mmurphy1968's page

Organized Play Member. 38 posts. No reviews. No lists. No wishlists.



Grand Lodge

I have a friend who is going to relieve me as game master for a while so I can, finally, play again. He is going to convert the D series of adventurers to Pathfinder from 3.5. After looking at them they don't seem like a chronological series, the level requirements jump around at the end. D0 is for level 1 characters, D1 for level 2, D1.5 for level 5, D2 for level 7, D3 for level 11 and the D4 falls down in level to 6. Is D4 for not part of the story started in the earlier ones? I don't want to read them and don't want my friend to get to confused since he has only run a game one other time (D&D 3.5) and that was many years ago.

Grand Lodge

I recently started playing Pathfinder Adventure Card game and really enjoy it but there are a few things I ran across I find confusing

My first question is on the rules on damage. I took enough damage to reduce my hand to zero and on the next players turn a monster was summoned for each player to fight. I lost that fight as well so I took some damage. I had no cards in my hand, all are in either my deck or discard pile. Do I ignore the damage as I would if I took more damage than I had cards in my hand during my turn? That seems like I am getting off rather lightly but that is how the rules on damage seem to read to me.

The second question is on the dying rules. Page 13 of the rules reads: "If, for any reason, you are ever required to remove one or more cards from your deck and you don’t have enough cards, your character dies. Place any cards in your deck, hand, and discard pile under your character card." Does "deck" refer to just the pile of cards you are drawing from or the pile of cards you are drawing from plus your hand and discard pile?

Lastly, the item card, Amulet of Mighty Fists, from the Rise of the Runelords character add-on deck says "Reveal this card to add 1d4 with the Magic trait to your combat check; you may not play a spell with the Attack trait or a weapon on this check.". If I can't add the 1d4 to an attack spell or weapon then what am I adding it to?

Grand Lodge

I have been reading over the PFS stuff and I am a bit confused about the rules regarding treasure. I understand that when players defeat an encounter anything not on the always available list shows up on the chronicle sheet for purchase. I also understand the rewards entry after each encounter gives money if the players beat the encounter. What I am a bit confused by are the "treasure" entries in some of the encounters where there is money or gems. What happens to those items if the creature is killed? As an example; in the First Step scenario "To Delve the Dungeon Deep"

Spoiler:
in the encounter with Maurit Zergo at the entrance to Asad's Keep, Maurit has an opal worth 200gp.
Are the players allowed to sell that and divide up the gold or is the only money to be had what is listed in the rewards section?

Grand Lodge

I love Pathfinder and it has long since replaced Dungeons and Dragons as my default RPG. For as much as I love it I occasionally want to play other games and that got me thinking. How many of you would like to see Paizo branch out and make games other than Pathfinder? I would love to see an original sci-fi game, something not based on an existing property (no Star Trek or Star Wars). Also, a well done horror game would be welcome as well.

Grand Lodge

I was just thinking how much I missed Dragon Magazine. I got some great stuff out of those magazines over the years. I wonder if Paizo has given any thought to publishing a magazine again to replace Dragon.

Grand Lodge

I am curious which of the four methods for starting hit points everyone is using is their Beta games. Personally, I am using the standard option (max hit points for 1st level plus Con modifier), which is the same way I have done it since 2nd Ed.