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Ah I haven't been able to find starvation/Thirst rules til today, I must have kept missing them! Thanks for the suggestions, I like the side quest options :)

As long as they have been eating once a day I have figured it has been enough, so am glad I wasn't ignoring something obvious there too :)


In the game I am running at the moment the characters are eating usually once a day: either at an inn or tavern, a days worth of travel rations, or an hour hunting/foraging with a Survival check.

My main question is, what would be an appropriate motivation for them to ensure they continue to eat regularly? As in a penalty based off their hunger, or something like that? They enjoy the challenge of planning how many rations, as well as visiting the tavern or hunting. But I wonder what I should do if something happens and there's no way for them to eat that day; I feel as though there should be a very minor consequence of some kind.

Also, mounts, animal companions and such. I know that horses can graze, a raven familiar would be eating insects as they go, etc. But would it be appropriate to include a very small boon for ensuring they feed their animal daily as well? Due to better fare, I guess?

I apologise if there are answers to these already and if I have just missed them. If not, I would love some suggestions or house rules you may have previously implemented?

Thanks!


Thanks for the replies guys! :) I had considered asking him if he would rather be GM but haven't asked because the difference in play styles between him and the other players is rather drastic, and I can't see him running a game they could enjoy (just an assumption, and I definitely wouldn't mind being wrong about that).
Whenever I subtly suggest that he play with other more experienced players until we are more familiar with the game, he says, "no, no, it's all good"...
We are playing tonight and they are all hanging out playing video games today until we have dinner and then start playing...except the experienced player, who is currently 'trying to find something he can use to make his character interesting' because I said we will still be sticking to the core materials for now, just like I told him we would before we even sat down to make characters.
I think I will ask him to try and deal with things being the way they are til the end of this particular adventure (during which the PCs should level twice I think) and then if he is still unhappy I will have to decide what to do next :s
Thanks again for the advice! :)


I have just bought the Pathfinder core rulebook, plus a couple bestiaries and the advanced player guide and gamemastery guide.

I have a group of first-time players and am a first-time GM, however one of my players is experienced in D&D and keeps trying to add in things that we aren't using.

For example he keeps trying to add in content from other Paizo materials that we aren't using, such as Ultimate Magic and Ultimate Combat. Additionally he has tried to create his own Craft specialisation for which he wrote a ten-page guideline book. The way he wants to do it will essentially give him extra powers and feats that other PCs don't have, so I have said to him that it may need a little more tightening up to be more balanced with the rest of the group.

I have said every time that we are, apart from him, a group of first-timers and want to stick to just the core stuff until we get used to the mechanics of the game and discover what works for us, etc. I have asked if he would be patient enough to work with us and help us in familiarising ourselves with the game, at least for now. Then he tells me I am squashing his creativity and he can't play the way he wants.

He also wants to create multiple PCs and have them leave and enter the group as he pleases, which I feel probably wouldn't be a problem if we were all more experienced, but at the moment everyone is still finding their feet with role-playing and the game mechanics as it is.

We are using modules at the moment while we get familiar with the game, and he feels they are levelling too slow, based on the XP given by the modules.

I am just feeling very frustrated and am already feeling as though I don't want to play it anymore because at every turn we hit a massive discussion about he wants to add this in, or that, and so sessions are taking forever, he keeps complaining that the game is broken....

I am at a loss here guys, anyone have any advice to help me out here? I don't know whether to say, "Sorry dude, we are gonna have to play with you once we are up to your level because I don't want you to feel restricted in your play" or whether to give up and let him add in all the stuff he wants. I have tried to compromise with him by saying we can look at adding in some of the extra stuff once we've got a bit more experience in the game, but then he complains that the levelling is too slow so he can't do what he wants "for, like, forever."

Any advice?