| mrmiffmiff |
Okay, so my players are pretty odd. They managed to use Sleep spells to get some goblins captured during the attack on Sandpoint. And now they want to start a plantation/work camp/penal colony for the Goblins. For what, who knows? You know, besides making money; one of the characters is a Deverin, so the intention is the grow crops for the brewery. Their idea is that it's more efficient to let the still-living goblins live and work to repent for their sins. Or something. There is some issue with individual characters being okay with it, but mostly we're dealing with that. I'm just wondering if this idea is even kosher. Obviously I'd have to do a lot of work to make it go well, but I just don't know whether to even entertain the idea.
And no, it's not even a joke.