "Print Stat Block" button.
Added "Guards! Guards!" tab for handling the Diplomacy check when calling on the guards.
Changes
Site should look better on tablets and phones now.
Changed all PHP MySQL code to MySQLi.
Changed code from using JQueryUI to Bootstrap.
Reorganized Qualities and Disadvantages to be grouped by official ones and ones from the Piazo forum.
Fixed Issues
You can now delete settlements that you created. WARNING! This can not be undone!
Text for Pious Quality was not being saved when creating a new Settlement.
Text for Plagued Disadvantage was not being saved when creating a new Settlement.
Government Capitol Quality was not calculating as being used.
Added stripslashes command in multiple places for text with apostrophes.
If anyone has any problems or notices any bugs, please let me know.
Thanks

sk8r_dan_man wrote: I noticed that you added a lot of homebrew material to the tool, and found the thread where you pulled all that new material from.
I'm all in favor of more qualities, disadvantages, and governments, but the modifiers granted by these new features seem underdeveloped, in my opinion, and might not work for everyone.
I propose that you add a "custom" option to the list of qualities, disadvantages, and governments, so that we can easily add our own homebrew material, or modified versions of those that you've added. The interface could look something like this:
** spoiler omitted **
Modifier selections would be drop down menus, except for "Other" which would be a text box.
I don't think you should necessarily remove the homebrew material from the tool, because most of them are quite good, but you should at least denote them as 3rd party content.
If possible, you could even let us save custom made features to our accounts to be listed among other qualities/disadvantages/governments when making other settlements.
I had planned on doing something like this. I just haven't had the time to really work on it in a long time.
ritesign wrote: First off, great work nairb.
The IMPOVERISHED disadvantage seems to have been entered incorrectly. Unless I'm mistaken, it's reducing Crime and Corruption by 1 instead of adding.
Thanks, fixed.
Cyrad wrote: I considered making something like this for Ultimate Campaign's building/team system. Rather well done.
Instead of forcing people to create an account and log in, I recommend adding an import/export feature. Have the exporter take the settlement data and spit out a JSON string. The importer parses the string into settlement data.
I have been trying to come up with another way of doing this. When I get the time I will check into it.
Added the Description, Locations, Groups/Factions, and Adventure Hooks/Rumors info to the bottom of the Stat Block tab.
All new things from this thread have been added to the Settlement Creator.
If anyone knows of more new settlement options let me know and I will add those also. I am open to suggestions on what to make it do next or to improve its usefulness.
Mark, all the new stuff from this thread will eventually be added. Check back in around a week or so and it should all be done. I only get a chance to work on it every once and a while.
I have finally got around to working on this again. I have made a couple of bug fixes and I am slowly adding the new stuff from this post.
If anyone has some suggestions or finds any more bugs, please let me know.
I have made an online Settlement Creator and with your permission I would like to include some of these options. I have been trying to find more things to add to it and other then these I haven't found much.
see Settlement Creator

Krome wrote: Very cool I like it a lot. VERY handy.
Questions, and sort of more related to "industry practices" for web developers...
1) Why ask for a username if you must use an email account to log in? The username isn't actually used for anything that I can see. Typing my user name is faster at login than my email account.
2) Why go through the annoyance of emailing account activation? Undoubtedly an email exists. I have to register with your site, leave your site, hope there is an email in the Inbox, if not go searching through the Spam Box, find the email, open it, find the link, click it and finally go back to the site I was at in the beginning to do what I wanted to do before I went dumpster diving in my email. I understand "security" (use one of those random number generating things to eliminate "bots") and I understand needing an email in case someone forgets their login info. But to go through such annoying steps is ridiculous.
I had to register last night to use Dundjinni so I could post on their message boards. It took over an hour for them to send the email conformation, and then there was an error somewhere and I was still not allowed to post to their message boards. Great way to piss off customers.
In marketing the idea is to REDUCE the number of road blocks your customer must face. Make the experience of using your service memorable and pleasant. The more "seemingly" minor disruptions, diversions, and road blocks you throw up, the more likely you are to loose customers. And rule number one is NEVER let them leave (if you can help it). So every time a web developer throws up a "leave my site go elsewhere for while because I don't want you to do what you want to do right now" moment is a great way to loose customers.
I am sure web developers sit there and go "okay whatever" but I guarantee you the marketing guys are saying "He GETS it!" Web design ultimately is a variation of marketing. That is the purpose of web sites (at least commercially- and heck even most private sites...
1) The username will be used eventually whenever I get around to adding a forum.
2) Yeah, I agree it probably wasn't the best way to handle it, but it was the only way I could figure out. Once I learn more I will see if I can come up with a better way to do it.
I had created an OGL page, but had forgotten to have a link to it.
|
9 people marked this as a favorite.
|
I am trying to teach myself MySQL, PHP, Javascript, any many other things. So I decided the best way to learn it is just to start coming up with ideas and see if I can make it work.
The first project I have created is a web based Settlement Creator at pathfindertools.nairb.net. It uses the information found in the Game Mastery Guide for creating Stat Blocks for a settlement.
There will be more stuff added to it eventually. If anyone has any suggestions or notices any errors please let me know.
In order to save your own settlements you need to create an account. I have noticed that the confirmation email that gets sent out when you create an account works sometimes, and sometimes it doesn't. I haven't figured out quite why yet. It worked for me when I tested it for one of my email accounts, but not another one.
|