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Quote:

Kinetic Blast (Sp)

As a standard action, the kineticist can unleash a kinetic blast at a single target up to a range of 30 feet. She must have at least one hand free to aim the blast (or one prehensile appendage, if she doesn't have hands).

So a Grippli Kineticist that took the Agile Tongue feat, with hands bound, couldn't aim her blast. But if somehow her hands were cut off, suddenly she could use her Agile Tongue to aim her Blast.

Quote:

Gather Power (Su)

If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), a kineticist can gather energy or elemental matter as a move action.

After getting her other hand cut off, now she can Gather Power with her Agile Tongue and really start giving it to her captors.

I know I'm being pedantic, but what the hell is the reasoning behind the "handiness" of Kineticists? Carrying shields?


When using Aether Puppet to animate a foe's armor, what type of action should be used by the armor to move the foe, and vice versa?

Move grapple action, Reposition combat maneuver, opposed Strength check?

Thanks.


The Basic Telekinesis wild talent states in its description...

"If you possess the extended range wild talent, you can increase the range of basic telekinesis to medium range and increase the rate of movement to 30 feet per round, and if you possess the extreme range wild talent, you can increase the range of basic telekinesis to long range and increase the rate of movement to 60 feet per round."

Does this cost Burn, or are the Infusions just modifying the base talent?