thanks that´s what I really liked the planar savant and horrifying mind those fit very well, but had no idea where to find them ar apply them :D this could easily replace the skill training and would fit very well as for the logic behind skill trianing knowledge Dungeoneering and disguise, it´s because the aberrant sorceress blodline give you that knowledge (so keeping things in line), and sicne the character has the change shape lesser it would work well with it even if the class had no disguise as a trained skill, but the aditional traits work better for flavour specially with the +2 cha. Many thanks will talk it with my GM. Oh also what you htink of the visuals I made for it ^^
Hi, I wanted to play a tiefling with heritage from the old ones, an aberration to nature sort of. So speak with my GM and made a race based on tiefling alternate traits and some tweaks, woudl liek to hear your opinion about it and what you think would have to change to make it more flavourfull and playeable as a race, but not OP. Thel imit I was given was 15 RP (I know it has osme problems but is what i have) and only standar traits. here are the visuals I worked for it: https://www.patreon.com/posts/aberrant-7974039 Here are the rules I have so far: Description
Your tieflings of this bloodline vary greatly in their apperance, but a few traits are common among them, cold skin and a mass of tentacles protrude from their head, a unnatural charm surround them, maddening whispers enterign the mind of those around, it´s at the same time charming and unsetling. giving the feeling that´s somethign not right or that they do not belong in this reality. Standar Racial Traits
Type: Aberrant Tieflings are Aberrations (3RP). Size: Aberrant Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size. Speed: Tieflings have a base speed of 30 feet. Languages: Tieflings begin play speaking Common and either Abyssal or Aklo. Aberrant Tieflings with high intelligence scores can choose from the following: Abyssal, Aklo, Aboleth, Draconic, Dwarven, Elven, Gnome, Halfling, ork. Defense Racial Traits
Magical Racial Traits
Other Racial Traits
NOTES:
thanks for bearing with me ^^;
frm an amateur atist point of wiev... the images are similar but is a common topic you could say so that`s quite common. the color and painting looks better on Korvosa pic giving a more dinamic and chaotic fell the Graywall pic looks static in coparation, on the other hand when looking at the building design Graywall comes on top.
overall these are pics of a similar topic but really diferent in theyr realization and fell beyond just the stile of thr artist.
You know wath ... I agree, but actually I had not so much against 4E, is a nice game but is not waht I expect for the next big P&P RPG, on the other hand, pathfinder takes the torch left by 3E nicely and take a solid step forward, intead of returning to a basic mini game with some role play elements... the thing that really bothered me from 4E , are the WotC boards... one cannot even make a comment without being atacked ridiculized or something..., hell one tries to be objective and give a nice opinion and is atacked fro meveriwhere from those self proclaimed 4E defenders, who speak nonsense don`t want to listen and bend everithing you say or wathever ... it was enohg for me... sorry had to take that out of my chest... moving to this boards to read more reasonable people ^^ |