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Bekah Deck Handler Bard || Arcane || Finesse

tier/xp 3.4
will bank hero point and pass on upgarde


Bekah Deck Handler Bard || Arcane || Finesse

Out of turn updates
At beginning of Damiel's turn the following happens

Play Clairvoyance to examine the top 3 cards of location and return in any order

Mountain Card 2: Door Spike
Mountain Card 3: Skeletal Owlbeast
Mountain Card 4: The Trumpet

Will return in order 2,4,3 Did this in order of who has the best success for what and protect Salim

End of Damiel's turn
Recover Clairvoyance, attempt divine. +2 from harrowing
Divine 11: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

At the beginning of Salim turn
recharge Leech to heal Salim
Heal : 1d4 - 1 ⇒ (1) - 1 = 0 Sigh, will try at the beginning of my turn

"

Bekah wrote:

Hand: Humanbane Rapier, Troubadour (Core),

Displayed: Harrowing,
Deck: 12 Discard: 7 Buried: 1
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Archer's Kite Shield, Spellbook (Core), Rapier (Core), Lightning Bolt (Core), Glamered Leather Armor, Naval Hero, Prayer
Recharged: Cure (Core), Old Salt, Swipe, Wand of Force Missile, Leech,
Discard Pile: Urgathoa's Gluttony, Orison 2, Deathbane Light Crossbow, Sands of the Hour, Life Drain, Orison, Clairvoyance,
Buried Pile: Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"


Bekah Deck Handler Bard || Arcane || Finesse

recharge swipe

Hour is The Teamster
Hour power is After your first exploration of your turn, you may discard a card to explore.

Start of turn
wisdom check for location. reload troubadour to draw swipe. recharge old salt to add 3, recharge swipe to add 1d4+1
Wisdom 7: 1d6 + 3 + 1d4 + 1 ⇒ (1) + 3 + (4) + 1 = 9 Success.

First explore
Encounter Mountain Card 1: Archer's Kite Shield. do fortitude. discard orison and recharge wand of force missile to bless
Fortitude 5: 1d8 + 2 ⇒ (8) + 2 = 10 Success. Acquire.

End of turn
Reset hand end turn

"

Bekah wrote:

Hand: Humanbane Rapier, Clairvoyance, Troubadour (Core), Leech,

Displayed: Harrowing,
Deck: 11 Discard: 6 Buried: 1
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Naval Hero, Rapier (Core), Lightning Bolt (Core), Glamered Leather Armor, Archer's Kite Shield, Spellbook (Core), Prayer
Recharged: Cure (Core), Old Salt, Swipe, Wand of Force Missile,
Discard Pile: Urgathoa's Gluttony, Orison 2, Deathbane Light Crossbow, Sands of the Hour, Life Drain, Orison,
Buried Pile: Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Acquire Mountain 1


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The Foreign Trader
Hour power is On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.

Start of turn
Reload old salt to draw blessing of abadar.

for scenario effect, recharge humanbane rapier to add 1d4+1 to the check
location effect Wisdom 7: 1d6 - 1 + 1d4 + 1 - 1 ⇒ (1) - 1 + (2) + 1 - 1 = 2 Become exhausted

Give
Give Salim back the Rapier - I am in no shape to help the team at the moment with all of the scrounges. using this turn to get rid of stuff to help better next turn.

display harrowing at location - Charisma checks +2, if hour is Crowns suit 1d4+1

cast cure on Bekah to heal
Heal : 1d4 + 1 ⇒ (1) + 1 = 2 Heal Prayer, orison, Glamered leather armor

Move
Will choose to go to end turn to remove exhausted

End of turn
bury blessing of abadar to get rid of drained
shuffle in hand into deck to get rid of dazed.

recover Cure
Divine 8: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Success.

reset hand end turn

"

Bekah wrote:

Hand: Swipe, Wand of Force Missile, Old Salt, Troubadour (Core), Orison,

Displayed: Harrowing,
Deck: 10 Discard: 5 Buried: 1
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Clairvoyance, Glamered Leather Armor, Leech, Spellbook (Core), Humanbane Rapier, Prayer, Naval Hero, Lightning Bolt (Core), Rapier (Core)
Recharged: Cure (Core),
Discard Pile: Urgathoa's Gluttony, Orison 2, Deathbane Light Crossbow, Sands of the Hour, Life Drain,
Buried Pile: Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
gave salim back the rapier


Bekah Deck Handler Bard || Arcane || Finesse

out of turn updates
Recharge lifedrain for Salim check

Hour is The Idiot
Hour power is When you fail a check, suffer the scourge Drained.

Start of turn
reload Troubadour to draw lifedrain.

First explore
encounter Trail Card 1: Allip. need magic so will use lifedrain to use arcane+2d4, then heal a card - heal Harrowing. discard prayer and recharge blessing of abadar to the scenario to bless.

Combat 14: 1d8 + 4 + 2d4 + 1d8 ⇒ (1) + 4 + (1, 2) + (4) = 12 Fail. Discard. gain dazed and drained. shuffle location

End of turn
Recover life drain
Arcane 9: 1d8 + 4 - 1 ⇒ (1) + 4 - 1 = 4 Fail. Discard

"

Bekah wrote:

Hand: Cure (Core), Humanbane Rapier, Old Salt, Harrowing, Spellbook (Core),

Displayed:
Deck: 9 Discard: 8 Buried: 0
Current Location: Base
Hero Points:1 // Bekah has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.


NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Leech, Rapier (Core), Troubadour (Core), Lightning Bolt (Core), Clairvoyance, Naval Hero, Wand of Force Missile
Recharged: Blessing of Abadar,
Discard Pile: Urgathoa's Gluttony, Glamered Leather Armor, Orison 2, Prayer, Orison, Deathbane Light Crossbow, Sands of the Hour, Life Drain,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Trail shuffled - random trail 1-9


Bekah Deck Handler Bard || Arcane || Finesse

Correction from last turn. Since shrine closed, I would draw orison, would not have drawn my orison by picking at random. get deathbane Light crossbows us orison and recharge

recover harrowing from previous recovery step
Divine 12: 1d8 + 4 ⇒ (1) + 4 = 5

Hour is The Tyrant
Hour power is When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.

recharge leech to heal
Heal : 1d4 - 1 ⇒ (1) - 1 = 0 0 cards

First explore
Encounter Ossuary Card 1: Lich
BYA Divine 4+3: 1d8 + 4 ⇒ (5) + 4 = 9 Success

First combat, reveal Deathbane lightcrossbow to use Dex+1d8+1, +1d8 for undead, recharge old salt to add 3. Will use Damiel's The Carnival to add 1d4
combat 12+6: 1d8 + 1d8 + 1 + 1d8 + 3 + 1d4 ⇒ (4) + (6) + 1 + (2) + 3 + (2) = 18 Success, but discard the top card of deck due to not more than 5 - discard orison

second combat, reveal Deathbane lightcrossbow to use Dex+1d8+1, +1d8 for undead, recharge naval hero to add 1d6. Will use Salim's The carnival to add 1d4.
combat 11+6: 1d8 + 1d8 + 1 + 1d6 + 3 + 1d4 ⇒ (1) + (8) + 1 + (5) + 3 + (3) = 21 - useing the carinval ability to flip the 1d8 that turned out to be a 1 to the other side should allow the check to defeat be greater than 5. Linch is banished.

To close everyone must encounter Ancient skelton and 1 must defeat

Ancient Skelton

Spoiler:
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.

Before acting, either recharge a Divine card or suffer 1 Combat damage.

BYA, have to take 1 combat damage - discard Deathbane Light Crossbow as only card in hand, up to Damiel and Salim to close.

End of turn
Regardless of outcome reset hand end turn
"

Bekah wrote:

Hand: Life Drain, Troubadour (Core), Blessing of Abadar, Sands of the Hour, Prayer,

Displayed:
Deck: 11 Discard: 6 Buried: 0
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Cure (Core), Lightning Bolt (Core), Rapier (Core), Clairvoyance, Humanbane Rapier, Wand of Force Missile, Swipe, Spellbook (Core), Leech, Old Salt, Naval Hero,
Discard Pile: Urgathoa's Gluttony, Glamered Leather Armor, Orison 2, Harrowing, Orison, Deathbane Light Crossbow,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Used Damiel's The Carinval
Used Salim's The Carinval

Lich defeated


Bekah Deck Handler Bard || Arcane || Finesse

Hour is Gozreh's Growth
Hour power is On your check against an Animal or Elemental card, add 1d4.

First explore
Encounter Shrine Card 1: Mummy. Diffculty will be 14+6 -> 20

Will discard swipe to decrease the difficulty by 3 and will use divine+1d8 for the check. Recharge Humanbane Rapier to add 1d4+1. discard Urgathoa's Gluttoy to bless twice againist a check that invokes undead, recharging wand of force missile to scenario. +2 from Harrowing

Combat 20: 1d8 + 4 + 3 + 1d4 + 1 + 2d8 ⇒ (4) + 4 + 3 + (2) + 1 + (6, 4) = 24 Success, but did not defeat by 5 so discard top of deck Glammered Leather Armor

attempt to close. Will do divine. +2 Harrowing
Divine 5+3: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Fail. I want to save my hero point for a roll against a creature that needs to succeed so will choose not to reroll

End turn
Recover Swipe with divine. +2 harrowing Divine 10: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11 Success.

reset hand end turn

"

Bekah wrote:

Hand: Spellbook (Core), Navel Hero, Old Salt, Leech, Orison,

Displayed: Harrowing,
Deck: 12 Discard: 2 Buried: 0
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Troubadour (Core), Prayer, Blessing of Abadar, Life Drain
Recharged: Cure (Core), Lightning Bolt (Core), Rapier (Core), Clairvoyance, Humanbane Rapier, Wand of Force Missile, Swipe,
Discard Pile: Urgathoa's Gluttony, Glamered Leather Armor,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

"

Bekah wrote:

Hand: Spellbook (Core), Navel Hero, Old Salt, Leech, Orison,

Displayed: Harrowing,
Deck: 12 Discard: 2 Buried: 0
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Troubadour (Core), Prayer, Blessing of Abadar, Life Drain
Recharged: Cure (Core), Lightning Bolt (Core), Rapier (Core), Clairvoyance, Humanbane Rapier, Wand of Force Missile, Swipe,
Discard Pile: Urgathoa's Gluttony, Glamered Leather Armor,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Banish Shrine #1


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The Winged Serpent
Hour power is Your Ranged check is blessed.

First explore
Encounter Shrine Card 1: Clairvoyance. Will attempt divine. +2 from location. +2 from harrowing, recharge rapier to add 1d4+1.

Divine 9: 1d8 + 4 + 2 + 2 + 1d4 + 1 ⇒ (5) + 4 + 2 + 2 + (3) + 1 = 17 Success. Acquire

play out Clairvoyance casting it on cliff to examine the top 3 cards of the location
Cliff Card 1: Accursed Priest
Cliff Card 2: Flaming Mace
Cliff Card 3: Vampire

Will reorder the deck 3,2,1 so story bane is on top.

End of turn
recover Clairvoyance. will do divine, +2 from location, +2 from Harrowing,
Divine 11: 1d8 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16 Success. Recover

reset hand, end turn

"

Bekah wrote:

Hand: Humanbane Rapier, Swipe, Spellbook (Core), Wand of Force Missile, Urgathoa's Gluttony,

Displayed: Harrowing,
Deck: 14 Discard: 0 Buried: 0
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Old Salt, Life Drain, Troubadour (Core), Navel Hero, Glamered Leather Armor, Orison, Leech, Prayer, Blessing of Abadar
Recharged: Cure (Core), Lightning Bolt (Core), Rapier (Core), Clairvoyance,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
acquire shrine #1
examine and reorder cliff top 3 cards to be 3,2,1


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The Uprising
Hour power is Your non-combat check against a bane is blessed.

Start of turn
Reload Troubadour to draw lightning bolt

display Harrowing at the shrine Charisma checks now have +2, if hour is Crowns, add 1d4+1 instead

First explore
Encounter Shrine Card 1: Vampire Spawn. Will use lightning bolt to use arcane+3d6, +2 from harrowing.
Combat 15: 1d8 + 4 + 3d6 + 2 ⇒ (2) + 4 + (2, 5, 4) + 2 = 19 Success, but did not defeat by more than 5 so discard top of my deck - discard troubadour, banish Vampire Spawn

Will cast Cure to heal Heal : 1d4 + 1 ⇒ (1) + 1 = 2

End of turn
Recover Cure - Divine 8: 1d8 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14 +2 from location, +2 from Harrowing Success.
Recover Lightning bolt - Arcane 10: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 +2 from harrowing Success

"

Bekah wrote:

Hand: Rapier (Core), HumanBane Rapier, Swipe, Wand of Force Missile, Urgathoa's Gluttony,

Displayed: Harrowing,
Deck: 13 Discard: 0 Buried: 0
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Drain, Prayer, Glamered Leather Armor, Navel Hero, Leech, Orison, Sands of the Hour, Old Salt, Troubadour (Core), Blessing of Abadar, Spellbook (Core)
Recharged: Cure (Core), Lightning Bolt (Core),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Banish Shrine #1


Bekah Deck Handler Bard || Arcane || Finesse

Hour is Calistria's Sting
Hour power is You may avenge by discarding a card.

Start of turn
reload troubadour to draw spellbook.

First explore
encounter Shrine Card 1: Urgathoa's Gluttony, attempt divine. +2 from location.
Divine 5+3: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Success. Acquire

Second explore
discard orison to explore again. Encounter Shrine Card 2: Hungry Smoke.
Will attempt combat, Will use life drain to use Divine+2d4 and heal a card - heal orison. +2 to divine check from location. Will recharge sands of the hour to bless, which recharges spellbook due to scenario. recharge lightning bolt to add 1d4+1
Combat 14: 1d8 + 4 + 2d4 + 2 + 1d8 + 1d4 + 1 ⇒ (7) + 4 + (3, 4) + 2 + (8) + (2) + 1 = 31 Success. Banish

end of turn
Recover life drain Arcane 9: 1d8 + 4 ⇒ (4) + 4 = 8 Fail, discard

reseet hand, end turn

"

Bekah wrote:

Hand: Cure (Core), Harrowing, Wand of Force Missile, Troubadour (Core), Urgathoa's Gluttony,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): HumanBane Rapier, Glamered Leather Armor, Leech, Swipe, Prayer, Blessing of Abadar, Navel Hero, Old Salt, Orison, Rapier (Core)
Recharged: Sands of the Hour, Spellbook (Core), Lightning Bolt (Core),
Discard Pile: Life Drain,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Acquire Shrine Card 1
Banish Shrine Card 2


Bekah Deck Handler Bard || Arcane || Finesse

starting location - Shrine

loot - leech in social climbrer out

set aside spider

starting hand
"

Bekah wrote:

Hand: Lightning Bolt (Core), Life Drain, Troubadour (Core), Orison, Sands of the Hour,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Force Missile, Leech, HumanBane Rapier, Cure (Core), Blessing of Abadar, Prayer, Rapier (Core), Spellbook (Core), Swipe, Old Salt, Navel Hero, Harrowing, Glamered Leather Armor
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"


Bekah Deck Handler Bard || Arcane || Finesse

Hero point - Card feat 5 ally

Ally 2: 1d1000 ⇒ 957 Navel Hero in new slot
Ally 1: 1d1000 ⇒ 618 Priest of Abadar in new slot

Loot: Leech


Bekah Deck Handler Bard || Arcane || Finesse

bury the father of creation

Hour power is The Locksmith
Hour power is On your check, you may recharge a card to replace all d4s with d8s.

Bekah has no weapons or spells and knowing the rest of the the deck is 75% monsters will choose not to do anything and reset

reset hand end turn

"

Bekah wrote:

Hand: Spellbook (Core), Tayce Soldado, Troubadour (Core), Old Salt, Cure (Core),

Displayed: Armor of Insults,
Deck: 13 Discard: 4 Buried: 2
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Drain, Lightning Bolt (Core), Rapier (Core), Keen Rapier, HumanBane Rapier, Wand of Force Missile, Leech
Recharged: Glamered Leather Armor, Swipe, Orison, Harrowing, Sands of the Hour, Sands of the Hour 2,
Discard Pile: Prayer, Blessing of Abadar, Volcanic Storm, Nethys's Duality,
Buried Pile: Charm Person, The Father of Creation,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
did nothing

please feel free to use my allies to pump up.


Bekah Deck Handler Bard || Arcane || Finesse

get armor of insults from salim

Hour is Cathedral Card 1: Nethys's Duality
Hour power is On your check against a spell, add 1d4.

Display armor of insults

first explore
Encounter Cathedral Card 1: Nethys's Duality. will attempt arcane. +1d4 from spellbook
Arcane 4+3: 1d8 + 4 + 1d4 ⇒ (6) + 4 + (3) = 13 success.

discard Nethys's Duality to examine top 2 cards of the deck and reorder
Cathedral Card 2: Accursed Priest
Cathedral Card 3: Henchman Proxy A4

will flip order

End of turn
reset hand end turn

"

Bekah wrote:

Hand: Spellbook (Core), Tayce Soldado, Troubadour (Core), Old Salt, The Father of Creation,

Displayed: Armor of Insults,
Deck: 14 Discard: 4 Buried: 1
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Force Missile, Life Drain, HumanBane Rapier, Rapier (Core), Keen Rapier, Cure (Core), Leech, Lightning Bolt (Core)
Recharged: Glamered Leather Armor, Swipe, Orison, Harrowing, Sands of the Hour, Sands of the Hour 2,
Discard Pile: Prayer, Blessing of Abadar, Volcanic Storm, Nethys's Duality,
Buried Pile: Charm Person,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
acquire Cathedreal #1
examine Cathedreal #2, #3 and flipped order


Bekah Deck Handler Bard || Arcane || Finesse

Hour is Sands of the Hour
Hour power is none

STart of turn
reload troubadour to draw harrowing

First explore
encounter Cathedral Card 1: Phantasmal Apparition

Will attempt wisdom
recharge Orison to bless the check, recharge harrowing to add 1d4+1
Wisdom 6+3: 1d6 + 1d6 + 1d4 + 1 ⇒ (4) + (5) + (1) + 1 = 11 Success. Get to examine top two cards of location

Cathedral Card 2: Sands of the Hour
Cathedral Card 3: Charm Person

second explore
Discard sands of hour to enoucnter Cathedral Card 2: Sands of the Hour

Arcane 4: 1d8 + 4 ⇒ (2) + 4 = 6 [ooc]Success

Third explore
Discard sands of the hour to explore and encounter Cathedral Card 3: Charm Person, attempt arcane, reveal spellbook to add 1d4

Arcane 6: 1d8 + 4 + 1d4 ⇒ (5) + 4 + (3) = 12 Success. Acquire.

will use charm person to draw a random ally with Diplomacy.
Ally 1: Flensing Jelly Nope, banish
Ally 2: Tayce Soldado Acquire

End of turn
Reset hand, end turn

"

Bekah wrote:

Hand: Spellbook (Core), Tayce Soldado, Troubadour (Core), Old Salt, The Father of Creation,

Displayed:
Deck: 14 Discard: 3 Buried: 1
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Force Missile, Keen Rapier, Life Drain, Cure (Core), Leech, HumanBane Rapier, Lightning Bolt (Core), Rapier (Core)
Recharged: Glamered Leather Armor, Swipe, Orison, Harrowing, Sands of the Hour, Sands of the Hour 2,
Discard Pile: Prayer, Blessing of Abadar, Volcanic Storm,
Buried Pile: Charm Person,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
banish Cathedreal #1
Acquire Cathedreal #2, #3
Acquire random Ally #2
banish random ally #1


Bekah Deck Handler Bard || Arcane || Finesse

out of turn updates
Get keen Raiper and recharge it for salim check.

on Salim turn, recharge Leech to heal
Heal : 1d4 - 1 ⇒ (2) - 1 = 1 - heal lightning bolt

Hour is Benefaction
Hour power is none

Start of turn
Reload Troubadour to draw Leech

recharge leech to heal
Heal : 1d4 - 1 ⇒ (4) - 1 = 3 - life drain, orision, the father of creation

First explore
Encounter Ravine Card 1: Henchman Proxy A1 -Ancient Skeleton.

BYA, take 2 combat damage, recharge glamered leather armor to reduce to 0.
Will need to succeed at a combat 11+6 ->17

For combat, will play Swipe to decrease difficulty by 3 (now need to succeed at combat 14) and use arcane+1d8. Will use Damiel's Frost Longbow to add 1d8 to the check
Combat 14: 1d8 + 4 + 1d8 + 1d8 ⇒ (4) + 4 + (1) + (4) = 13 Spend a hero point - 1 left
Combat 14: 1d8 + 4 + 1d8 + 1d8 ⇒ (6) + 4 + (3) + (5) = 18 Success. Banish

upon defeat, bury a random card to close - wand of force missile. Move Salim and Bekah over to Cathedral

end of turn
Recover Swipe, reveal spellbook to add 1d4.
Arcane 10: 1d8 + 4 + 1d4 ⇒ (5) + 4 + (3) = 12 Success.[/b]

"

Bekah wrote:

Hand: Harrowing, Spellbook (Core), Troubadour (Core), Orison, Sands of the Hour,

Displayed:
Deck: 12 Discard: 3 Buried: 0
Current Location: Base
Hero Points:1
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rapier (Core), Wand of Force Missile, Cure (Core), Lightning Bolt (Core), HumanBane Rapier, The Father of Creation, Old Salt, Life Drain, Leech, Keen Rapier
Recharged: Glamered Leather Armor, Swipe,
Discard Pile: Prayer, Blessing of Abadar, Volcanic Storm,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
banish ravine 1 and closed location
moved Bekah and Salim over to cathedreal


Bekah Deck Handler Bard || Arcane || Finesse

Out of turn updates
recharge volcanic storm

Hour power The Lady of Mysteries
Hour power is On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.

start of turn
reload troubadour to draw Volcanic Storm

First explore
Encounter Ravine Card 1 (Sczarni Thief): Sczarni Thief.
BYA - nonething happens

Difficulty to combat checks: 1d6 ⇒ 4

Will attempt combat, combat difficulty 9+3+3+3+4 - 22.

Will play Volcanic storm to use Arcane+3d6. Note if I fail, the creature is evaded. discard orison to bless the check.

Arcane 22: 1d8 + 4 + 3d6 + 1d8 ⇒ (2) + 4 + (5, 1, 3) + (3) = 18 Fail but Volcanic Storm allows me to evade so the undefeated trigger does not happen. shuffle ravine

End of turn
recover Volcanic Storm
Arcane 13: 1d8 + 4 ⇒ (2) + 4 = 6 Fail. discard

"

Bekah wrote:

Hand: Swipe, Wand of Force Missile, Spellbook (Core), Troubadour (Core), Leech,

Displayed: Glamered Leather Armor,
Deck: 6 Discard: 7 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Old Salt, Cure (Core), Harrowing
Recharged: Rapier (Core), HumanBane Rapier, Sands of the Hour,
Discard Pile: Prayer, Lightning Bolt (Core), Life Drain, The Father of Creation, Blessing of Abadar, Orison, Volcanic Storm,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Shuffle Ravine


Bekah Deck Handler Bard || Arcane || Finesse

Hour is Asmodeus's Tyranny
When you fail a check, you may bury your hand and discards to reroll.

Start of turn[/b]
place troubadour on top of deck to draw human bane rapier.

display glmaered leather armor

examine Graveyard Card 1: Armor of Insults

First explore
encounter Tower Card 1: Volcanic Storm
recharge human bane rapier to add 1d4+1 to the check. recharge sands of the hour to bless
Divine 11: 1d8 + 4 + 1d4 + 1 + 1d8 ⇒ (3) + 4 + (2) + 1 + (1) = 11 [ooc]Success. Acquire.

End of turn
Reset hand end turn

"

Bekah wrote:

Hand: Volcanic Storm, Wand of Force Missile, Troubadour (Core), Blessing of Abadar, Orison,

Displayed: Glamered Leather Armor,
Deck: 9 Discard: 4 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Harrowing, Swipe, Spellbook (Core), Leech, Old Salt, Cure (Core)
Recharged: Rapier (Core), HumanBane Rapier, Sands of the Hour,
Discard Pile: Prayer, Lightning Bolt (Core), Life Drain, The Father of Creation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Examine graveyard 1
acquire tower 1


Bekah Deck Handler Bard || Arcane || Finesse

Out of turn updates
recharge life drain for salim's check

Hour is The Tangled Briar
Hour power is When you close your location, instead of banishing its cards, shuffle them into a random other location.

Start of turn
reload troubadour to draw life drain

examine Graveyard Card 1: Vampire Spawn

First explore
Encounter Tower Card 1: Henchman Proxy A3 - Skeletal Champion:

BYA attempt dex 5+3. discard prayer to bless
Dex 5+3: 1d8 + 1d8 ⇒ (5) + (1) = 6 Fail

combat damage : 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5 discard the rest of Bekah's Hand

Doesnt have enough to do anything against the check so must auto fail the combat

end of turn
"

Bekah wrote:

Hand: Glamered Leather Armor, Wand of Force Missile, Troubadour (Core), Sands of the Hour, Orison,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Harrowing, Leech, Swipe, Cure (Core), Spellbook (Core), Blessing of Abadar, Old Salt
Recharged: Rapier (Core), HumanBane Rapier,
Discard Pile: Prayer, Lightning Bolt (Core), Life Drain, The Father of Creation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Examine Graveyard Card 1: Vampire Spawn
Tower shuffled.


Bekah Deck Handler Bard || Arcane || Finesse

out of turn updates
recharge rapier on salim's turn

Hour is The Lost
Hour power is When you would recharge a Magic boon, discard it instead.

Start of turn
Examine Ravine Card 1: Sczarni Thief

first explore
Encounter Tower Card 1: The Father of Creation
will do divine. recharge humanbane rapier to add 1d4+1 to the check.
Divine 8: 1d8 + 3 + 1d4 + 1 ⇒ (4) + 3 + (2) + 1 = 10 Success.

End of turn
Reset hand end turn

"

Bekah wrote:

Hand: Life Drain, Lightning Bolt (Core), Troubadour (Core), The Father of Creation, Prayer,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Glamered Leather Armor, Sands of the Hour, Wand of Force Missile, Leech, Spellbook (Core), Cure (Core), Swipe, Harrowing, Orison, Old Salt
Recharged: Rapier (Core), HumanBane Rapier,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
examine Ravine Card 1: Sczarni Thief
acquire Tower #1


Bekah Deck Handler Bard || Arcane || Finesse

starting location tower

place social climber to the side.

replace spider with leech

"

Bekah wrote:

Hand: Rapier (Core), HumanBane Rapier, Life Drain, Lightning Bolt (Core), Prayer,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Harrowing, Troubadour (Core), Cure (Core), Blessing of Abadar, Leech, Wand of Force Missile, Orison, Sands of the Hour, Old Salt, Spellbook (Core), Glamered Leather Armor
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"


Bekah Deck Handler Bard || Arcane || Finesse

hero point - spend to get +3 charisma

taking spell 3- Harrowing, replacing force missile


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The Midwife
Hour power is At the start of your turn, summon and encounter a monster.

Start of turn
Encounter random monster - Giant Toad. Will do combat, using Salim's Rapier that he gave me and reload to melee+1d6+1d4, recharge magical manision to add 1d4+1

combat 10: 1d8 + 3 + 1d6 + 1d4 + 1d4 + 1 ⇒ (5) + 3 + (6) + (3) + (4) + 1 = 22 Success.

First explore
encounter Library Card 1 (Cerulean Mastermind): Cerulean Mastermind. Attempt diplomacy. recharge rapier to add 1d4+1. Use Salim The Palidan to bless and add diplomacy?

Diplomacy 12: 1d8 + 5 + 1d4 + 1 + 1d8 + 1d8 + 3 ⇒ (1) + 5 + (3) + 1 + (4) + (6) + 3 = 23 Success

[b]Second explore
Discard Cerulean Mastermind to explore again. Encounter
Library Card 2 (Red Mantis Mask): Red Mantis Mask. Attempt fortitude., recharging Volcanic storm to add 1d4+1
Fortitude 8: 1d8 + 2 + 1d4 + 1 ⇒ (5) + 2 + (2) + 1 = 10 Success. Acquire

End turn
withered- bury troubadour

reset hand end turn

"

Bekah wrote:

Hand: Red Mantis Mask, HumanBane Rapier, Fire Bolt, Cure (Core), Wand of Force Missile,

Displayed: Elemental Treaty, Harrowing,
Deck: 11 Discard: 2 Buried: 9
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded: Rapier 2,
Middle of Deck (Unknown Order): 0
Recharged: Force Missile (Core), Sands of the Hour, Life Drain, Old Salt, Swipe, Lucky Starknife, Lightning Bolt (Core), Magical Mansion, Rapier (Core), Volcanic Storm,
Discard Pile: Incitation, Cerulean Mastermind,
Buried Pile: Orison, Glamered Leather Armor, Blessing of Abadar, Pharasma's Knowing, Prayer, Spellbook (Core), Wand of Flame, Leech, Troubadour (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Acquire library 1,2,
use salim's The palidan
used random monster #1


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The Savored Sting
Hour power is On your checks while you avenge, bless.

Move
Move to Library

Place Harrowing on Shrine which gives gives con checks +2 and if hour is shields +1d4+1

First explore
Encounter Library Card 1 (Magical Mansion): Magical Mansion. +1d6 from location, recharge luckystarknife to add 1d4+1

Arcane 8: 1d8 + 3 + 1d6 + 1d4 + 1 ⇒ (2) + 3 + (1) + (1) + 1 = 8 Success. Acquire

Second explore
Discard Leech to explore again. Encounter Library Card 2 (Volcanic Storm): Volcanic Storm. Attempt Divine, +1d6 from location, Recharge Lightning bolt to add +1d4+1

Divine 11: 1d8 + 3 + 1d6 + 1d4 + 1 ⇒ (5) + 3 + (5) + (2) + 1 = 16 Success.

End turn
Examine top of location Library Card 3 (Bloodroot Poison): Bloodroot Poison - recharge to library

withered - bury leech

reset hand end turn

Upkeep
Move library
Acquire Library 1,2
recharge library 3
Place Harrowing at on Shrine which gives gives con checks +2 and if hour is shields +1d4+1


Bekah Deck Handler Bard || Arcane || Finesse

get lucky starknife from salim

Hour is Old Deadeye
Hour power is On your check, if you are at a Wild location, add 1d4.

Start of turn

reload leech to draw swipe

Give
Give lucky starknife to salim

First explore
Encounter Chambers Card 1: Captive Horror. Will do Wisdom, recharge old salt to reduce difficulty by 3, recharge swipe to add 1d4+1. discard incitation to bless

Wisdom 9: 1d6 + 3 + 1d4 + 1 + 1d6 ⇒ (4) + 3 + (2) + 1 + (3) = 13 Success. banish

Second explore
Discard Troubadour to explore again. Encounter Chambers Card 2: Harrowing. Will attempt arcane. Troubadour gives +1d6 to non-combat charisma checks.
Arcane 10: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10 Success. Acquire

End turn
Withering - bury wand of flame

reset hand end turn
"

Bekah wrote:

Hand: Rapier (Core), Harrowing, Lightning Bolt (Core), Wand of Force Missile, Leech,

Displayed: Elemental Treaty,
Deck: 8 Discard: 2 Buried: 7
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): HumanBane Rapier
Recharged: Fire Bolt, Cure (Core), Force Missile (Core), Sands of the Hour, Life Drain, Old Salt, Swipe,
Discard Pile: Incitation, Troubadour (Core),
Buried Pile: Orison, Glamered Leather Armor, Blessing of Abadar, Pharasma's Knowing, Prayer, Spellbook (Core), Wand of Flame,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Give lucky starknife to salim
Banish chambers #1
Acquire Chambers #2


Bekah Deck Handler Bard || Arcane || Finesse

Out of turn updates
get lucky starknife
recharge swipe
discard wand of flame to combat damage

Hour is The Big Sky
Hour power is At the start of your turn, you may remove 1 of your scourges.

Start of turn
Reload Leech to draw swipe

Give
Give Salim Luckystarknife

first explore
Encounter Chambers Card 1: Ice Strike. attempt arcane. recharge swipe to add 1d4+1 to check
Arcane 10: 1d8 + 3 + 1d4 + 1 ⇒ (3) + 3 + (2) + 1 = 9 Fail, shuffle Ice strike back into the location

End turn
examine top card Random card: 1d4 ⇒ 4 Chambers Card 4: Red Mantis Mask, Recharge to Library

withered buries spellbook

reset hand end turn

"

Bekah wrote:

Hand: Rapier (Core), Leech, Incitation, Troubadour (Core), Old Salt,

Displayed: Elemental Treaty,
Deck: 9 Discard: 1 Buried: 6
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): HumanBane Rapier, Lightning Bolt (Core), Wand of Force Missile
Recharged: Fire Bolt, Cure (Core), Force Missile (Core), Sands of the Hour, Life Drain, Swipe,
Discard Pile: Wand of Flame,
Buried Pile: Orison, Glamered Leather Armor, Blessing of Abadar, Pharasma's Knowing, Prayer, Spellbook (Core),

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Give Lucky star knife back to Salim
Chambers shuffled
recharge Chambers card 4 to library


Bekah Deck Handler Bard || Arcane || Finesse

out of turn updates
Fort 6: 1d8 + 2 ⇒ (8) + 2 = 10 Success.

fire damage, spell book.

Hour is The Beating
Hour power is When you encounter a monster from a location, before acting, another local character summons and encounters it.

Start of turn
Reload Leech to draw Life Drain

first explore
encounter Chambers Card 1: Incitation

Arcane 4: 1d8 + 3 ⇒ (4) + 3 = 7 Success

Second explore
Discard Prayer to examine the top card of the location Chambers Card 2: Pit Gladiator, since I examine a boon will recharge chambers card 2 to Twisting passages upon scenario effect, then will choose to explore

encounter
Chambers Card 3: Wand of Flame. Will attempt arcane, recharging life drain to add 1d4+1 to the check
Arcane 9: 1d8 + 3 + 1d4 + 1 ⇒ (2) + 3 + (4) + 1 = 10 Success. Acquire

End of turn
suffer withered. - bury prayer

scenario effect - examine top card - Chambers Card 4: Harrowing - recharge to Library

reset hand end turn

"

Bekah wrote:

Hand: Rapier (Core), Swipe, Wand of Flame, Leech, Incitation,

Displayed: Elemental Treaty,
Deck: 10 Discard: 1 Buried: 5
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lightning Bolt (Core), Troubadour (Core), Wand of Force Missile, Old Salt, HumanBane Rapier
Recharged: Fire Bolt, Cure (Core), Force Missile (Core), Sands of the Hour, Life Drain,
Discard Pile: Spellbook (Core),
Buried Pile: Orison, Glamered Leather Armor, Blessing of Abadar, Pharasma's Knowing, Prayer,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Acquire Chambers #1
recharge chambers #2 to Twisting Passages
Acquire Chambers #3
recharge chambers #4 to Library


Bekah Deck Handler Bard || Arcane || Finesse

Hour is Prayer
Hour power is No effect.

Move
Move to Chambers

First explore
Encounter Chambers Card 1: Haunt. Will do Divine 6+3. Recharge force missile to add 1d4+1

Divine 6+3: 1d8 + 3 + 1d4 + 1 ⇒ (8) + 3 + (4) + 1 = 16 Success. Banish

End turn
Examine Chambers Card 2: Captive Horror - encounter
will do wisdom 9. Will recharge sands of hour due to bless, recharge lifedrain to add 1d4+1

Wisdom 9: 1d6 + 1d6 + 1d4 + 1 ⇒ (5) + (2) + (4) + 1 = 12 Success. Banish

reset hand end turn
"

Bekah wrote:

Hand: Rapier (Core), Swipe, Spellbook (Core), Leech, Prayer,

Displayed: Elemental Treaty,
Deck: 10 Discard: 0 Buried: 4
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Force Missile, Troubadour (Core), HumanBane Rapier, Old Salt, Lightning Bolt (Core)
Recharged: Fire Bolt, Cure (Core), Force Missile (Core), Sands of the Hour, Life Drain,
Discard Pile:
Buried Pile: Orison, Glamered Leather Armor, Blessing of Abadar, Pharasma's Knowing,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Move to chambers
banish Chambers 1, 2


Bekah Deck Handler Bard || Arcane || Finesse

Hour is Zon-kuthon's Pain
Hour power is After discarding any number of cards as damage, draw a card.

Start of turn
Reload Troubadour, draw cure.

First explore
Encounter Library Card 1: Fire Bolt. attempt arcane, +1d6 from location, recharge life drain to add 1d4+1
Arcane 8: 1d8 + 3 + 1d6 + 1d4 ⇒ (6) + 3 + (5) + (3) = 17 Success. Acquire

Second explore
discard old salt to encounter Library Card 2: Elemental Treaty. +1d6 from location
Arcane 4: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11 Success. Acquire

Will go ahead and display Elemental Treaty at my location.

recharge leech to heal
Heal : 1d4 - 1 ⇒ (1) - 1 = 0 Said

Play cure to heal
Heal: 1d4 + 1 ⇒ (4) + 1 = 5

End of turn
examine top card of location Library Card 3: The Survivor - recharge to ruin

recover cure, recharge firebolt to add 1d4+1. +1d6 from location
Divine 8: 1d8 + 3 + 1d4 + 1 + 1d6 ⇒ (5) + 3 + (4) + 1 + (3) = 16

reset hand

"

Bekah wrote:

Hand: Rapier (Core), Swipe, Life Drain, Sands of the Hour, Force Missile (Core),

Displayed: Elemental Treaty,
Deck: 10 Discard: 0 Buried: 4
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Force Missile, Prayer, Troubadour (Core), Leech, Lightning Bolt (Core), Spellbook (Core), HumanBane Rapier, Old Salt
Recharged: Fire Bolt, Cure (Core),
Discard Pile:
Buried Pile: Orison, Glamered Leather Armor, Blessing of Abadar, Pharasma's Knowing,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
acquire Library 1,2
examine Library 3 - recharge to Ruin


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The First
Hour power is When you would fail a check, you may bury 1 card to reroll 1 die.

start of turn
Place Troubadour on top of deck to draw bottom of deck draw rapier

Move
Move to Library

First explore
Encounter Library Card 1: Assassination Squad
take 1 fire damage, discarding wand of force missile
encounter red mantis assassin, then banish barrier.

BYA Wisdom 4+3, recharge force missile to add 1d4+1
Wisdom 4+3: 1d6 + 1d4 + 1 ⇒ (1) + (1) + 1 = 3
Difficulty increase: 1d6 ⇒ 4

difficulty to defeat is 10+6+4=20

Will reveal and reload rapier to use Melee+1d6+1d4, recharge cure to add 1d4+1, discard Pharasma's Knowning to bless

Combat 20: 1d8 + 3 + 1d6 + 1d4 + 1d4 + 1 + 1d8 ⇒ (2) + 3 + (3) + (4) + (4) + 1 + (1) = 18 Fail. but at least the barrier is banished, nothing in hand to discard

End of turn
withering - bury Phaarama's Knowning

examine Library Card 2: Cape of Escape - recharge to Ruin

"

Bekah wrote:

Hand: Rapier (Core), Life Drain, Troubadour (Core), Old Salt, Leech,

Displayed:
Deck: 8 Discard: 1 Buried: 4
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lightning Bolt (Core), Spellbook (Core), Prayer, HumanBane Rapier, Sands of the Hour, Swipe
Recharged: Force Missile (Core), Cure (Core),
Discard Pile: Wand of Force Missile,
Buried Pile: Orison, Glamered Leather Armor, Blessing of Abadar, Pharasma's Knowing,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Banish Library #1
Move Library#1
recharge Library Card 2: Cape of Escape to Ruin


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The Snakebite
Hour power is On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.

Start of turn
Reload Troubadour to draw bottom of my deck - Sands of the Hour

first explore
Encounter Shrine Card 1: Pharasma's Knowing. recharge swipe to add 1d4+1
Divine 7: 1d8 + 3 + 1d4 + 1 ⇒ (3) + 3 + (2) + 1 = 9 Success

Second explore
Discard Pharasm'as Knowing draw 2 cards and then recharge two cards
draw wand of force missile and spellbook. Will recharge wand of force missile and spellbook. Then may explore.

Encounter Shrine Card 2: Phantasmal Apparition
Will attempt intelligence, recharge HumanBane Rapier to add 1d4+1, recharge sands of the hour to bless

Intelligence 6+3: 1d6 + 1d4 + 1 + 1d6 ⇒ (2) + (3) + 1 + (4) = 10 Success

Upon success, examine top two cards:
Shrine Card 3: The Tangled Briar
Shrine Card 4: Giant Fly $^#$%!#%!#@$%!#%!#%$!$^&$%&@$^&@

Upon scenario power, recharge The Tangled Briar to Shrine

Recharge Leech to heal Heal: 1d4 - 1 ⇒ (3) - 1 = 2

End of turn
Scenario effect - look at top of deck - Giant Fly. not a boon

Reset hand end turn
"

Bekah wrote:

Hand: Force Missile (Core), Cure (Core), Wand of Force Missile, Troubadour (Core), Pharasma's Knowing,

Displayed:
Deck: 10 Discard: 0 Buried: 3
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Drain, Old Salt, Leech, Sands of the Hour, Spellbook (Core), Prayer, Swipe, Lightning Bolt (Core), Rapier (Core), HumanBane Rapier
Recharged:
Discard Pile:
Buried Pile: Orison, Glamered Leather Armor, Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"

Upkeep
Acquire Shrine #1
Banish Shrine #2
recharge Shrine #3 to shrine number 3
Examine Shrine #4

feel free to use my cure to heal


Bekah Deck Handler Bard || Arcane || Finesse

Starting location
Shrine

set aside social climber

leech in for spider

starting hand - swipe, humanbane rapier, cure, blessing of abadar, glamered leather armor

impoverished - leech, orison, troubadour
bury orison, glamered leather armor, and blessing of abadar

"

Bekah wrote:

Hand: HumanBane Rapier, Swipe, Cure (Core), Leech, Troubadour (Core),

Displayed:
Deck: 9 Discard: 0 Buried: 3
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rapier (Core), Sands of the Hour, Prayer, Lightning Bolt (Core), Force Missile (Core), Spellbook (Core), Old Salt, Life Drain, Wand of Force Missile
Recharged:
Discard Pile:
Buried Pile: Orison, Glamered Leather Armor, Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 ([x]+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1[x]+3

"


Bekah Deck Handler Bard || Arcane || Finesse

boon draw: Spell
Replace acid burst with swipe

bonus deck upgrade:
Armor 2: 1d1000 ⇒ 192 Glamered Leather armor in, armor of insults out[/dice]

Role Card: Troublemaker

Hero point power feat:
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([x]+3).


Bekah Deck Handler Bard || Arcane || Finesse

Out of turn updates
fort 7 check, recharge old salt to reduce difficulty by 3.

Fort 7: 1d8 + 2 + 3 ⇒ (7) + 2 + 3 = 12 Success.

Hour is Shelyn's Song
Hour power is When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

start of turn
Reload leech to draw old salt

Give
Give Damiel shield

first explore
encounter Pits Card 1: Henchman Proxy A1 - stone guardian

[b]Everyone must do the con/fort 7 check
Fort 7: 1d8 + 2 ⇒ (7) + 2 = 9 Success

Difficulty increase: 1d10 ⇒ 9 Must beat a 22

For combat, use lightning bolt to use arcane+3d6, recharge old salt to add 3, recharge frost to add 1d4+1, reduce by 4 due to resistance to attack.

Combat 22: 1d8 + 3 + 3d6 + 3 + 1d4 + 1 - 4 ⇒ (6) + 3 + (2, 5, 5) + 3 + (4) + 1 - 4 = 25 Success, draw 3 cards and recharge hand, we win regardless if you all pass the con/fort checks


Bekah Deck Handler Bard || Arcane || Finesse

out of turn updates
Recharge rapier for salim's turn

Hour is Grandmother Nightmare
Hour power is When you fail to acquire a boon, you may shuffle it and a new monster into its location.

STart of turn
Reload Leech to draw Rapier

first explore
Encounter Pits Card 1: Secret Stockpile. Will attempt dex, recharging rapier to add 1d4+1
Dex 9: 1d8 + 1d4 + 1 ⇒ (7) + (4) + 1 = 12 Success. upon defeat, draw a new weapon and armor - Frost Longbow and Glamored Leather Armor

Display Glamored Leather Armor

End of turn[/b]
Reset hand end turn

"

Bekah wrote:

Hand: Frost Longbow, Lightning Bolt (Core), Spellbook (Core), Leech, Old Salt,

Displayed: Armor of Insults, Glamered Leather Armor,
Deck: 12 Discard: 1 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Drain, Cure (Core), Prayer
Recharged: Sands of the Hour, Acid Burst, Force Missile (Core), Orison, Rapier 2, Troubadour (Core), HumanBane Rapier, Wand of Force Missile, Rapier (Core),
Discard Pile: Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

Upkeep
Banish Pits#1
acquire Random Weapon #1 and Random Armor #1


Bekah Deck Handler Bard || Arcane || Finesse

out of turn updates

Fort 7: 1d8 + 2 ⇒ (8) + 2 = 10 Success

get Covering Shield from Salim

Salim used blessing of abadar

Hour is Prayer [/b]
[ooc]hour power is none[/b]

Start of turn
Place Leech on top of deck to draw wand of force missile

Give
Give Damiel Salim's Covering Shield

First explore
Encounter Pits Card 1: Accursed Priest

Will use wand of force missile for combat to use arcane+2d4, recharge troubadour to add 1d6, recharge Human Bane Rapier to add 1d4

Combat 11+6: 1d8 + 3 + 2d4 + 1d6 + 1d4 ⇒ (8) + 3 + (4, 4) + (1) + (1) = 21 [ooc]Success. after acting a local character must bury a blessing - Damiel or Salim must do this because I have no blessings in hand

End of turn
Recover Wand of Force Missile, revealing spellbook to add 1d4+1
Arcane 8: 1d8 + 3 + 1d4 ⇒ (7) + 3 + (1) = 11 Success, recharge

reset hand end turn

"

Bekah wrote:

Hand: Rapier (Core), Lightning Bolt (Core), Spellbook (Core), Leech, Old Salt,

Displayed: Armor of Insults,
Deck: 11 Discard: 1 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Life Drain, Cure (Core)
Recharged: Sands of the Hour, Acid Burst, Force Missile (Core), Orison, Rapier 2, Troubadour (Core), HumanBane Rapier, Wand of Force Missile,
Discard Pile: Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

Upkeep
Gave Damiel Covering Shield
banish pits #1
Damiel or Salim must bury a blessing.


Bekah Deck Handler Bard || Arcane || Finesse

OUt of turn updates

fortitude 7: 1d8 + 2 + 1d8 + 2 ⇒ (4) + 2 + (4) + 2 = 12 Success

recharge orison, recover wand of force missile, revealing spell book to add 1d4
Arcane 8: 1d8 + 3 + 1d4 ⇒ (5) + 3 + (2) = 10 Success

gain Deathbane Light Crossbow and Rapier during everything.

Hour is Orison
Hour power is none.

start of turn
reload leech to draw wand of force missile.

Give
Give Damiel back Deathbane light crossbow

display Armor of insults.

First explore
Encounter Pits Card 1: Sczarni Thief.
Bya - more than one local character so nothing happens. Will attempt combat, Use Wand of force to use arcane+2d4, recharge rapier to add 1d4+1
Arcane 9+6: 1d8 + 3 + 2d4 + 1d4 + 1 ⇒ (8) + 3 + (2, 4) + (4) + 1 = 22 Success. Banish.

end of turn
Recover wand of force missile, reveal spell book to add 1d4
Arcane 8: 1d8 + 3 + 1d4 ⇒ (8) + 3 + (3) = 14 Success.

reset hand

"

Bekah wrote:

Hand: HumanBane Rapier, Spellbook (Core), Leech, Troubadour (Core), Blessing of Abadar,

Displayed: Armor of Insults,
Deck: 12 Discard: 0 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rapier (Core), Cure (Core), Old Salt, Lightning Bolt (Core), Prayer, Life Drain
Recharged: Sands of the Hour, Acid Burst, Force Missile (Core), Orison, Rapier 2, Wand of Force Missile,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

upkeep
Gave deathbane light crossbow back to Damiel
banish Pits #1


Bekah Deck Handler Bard || Arcane || Finesse

Hour power is Sands of the Hour
No effect

first explore
Encounter Caves Card 1: Vampire Spawn

for combat will use Force Missile, recharge Sands of the Hour to bless, recharge acid burst for 1d4+1
Combat 15: 1d8 + 3 + 2d4 + 1d8 + 1d4 + 1 ⇒ (1) + 3 + (1, 4) + (8) + (1) + 1 = 19 Have to subtract 3 due to scenario effect for a 16 so success

End of turn
Recover force missile, reveal spellbook to add 1d4
Arcane 6: 1d8 + 3 + 1d4 ⇒ (7) + 3 + (1) = 11 Success. Recharge

reset hand end turn

"

Bekah wrote:

Hand: Armor of Insults, Spellbook (Core), Wand of Force Missile, Leech, Orison,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rapier (Core), Cure (Core), Blessing of Abadar, Life Drain, Old Salt, Troubadour (Core), Prayer, HumanBane Rapier, Lightning Bolt (Core)
Recharged: Sands of the Hour, Acid Burst, Force Missile (Core),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

Upkeep
Banish Caves #1


Bekah Deck Handler Bard || Arcane || Finesse

starting location caves

spider set aside. social climber set aside

leech in for spider.

"

Bekah wrote:

Hand: Acid Burst, Force Missile (Core), Spellbook (Core), Sands of the Hour, Orison,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Base
Hero Points:2
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Troubadour (Core), Cure (Core), Life Drain, Leech, Armor of Insults, Wand of Force Missile, Blessing of Abadar, Old Salt, Rapier (Core), Prayer, Lightning Bolt (Core), HumanBane Rapier
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Bekah Deck Handler Bard || Arcane || Finesse

scenario reward, will choose ally as the one I sit aside put in spider core

hero point bank.

deck upgrades: none


Bekah Deck Handler Bard || Arcane || Finesse

Out of turn updates
recharge humanbane rapier.

Hour is Calistria's Sting
Hour power is You may avenge by discarding a card.

Give
Give Salim the Ring back

First explore
encounter Caves Card 1 (Azer): Azer

For combat, will use lightning bolt, to use arcane+3d6, recharging force missile to add 1d4
Combat 11+4: 1d8 + 3 + 3d6 + 1d4 ⇒ (7) + 3 + (4, 2, 2) + (4) = 22 success.
AYA Fire Damage: 1d4 - 1 ⇒ (1) - 1 = 0 YAY no damage

End of turn
Recover Lightning bolt. reveal Spellbook to add 1d4 to the check
Arcane 10: 1d8 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7 fail. discard.

reset hand end turn.

"

Bekah wrote:

Hand: Social Climber, Prayer, Rapier (Core), Spellbook (Core), Sands of the Hour,

Displayed: Armor of Insults,
Deck: 12 Discard: 2 Buried: 1
Current Location: Base
Hero Points:0
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure (Core), Orison, Wand of Force Missile, Troubadour (Core), Life Drain, Life Drain, Pig, Leech, Blessing of Abadar, Acid Burst
Recharged: HumanBane Rapier, Force Missile (Core),
Discard Pile: Soldier, Lightning Bolt (Core),
Buried Pile: Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

Upkeep
banish Caves Card 1 (Azer): Azer


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The Liar
Hour power is At the start of your check, the difficulty is increased by the number of allies in your hand.

Start of turn
reload Social Climber to draw Force Missile

Move
Move to Spider Nest

recharge leech to heal
Heal : 1d4 - 1 ⇒ (4) - 1 = 3 - heal sands of hour, acid burst and life drain

First explore
Encounter Spider Nest Card 1 (Quilted Cloth Armor): Quilted Cloth Armor
Fort 3: 1d8 + 2 ⇒ (7) + 2 = 9 Success

display quilted Cloth Armor

will reload spell book to examine the top card. Spider Nest Card 2: Henchman Proxy A2, suffer two acid poison damage, bury quilted cloth armor to reduce to 0.

End of turn
reset hand, end turn

"

Bekah wrote:

Hand: HumanBane Rapier, Force Missile (Core), Lightning Bolt (Core), Spellbook (Core), Sands of the Hour,

Displayed: Armor of Insults,
Deck: 13 Discard: 1 Buried: 1
Current Location: Base
Hero Points:0
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Leech, Orison, Life Drain, Pig, Rapier (Core), Acid Burst, Troubadour (Core), Wand of Force Missile, Social Climber, Prayer, Cure (Core), Life Drain, Blessing of Abadar
Recharged:
Discard Pile: Soldier,
Buried Pile: Quilted Cloth Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

Upkeep
move to Spider nest
accquire spider nest 1
examine spider nest 2 - henchmen.


Bekah Deck Handler Bard || Arcane || Finesse

Modify from my turn on the cold damage

I missed the +1 from wild card so will discard soldier and acid blast and then recharge the cure.

used force missile on salim check.

since all checks successful, banish the Mob

End of turn
Recover Life Drain arcane 9: 1d8 + 3 ⇒ (3) + 3 = 6
Recover Force Missile Arcane 6: 1d8 + 3 ⇒ (8) + 3 = 11

"

Bekah wrote:

Hand: Social Climber, Lightning Bolt (Core), HumanBane Rapier, Spellbook (Core), Leech,

Displayed: Armor of Insults,
Deck: 9 Discard: 4 Buried: 0
Current Location: Base
Hero Points:0
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rapier (Core), Orison, Wand of Force Missile, Troubadour (Core), Blessing of Abadar, Prayer, Pig
Recharged: Cure (Core), Force Missile (Core),
Discard Pile: Sands of the Hour, Soldier, Acid Burst, Life Drain,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

Upkeep
Banish caves #1


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The Fiend
Hour power is When you suffer a scourge on your turn, each local character suffers it.

Start of turn
place social Climber on top of deck to draw acid burst.

First explore
Encounter Caves Card 1: Mob of Undead
Random undead: 1d6 ⇒ 2 Summon Wight

BYA suffer 1 cold damage, discard soldier

for combat place life drain, recharge acid burst to add 1d4+1 to the check.
Combat 10+4: 1d8 + 3 + 2d4 + 1d4 + 1 ⇒ (6) + 3 + (3, 3) + (3) + 1 = 19 Success. Must wait for Salim to encounter wight to determine what will happen next. pausing turn


Bekah Deck Handler Bard || Arcane || Finesse

Hour is Nethys's Duality
Hour power is On your check against a spell, add 1d4.

Start of turn
reload social climber to draw cure

Give
Give Damiel Magic Chain Mail

First explore
Encounter Pits Card 1 (Life Drain): Life Drain. Will attempt arcane. +1d4 from scenario. Recharge acid burst to add 1d4+1
Arcane 7: 1d8 + 3 + 1d4 + 1d4 + 1 ⇒ (1) + 3 + (1) + (4) + 1 = 10 Success

reload Life drain to examine Pits Card 2: Soldier

Second explore
Discard sands of teh hour to explore again. Encounter Pits Card 2: Soldier

Diplomacy 3: 1d8 + 5 ⇒ (3) + 5 = 8 Success

end of turn
reset hand, end turn

"

Bekah wrote:

Hand: Force Missile (Core), Soldier, Life Drain, Cure (Core), Social Climber,

Displayed: Armor of Insults,
Deck: 12 Discard: 1 Buried: 0
Current Location: Base
Hero Points:0
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Troubadour (Core), HumanBane Rapier, Rapier (Core), Blessing of Abadar, Leech, Pig, Lightning Bolt (Core), Orison, Prayer, Wand of Force Missile, Spellbook (Core)
Recharged: Acid Burst,
Discard Pile: Sands of the Hour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

Upkeep
acquire Pits #1
acquire Pits #2


Bekah Deck Handler Bard || Arcane || Finesse

Hour is Zon-kuthon's Pain
Hour power is After discarding any number of cards as damage, draw a card.

Start of turn
Reload Social Climber to draw Acid Burst

Move
Move to Pits

First explore
Encounter Pits Card 1 (Magic Chain Mail): Magic Chain Mail. Recharge Cure to add 1d4+1
Fortitude 7: 1d8 + 2 + 1d4 + 1 ⇒ (6) + 2 + (3) + 1 = 12 Success

Display Armor of Insults

Reload Sands of the Hour to examine the top card of the location
Pits Card 2: Tangle of Debris

End of turn
Reset hand, end turn

"

Bekah wrote:

Hand: Force Missile (Core), Acid Burst, Magic Chain Mail, Social Climber, Sands of the Hour,

Displayed: Armor of Insults,
Deck: 13 Discard: 0 Buried: 0
Current Location: Base
Hero Points:0
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Drain, Prayer, Blessing of Abadar, Pig, Rapier (Core), Wand of Force Missile, HumanBane Rapier, Leech, Spellbook (Core), Troubadour (Core), Orison, Lightning Bolt (Core)
Recharged: Cure (Core),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

Upkeep
Move to Pits
Acquire Pits #1
examine Pits #2


Bekah Deck Handler Bard || Arcane || Finesse

Hour is The Paladin
Hour power is When another character avenges your encounter, heal 1d4 cards.

Start of turn
reload wand of force missile to examine the top card of my location Oubliette Card 1: Pig

reload Social Climber to draw Cure

First explore
Encounter Pig, cure to add 1d4+1 to the check.
Wisdom 3: 1d6 + 1d4 + 1 ⇒ (5) + (3) + 1 = 9 Success. acquire

Second explore
discard pig to encounter Oubliette Card 2: Dire Badger
Will attempt combat.
for combat will use Acid Burst to use arcane+2d4. recharge troubadour to add 1d6. Recharge lightning Blot to power to add 1d4+1
Combat 11: 1d8 + 3 + 1d6 + 1d4 + 1 ⇒ (5) + 3 + (5) + (2) + 1 = 16 Success upon defeat take 1d4 damage but no cards in hand so no need to roll. then because i defeated a monster on a check that I used pig to explore, heal a card, heal pig.

End of turn
Recover acid blast
Arcane 6: 1d8 + 3 ⇒ (8) + 3 = 11 [ooc]Success. Recharge

reset hand end turn

"

Bekah wrote:

Hand: Cure (Core), Force Missile (Core), Armor of Insults, Social Climber, Sands of the Hour,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Base
Hero Points:0
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Force Missile, Troubadour (Core), Spellbook (Core), Rapier (Core), HumanBane Rapier, Orison, Blessing of Abadar, Lightning Bolt (Core), Leech, Pig, Life Drain, Prayer
Recharged: Acid Burst,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"

Upkeep
Examine Oubliette Card 1
acquire Oubliette Card 1
banish Oubliette Card 2


Bekah Deck Handler Bard || Arcane || Finesse

starting location - Oubliette

loot - leech in, old salt out.

"

Bekah wrote:

Hand: Acid Burst, Lightning Bolt (Core), Wand of Force Missile, Social Climber, Troubadour (Core),

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Base
Hero Points:0
NOTES:
Available Support: Move me to an open location perferably with spells
Movement: recharge cards as needed, just leave me a weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Leech, HumanBane Rapier, Spellbook (Core), Armor of Insults, Prayer, Life Drain, Sands of the Hour, Orison, Force Missile (Core), Cure (Core), Rapier (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude+2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charimsa +1
Dipolomacy: Charisma+3
Divine: Charisma+1

Favored Card: {list favored card here}
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
{Arcane}{Divine}{Weapons}
POWERS:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or a spell to add 1d4 (☐+1) to a check by another character at your location ([x] or your check).
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Bekah Deck Handler Bard || Arcane || Finesse

Bekah 7-2C: Unconventional Allies

Scenario Reward
Loot ally Duskwarden Ranger. Adventure Society characters may choose a bonus deck upgrade.

hero point - charisma +2

Deck upgrades:
Ally 1: 1d1000 ⇒ 609 Social Climber in, spider out.

Weapon 2: 1d1000 ⇒ 805Humanbane Rapier in, shortsword out

loot none


Bekah Deck Handler Bard || Arcane || Finesse

fixes to previous turn

Forgot to do ablaze
Ablaze : 1d4 - 2 ⇒ (1) - 2 = -1

Will discard spellbook to get rid of it.

Hour is Prayer
Hour power is None

Start of turn
bury spellbook from discard for scenario effect.

examine top card of locationHospice Card 1 (Henchman Proxy A1): Henchman Proxy A1

first explore

encounter Hospice Card 1 (Henchman Proxy A1): Henchman Proxy A1 - Make Your Case
BYA type: 1d4 ⇒ 2 Fortitude 4[/dice]
Fort 4: 1d8 + 2 ⇒ (2) + 2 = 4 success.

Will do diplomancy. recharge orison to bless

Diplomacy 10: 1d8 + 4 + 1d10 ⇒ (8) + 4 + (5) = 17 will roll the 1d6 to subtract off from successful bya
Subtract : 1d6 ⇒ 3 Overall check is a 14 so success. Banish

Will choose not to banish to let us go after the spell.

Second explore
Discard tangled brair to explore. encounter
Hospice Card 2: Full Pouch. Will attempt divine, recharge sand of the hour to bless.
Divine 9: 1d8 + 2 + 1d8 ⇒ (3) + 2 + (6) = 11 Success. Acquire and display.

Will attempt to close. encounter Queen's Physician. Will do combat.
Reveal Shortsword to use Melee+1d6. reload to add 1d4. recharge lightning bolt to power to add 1d4+1. Will use Salim the prince of pain to add 4 to the check.

Combat 11: 1d8 + 1 + 1d6 + 1d4 + 1d4 + 1 + 4 ⇒ (4) + 1 + (6) + (1) + (4) + 1 + 4 = 21 success. Close. We win

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