So a friend of mine got me playing pathfinder last year and after 2 months our new DM got to busy to continue. So a month or so back her fiance started up a new campaign. We were told to start at lvl 4, and I was roped into being a tank/front line fighter so I put a reach build together.
25 point buy (+2 stat points every 4 lvls house rule "Different stats")
So ended up with this
Human Fighter lvl 4 standard archetype
Str 20
Dex 16
Con 14
Wis 14
Int 9
Cha 7
Feats:Power Attack, Furious Focus, Endurance, Combat Reflexes, Dodge, Improved Initiative.
Main weapon: Masterwork Bardiche
Other Masterwork Heavy Flail, Composite +5 Longbow, Bill, Longsword (2), Daggers (6), Fiery +2 Bearded Axe (new drop)
Gear: Masterwork Agile Breast Plate, Ring of Protection +1, Amulet of natural armor (drop trade)
Also have a light horse (per our dm am allowed to ride into combat with) may get pick up a lance and a war trained horse though
We are a group of 6-8 adventures normally consisting of me and
"Cleric/Bard" Half Elf - support
"Swashbuckler" Elf Female - rushes in without thinking - has been below 0 hp twice (disguised: Pretends to be Human Male)
"Wizard" cast from afar
"Alchemist/Barbarian" uses bombs for range and fights when they get close
"Ranger/Rogue" Goblin with natural weapons sneak attack & bite (disguised: Pretends to be a gnome)
and on occasion
"Summoner" Last session was first session
"Cleric" - support - found out it was a bad idea to run up to the front lines when a troll one shot her with an Attack of Opportunity
Was trying to plan out the rest of my feats a bit did not think of the 13 int req for Combat Expertise so combat maneuvers are a bit harder to pull off, unless I dip a level into brawler. So with that in mind I focused on a reach/crit build.
So for the next few lvls I was thinking.
5:Exotic Weapon Proficiency (Fauchard)
5:Weapon Training (Polearms)
6:Weapon Focus (Fauchard)
7:Vital strike
8:Improved Critical (Fauchard) replace if get Keen weapon
9:Greater Weapon Focus (Fauchard)
9:Weapon Training (Bows)
10:Critical Focus
11:Critical Versatility
12:Surge of Success
13:Bleeding/Staggering/Sickening Critical (for next lvl to have something to stack with Critical Mastery using Critical Versatility)
13:Weapon Training (Flails, Hammers, Axes or Heavy Blades)
14:Critical Mastery
15:Weapon Specialization (Fauchard)
16:
17:
13:Weapon Training (Flails, Hammers, Axes or Heavy Blades)
18:
19:
20:
20:Weapon Mastery (Fauchard)
Not sure if Weapon Focus is necessary or Vital strike will be useful, or if im going down the crit path a bit early.
Other feats I was considering are; Cleave/Cleaving Finish, Bodyguard, Outflank (if i convince others to get), Step up/Following step/Step up and strike, Quick Draw, Iron Will, Diehard.
I'm trying to be that front line guy that you have to get through to deal with the rest of the group, so far it works most of the time as long as no one charges in. I have been able to take out 2-4 lesser mobs on there approach and have received little damage taking this approach, and protected those behind/next to me at the same time.
Not sure where to put these in or leave them out all together. Does anyone have any thoughts on this build or something I may be overlooking?