The Jester

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as a dm remember 1 thing " nothing is written in stone." if the adventure is to hard for the group, change it. and don't feel bad , players must learn there limits. the only smart player u had was the 1 that ran.maybe now they think its a good idea to have a cleric. over the years i had alot of players die. if they are good sports, they see it as a way to try a new charater.