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I know this is a longshot but we've just started a local game of Kingmaker. I've already ran it online which worked fine with PDFs

but i always like to have the physical copies for local games. I know it's been out of print for awhile and it was quite a popular AP. People are selling the books on Ebay/Amazon for £90-100 a pop which is a fair bit out of my price range

Equally so, is there any hope for an anniversary edition like Runelords?


Hey everyone,

First and foremost, i want to say i've yet to play second edition and this is just my initial thoughts. I'm DMing my first game tomorrow and playing next weekend so these thoughts are subject to change depending on my experience.

Secondly, I'd also like to praise paizo for the brave changes they've taken in 2E. I know theres a fair bit of negativity right now but i'd like to express how overall i think this a far better version of 5E and with some issue fixing with mechanics like Resonance i think it has great potential.

Okay, so my initial problem with Resonance isn't the mechanic itself, i like how they're trying to stop CLW Wand spamming. the problem i have is i feel they've gone a bit too heavy with resonance.

My main problems being early level Resonance points and Potions. I feel like if i'm already spending money on a potion i should be able to use it how i like and not be as limited to the point were it consumes one of my resonance points. This is especially punishing for alchemists whom already have to use Resonance for their actual class abilities.

I'd like to see how much of a difference 3+Cha+Level instead of 1+Cha+Level would make at a lower level, i'd love for adventuring not to become a 5 minute day.

Equally so, I also feel potions shouldn't use Resonance but if your adamant on this Paizo why not have them enhance the potion instead?

For example lets say a standard healing potion heals 1d6+CL but if you infuse it with 1 point of resonance the dice increases one step giving you 1D8+CL or even add an extra dice on so it's 2D6+CL. that way we can use weaker potions if we are out of resonance or expend one of our vital resonance pool points for a bigger heal.

You'd need to adjust pricing on potions a little bit to compensate for this but i think it would help with the resonance management, especially at a lower level.


After reading the AP and campaign traits i wanted to add an additional element in really anchor the PC's to sandpoint.

To do this I've written up an opening session which drops the PCs into sandpoint just before the'Late Unpleasantness'

The AP revolves around them living through the 3 tragic events before runelords kicks off, for the most part the PCs won't have much interaction with the events so it doesn't upset the actual timeline, they will however be able to form bonds with certain NPCs like Nualia and Ameiko.

Theres a few slight changes to the lore such as Ameiko leaving just after her mothers untimely demise and such but for the most part it stays faithful.

Google docs link: https://docs.google.com/document/d/1jRqTj-aaYh5X_rqN

In addition to this, i bet you're all wondering 'well what about the next 6 years..?'

Well instead of giving the PC's an entire level i came up with a nice reward system for finishing the Opening Session and finding a way to fill up that time.

The rewards are quite simple, they can choose to spend their six years doing something in sandpoint or going out on an adventure, the rewards for doing certain things are listed below

Joining the theater for 6 years - +1 Charisma point (caps at 18) and Profession Actor as a class skill

Joining the towns-guard: - +1 Strength point or +1 Dexterity point (caps at 18) and Knowledge local as a class skill

Study with BRODERT QUINK - +1 Intelligence/Wisdom point (caps at 18) + Knowledge History as a class skill

Continue work in the Rusty Dragon - +1 Constitution Point (caps at 18) + 300GP to starting gold

Set out Adventuring - Minor Magical Item worth X amount (DM digression)