Sure, the PHB has a lot of combat spells, but I'mù more interested in spells you make a living with, which are too few in my opinion. These spells are primarily used by NPCS professional wizards (or druids,clerics,adepts,...), the sort of spell merchants or nobles woud pay for (not a fireball). Any ideas ? Be it homebrew or from a book (would like to pay for it). For instance, I've found a big lot of utilitarian spells ine Rolemaster system. I just need to convert them.
I've two main ideas I would like developed : - tell me which existing dungeons seem well-constructed and coherent to you (sunless citadell cited above is quite cool) - tell me your best boss ideas, by boss, I mean the authority which has developed the dungeon and the main critter to battle too (the example above was a beholder)
I can't begin to express my gratitude at reading all this. Your different opinions have widened my view on the subject and I'm bubbling with a few adventures waiting to be written and played. I hope some other people will continue to give advice on the subject here (or that previous posters will elaborate), as I'm always willing to learn more.
Ok, that sounds weird, but I've always been reluctant to DM dungeons as I thought them highly unrealistic. Bu now I would like to have one, be it a real product, or homebrew. I'm also asking about tips or concepts if you have, so I can satisfy my players (wo whant hack'n slash) and myself (who want something coherent). In short, why are there monsters in this dungeon ? Could you help me ?
hida_jiremi wrote:
You've never played Shadow world by ICE, don't you ? It's full of homosexuals, and the game is not new. |