Red Raven

n647's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists.


RSS


Many thanks for the input will update the block now, really I saw horrifing mind before and wanted to put it but had no idea how it worked XD

And glad you liekd the visuals, really is a big part of this race gettign the visuals right I think ^^ since it´s somethign quite alien


thanks that´s what I really liked the planar savant and horrifying mind those fit very well, but had no idea where to find them ar apply them :D

this could easily replace the skill training and would fit very well

as for the logic behind skill trianing knowledge Dungeoneering and disguise, it´s because the aberrant sorceress blodline give you that knowledge (so keeping things in line), and sicne the character has the change shape lesser it would work well with it even if the class had no disguise as a trained skill, but the aditional traits work better for flavour specially with the +2 cha.

Many thanks will talk it with my GM.

Oh also what you htink of the visuals I made for it ^^


oh I see, thanks, and well is not set in stone yet I was looking ofr ideas to work.

At least seems I go i nthe right track the idea of the senses is good have not think much about it.

the change shape was suggested by the GM so it would be bale to go into a city withouth alarming everyone.


guess is not a very interestign take then?


Hi, I wanted to play a tiefling with heritage from the old ones, an aberration to nature sort of.

So speak with my GM and made a race based on tiefling alternate traits and some tweaks, woudl liek to hear your opinion about it and what you think would have to change to make it more flavourfull and playeable as a race, but not OP.

Thel imit I was given was 15 RP (I know it has osme problems but is what i have) and only standar traits.

here are the visuals I worked for it: https://www.patreon.com/posts/aberrant-7974039

Here are the rules I have so far:

Description
Your ancesters dared to pry into powers they did not understand, powers that till today drive mad those of your bloodline withouth the strenght to overcome it, whispers from dreams and dimensions beyond comprehension constantly bombarding them, this tain is particularly strong in you manifesting in unnatural ways, turning you in something else, maybe the stars where in the right place at the moment of your conception, or the powers beyond just glanced at you for a moment.

Your tieflings of this bloodline vary greatly in their apperance, but a few traits are common among them, cold skin and a mass of tentacles protrude from their head, a unnatural charm surround them, maddening whispers enterign the mind of those around, it´s at the same time charming and unsetling. giving the feeling that´s somethign not right or that they do not belong in this reality.

Standar Racial Traits
Ability Score Racial Traits: Tieflings are quick in body and mind, but are inherently strange and unnerving
Aberrant Tieflings have sturdy body due to their unnatural anatomy, yet captivating, but the otherwordly wispers assaultign their mind constantly have unveiled some secrets to them but at the cost of putting them a step closer to the madness it has consumed so many of their ancesters. They gain +2 CON, +2 CHA, and –2 Wis.

Type: Aberrant Tieflings are Aberrations (3RP).

Size: Aberrant Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.

Speed: Tieflings have a base speed of 30 feet.

Languages: Tieflings begin play speaking Common and either Abyssal or Aklo. Aberrant Tieflings with high intelligence scores can choose from the following: Abyssal, Aklo, Aboleth, Draconic, Dwarven, Elven, Gnome, Halfling, ork.

Defense Racial Traits
Energy Resistence (1rp) (COLD): Cold resistance 5.
Natural Armor (2 RP): +1 natural armor bonus to their Armor Class.
Resistant (2 RP): +2 racial bonus on saving throws against mind-affecting effects and poison.
Feats and Skill racial traits
Skill Training (1 RP) (Knowledge (dungeoneering)/disguise)
Skill Training (1 RP) (Knowledge (planes)/swim)

Magical Racial Traits
Change Shape, Lesser (3 RP): Can assume the appearance of a single form of a single humanoid race of its size. The form is static and cannot be changed each time it takes this form. The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Changing its shape is a standard action. This trait otherwise functions as alter self, save that the creature does not adjust its ability scores.
Sense Racial Traits
Darkvision: Can see perfectly in the dark for up to 60 feet.

Other Racial Traits
Prehensile Tail (2 RP): Members of this race have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.

NOTES:
Used the following alt traits, rakasha lineage(mod stats), prehensil tail (replace spell like ability), scaly skyn (replace fiendish resistence)
Other changes to lenguage skills etc... are msotly taken for flavour or stuff I think would fit

thanks for bearing with me ^^;


XD this mind sound ridiculus, and probably is ...
MMRPG Ragnarok online -> trademar boss, Baphomet...

nah honestly, baphomet is a name well know to most people, not only D&D players, is a good choice for any game to focus soem attention on it,I would not read much into it.


frm an amateur atist point of wiev...

the images are similar but is a common topic you could say so that`s quite common.

the color and painting looks better on Korvosa pic giving a more dinamic and chaotic fell the Graywall pic looks static in coparation, on the other hand when looking at the building design Graywall comes on top.
finally the colors used by Korvosa are a lot more vivid depicting dawn/dusk and is better constructed, tough the lighting I think was not a good idea, it shift the focus of the pic too much, while greywall pic is mostly at night explaining the softer and colder colors but dosn`t really play with contrast making quite aplain picture.

overall these are pics of a similar topic but really diferent in theyr realization and fell beyond just the stile of thr artist.


You know wath ... I agree, but actually I had not so much against 4E, is a nice game but is not waht I expect for the next big P&P RPG, on the other hand, pathfinder takes the torch left by 3E nicely and take a solid step forward, intead of returning to a basic mini game with some role play elements...

the thing that really bothered me from 4E , are the WotC boards... one cannot even make a comment without being atacked ridiculized or something..., hell one tries to be objective and give a nice opinion and is atacked fro meveriwhere from those self proclaimed 4E defenders, who speak nonsense don`t want to listen and bend everithing you say or wathever ... it was enohg for me... sorry had to take that out of my chest...

moving to this boards to read more reasonable people ^^