A great idea that sounds very interesting, I think that would put many fears to rest. I would also add that if you were going to go out into a hot pvp zone, your pvp immunity would temporarily turn off until you left the contested area. As a harvester/explorer , it would never be in my interest to toggle pvp on. I would also add that the game would permanently toggle pvp on if the player logged in a certain amount hours in game, removing the training wheels.
PvP to me seems dangerous, scary, and difficult... Yay!!! Having never truly played a Pvp MMO before, it feels like the safety net has been taken away from my tightrope act. My experience with other "theme park" rides has been very short due to one major factor. The lack of fear. Yes fear... If your Character is killed with no major concinquence attached, then there is no real emotional connection to that virtual world, just a little inconvenience.
Artemis Moonstar wrote:
I thought that myself at first, but logic would dictate that it is a typo... if not yay!!! freekin awesome!!
Mage Evolving wrote:
Two combinations come to mind... rogue/magus and better yet... monk/magus those would do very well as arcane and close ranged fighters.
Maxximilius wrote:
I still disagree about needing BETRAYAL for the actions given for draw + attack, UNDERHANDED will do the trick, but I have to admit, using betrayal would be more fun... especially upon anther PC... Oh and yes... nonlethal or no, as long as it removes a player from the field... Toucher!
Maxximilius wrote: There is actually deadlier. Betrayer feat + Underhanded/Deft Palm with Sap Master. Double sneak attack at twice the full damage each, in only one round + fix bonus per SA dice, which you have a s~~#ton of. I would have to disagree... for two reasons 1) the BETRAYER feat takes a lot of trouble to activate. much time and effort and diplomacy rolls must be made ( they got to be friendly towards you... and why would you attack a new found friend anyway?...) 2) When struck with the sap, I don't think the double SA damage carries from UNDERHANDED, but even if it does... the sap only do nonlethal damage anyway... good try though...
Archangel 77 wrote:
There is a better way... If you're a rogue that is... look for the rogue talent called UNDERHANDED in " Ultimate Combat " pg 70and also add the talent DEFT PALM (optional) pg 69 to the mix and it should do the trick. You will not be disappointed... UNDERHANDED does allow for a sneak attack with a concealed weapon at MAX DAMAGE! on the surprised round with a +4 to sleight of hand to conceal your weapon. This can be one of the deadliest talents out there... trust me... |