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Since I joined the party after its formation I did not have the privilege of choosing my role. They needed a Melee DPS to help the Operative (who is also going melee with a multi-weapons build). Since we are trying Starfinder out the DM gently asked not to pick the same class twice, so my choice was basically Solarian or Mystic and we needed a melee so here I am.

Actually, for this specific campaign, I won't be able to pick that theme since when the others created their PC Pact Worlds was not out yet, that said I will go with the standard Human-Icon/Mercenary/Outlaw/Themeless Melee Solarian build

Still, the question remains, what are some good themes from Pact Worlds for a Melee Solarian?

- Roboticist and Biotechnician seems to have nice bonuses
- Solar Disciple is very fitting thematically but that +1 Wisdom and some of the bonuses seem pretty meh.
- Cyberborn, Dream Prophet guess they are ok
- Corporate Agent, Gladiator Tempered Pilgrim, Dragonblood, Xenoarchelogist and Cultist don't really seem to cut it for the Solarian IMHO.

Not sure about the Space Pirate.


What's your take on the themes presented in Pact Worlds? While I really like them in general, I am about to play a Solarian (Melee + Heavy Armor) following HWalsh build thus I need to choose a theme.

In the party, we already have an operative ace pilot, an envoy icon, a scholar technomancer, an outlaw sharpshooter soldier, a mechanic whose theme I don't remember.

I would like my theme to be "unique" that's why I was looking at Pact Worlds.

Usually everything that boosts Dex / Str / Char is a viable pick, however, I was thinking of going Death Touched.

- Perception as a class skill
- Cold Resistance per level
- +1 ST for a whole bunch of stuff
- Probably the best Resolve Refreshing for a Melee Solarian

Considering I was planning on being human my starting array would look like

| STR | DEX | CON | INT | WIS | CHAR
| 16 | 13 | 12 | 10 | 10 | 12

Human feat: Spellbane or something else
1st level: Heavy Armor

Any thoughts?