Hey, I also played in this game, and because I don't have much to say, I will just add my options of Sylph aerokineticist.
My characters are always a bit funky. I wanted to try something else with Sylph-boon.
Played Zinten - Sylph Aerokineticist 1.
Stats: 10, 16, 14, 12, 14, 8
Feats: Toughness
Kinetic Blast: Air Blast
Wild Talents: Pressurized Blast Infusion.
Skills: Perception, Stealth, UMD
I knew that my choices were less than optimal for Motff. Opting for more roleplayesc character that got his inpiration out of Legend of Korra's Tenzin character. But still keeping in mind that I could do something in combat. Decent AC of 17 ability to theoreticaly bullrush enemies out of reach.
I had fun playing my character, but it felt that I wasn't contriputing to the team as much as I would have liked. Absence of Point-Blank Shot and Precise shot was too much hinderance to do anything on combat. I used move to gather air so that I didn't get the burn, so I could bullrush if I would have hitten. I did this almost everytime I attacked and it was fun and didn't feel like it was limiting my options of moving and attacking at the same turn. Thou Fallen Fortress is a tight place. I only hit the enemy twice in the whole module and for those I succeded to bullrush only once.
I feel that if I don't go to precise shot I have to take extended range and snaking wild talents that I can mitigate the penalty that I have when tarketing enemies. I feel like there aren't much of first level wild talents that are exclusive to one or two elements. I hope on the official release there would be. Maybe some wild talents that let's you ignore melee penalties with burn ofcourse. Or maybe one that let's you ignore cover from one of you allies.
I'm also not fan of the 2+int skill limit. Not on any class.
Overall I like the feel of the class and it's variety with elements.
P.s. Is there a Faq or some text that I have missed that says the Kinetict Blast are consider weapons for feats? Like Precise shot or Bludgeoner?