Bag of Holding

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Goblin Squad Member

A great idea that sounds very interesting, I think that would put many fears to rest. I would also add that if you were going to go out into a hot pvp zone, your pvp immunity would temporarily turn off until you left the contested area. As a harvester/explorer , it would never be in my interest to toggle pvp on. I would also add that the game would permanently toggle pvp on if the player logged in a certain amount hours in game, removing the training wheels.

Goblin Squad Member

PvP to me seems dangerous, scary, and difficult... Yay!!! Having never truly played a Pvp MMO before, it feels like the safety net has been taken away from my tightrope act. My experience with other "theme park" rides has been very short due to one major factor. The lack of fear. Yes fear... If your Character is killed with no major concinquence attached, then there is no real emotional connection to that virtual world, just a little inconvenience.

Goblin Squad Member

how about using background racial character traits as a carrot?


Artemis Moonstar wrote:

Alright, so I know UC has had quite a few "Uhh what?" problems, and I think my girlfriend found another one.

The two abilities of Bandit straight from the PRD.

Ambush (Ex): At 4th level, a bandit becomes fully practiced in the art of ambushing. When she acts in the surprise round, she can take a move action, standard action, and swift action during the surprise round, not just a move or standard action. This ability replaces uncanny dodge.

Fearsome Strike (Ex): At 8th level, a bandit can terrify an opponent with a single hit. A number of times per day equal to her Charisma modifier (minimum 1), when a bandit confirms a critical hit and deals sneak attack damage to an opponent, she can choose to make the opponent frightened for a number of rounds equal to her Charisma modifier (minimum 1). She cannot use this ability in conjunction with a critical feat. This ability replaces uncanny dodge.

Notice that they both replace the same ability... Is this correct, or should Fearsome Strike replace Improved Uncanny Dodge? Earning the Improved Uncanny Dodge ability without even knowing the basic Uncanny Dodge just does not make sense to me.

I thought that myself at first, but logic would dictate that it is a typo... if not yay!!! freekin awesome!!


Mage Evolving wrote:

I've been thinking about making a touch based caster. Someone who can get into combat and deliver touch based spells. I love the flair but can't seem to get the mechanics of it down. Has anyone built anything like this. I was hoping to be able to casts at least 4th level spells.

Two combinations come to mind... rogue/magus and better yet... monk/magus

those would do very well as arcane and close ranged fighters.


Maxximilius wrote:

Betrayer gives you a draw + an attack as an immediate action during the surprise round. And if you are taking underhanded, you are already building a deceptive-based rogue, so you might as well go full course on it and optimize the concept like a mad monkey.

Edit : also, the damage being nonlethal is a moot point, this is still damage that can put an enemy KO easily, it just doesn't work on everything.

I still disagree about needing BETRAYAL for the actions given for draw + attack, UNDERHANDED will do the trick, but I have to admit, using betrayal would be more fun... especially upon anther PC...

Oh and yes... nonlethal or no, as long as it removes a player from the field... Toucher!


Maxximilius wrote:
There is actually deadlier. Betrayer feat + Underhanded/Deft Palm with Sap Master. Double sneak attack at twice the full damage each, in only one round + fix bonus per SA dice, which you have a s~~#ton of.

I would have to disagree... for two reasons

1) the BETRAYER feat takes a lot of trouble to activate. much time and effort and diplomacy rolls must be made ( they got to be friendly towards you... and why would you attack a new found friend anyway?...)

2) When struck with the sap, I don't think the double SA damage carries from UNDERHANDED, but even if it does... the sap only do nonlethal damage anyway... good try though...
buy the way... you wouldn't need BETRAYER for this to work anyway. Underhanded is enough.


Archangel 77 wrote:

If you have the sneak attack ability and attack a foe with a concealed weapon (sucessful sleight of hand check) are they considered flat-footed and you get sneak attack damage?

I know it was like this in 3.5 but can not find it exactly mentioned in Pathfinder.

There is a better way... If you're a rogue that is...

look for the rogue talent called UNDERHANDED in " Ultimate Combat " pg 70
and also add the talent DEFT PALM (optional) pg 69 to the mix and it should do the trick. You will not be disappointed... UNDERHANDED does allow for a sneak attack with a concealed weapon at MAX DAMAGE! on the surprised round with a +4 to sleight of hand to conceal your weapon. This can be one of the deadliest talents out there... trust me...