Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Day job...
Day job re-roll (taking 10)...
Thanks for running this, this was the final level of the Emerald Spire that I'd not yet played.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch makes sure to liberate all of the weapons and armour that had been entrapped by the Godbox. Before leaving he leaves the troglodytes a note suggesting that they may be able wake up their god again if they remove the doors, but should limit their sacrifices in future to items that can't be used for combat to avoid something similar happening again.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch will use his magic to stabilise any troglodytes who are still not stable.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch tries to knock the fleeing troglodyte out as she moves away from him ... AoO attack...
I'll hold off on my main action to see what the AoO did.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch attempts to punch the troglodyte in front of him... unarmed strike + bless + divine favor + war mind - PA(FF) - sickened: 1d20 + 7 + 1 + 1 + 1 - 0 - 2 ⇒ (3) + 7 + 1 + 1 + 1 - 0 - 2 = 11
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch rounds the corner and closes with the troglodyte spell caster. He will use the speed bonus from War Mind (which I completely forgot I had last round - I blame lack of sleep due to Paizocon) to double move next to magenta (which will provoke).
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch runs along the corridor flowing his allies. Oloch will do a full round run action.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Not hearing any more movement from the corridor ahead of him Oloch turns around and heads back in the direction he have come (double move).
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch continues his advance, ready to strike any troglodytes who attempt to attack him. Oloch readies an action to strike at the first troglodyte to come within his reach looking to attack him. After what happened to the last troglodyte he attacked, he will try doing non-lethal damage this time. readied attack: +1 greatsword + bless + divine favor + war mind - PA(FF) - sickened - non-lethal: 1d20 + 9 + 1 + 1 + 1 - 0 - 2 - 4 ⇒ (15) + 9 + 1 + 1 + 1 - 0 - 2 - 4 = 21
non-lethal damage + divine favor + PA - sickened: 2d6 + 7 + 1 + 3 - 2 ⇒ (1, 4) + 7 + 1 + 3 - 2 = 14
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch advances into the holy grub room while granting himself Gorum's blessing. Oloch moves forward and uses his War Mind blessing on himself, initially granting himself the AC bonus.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
I just realised I hadn't put my reporting information in the recruitment thread, it should be there now.
I just realised I didn't fill in my character information for reporting here. Here it is: 1) Player name: Mike
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oops, just realised I asked about the boons and then forgot to roll... boon?: 1d20 ⇒ 11
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Saturn. S. A. B. K. F. Maitreya wrote: ...and asking permission is not as easy in this format as it would in-person. I typically go with spoilers (or something similar) for that sort of thing, i.e. one for if the other player is ok to take damage and one for if not. With no more reachable foes Oloch stabilises the first troglodyte he downed and then moves to see if there are any more troglodytes approaching through the holy grub room. phaeton_nz wrote: As for the stench, the module doesn't actually say, so I'm going to say it lasts until you leave this level, since new troglodytes are arriving every so often. The good news is that all of them are now on the board. Typically the duration of the sickened condition from stench is in the creature description. But given the number of troglodytes I suspect avoiding the stench will be quite tricky.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
With the Outpost ending in a few days time, should we start rolling our boons etc...?
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Saturn. S. A. B. K. F. Maitreya wrote: [dice=Channeling Negative Energy (Will DC 12 for Purple, Teal, and Oloch, DC 11 for Blue, everyone else should be safe) Just as a reminder on the rules around effects that damage other PCs... Pathfinder Society Roleplaying Guild Guide (version 10.0, Page 7) wrote: In keeping with the “cooperate” theme of the Pathfinder Society, character-versus-character conflict should be kept to a minimum. Accidental friendly fire can happen (due to missed attack rolls or other factors), but players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. In such cases, the damage dealer should offer to assist with necessary healing costs. This rule does not apply in situations where a character is not acting of his own initiative, such as being mind-controlled by an NPC to attack a fellow Pathfinder. Oloch will vs channeling: 1d20 + 6 ⇒ (2) + 6 = 8 Oloch's casts a disproving look in the direction that the blast of negative energy came from, and then notices the second troglodyte moving up towards him. "You should have stayed back so I could stabilise your friend." he mutters before swinging his sword at the creature... +1 greatsword + bless + divine favor - PA(FF) - sickened: 1d20 + 9 + 1 + 1 - 0 - 2 ⇒ (19) + 9 + 1 + 1 - 0 - 2 = 28
crit confirm? + bless + divine favor - PA(FF) - sickened: 1d20 + 9 + 1 + 1 - 0 - 2 ⇒ (12) + 9 + 1 + 1 - 0 - 2 = 21
If the troglodyte goes down he will then move to make room for other party members.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Hearing the sound of more troglodytes in the corridor, Oloch moves to block their advance. Calling on Gorum's favour, he readies himself to strike at the first troglodyte to come in range looking to take aggressive action... Oloch will move into the corridor, use fervor to cast divine favor as a swift action and then ready an action to strike at the first troglodyte looking to take an aggressive action within his reach... readied attack: +1 greatsword + bless + divine favor - PA(FF) - sickened: 1d20 + 9 + 1 + 1 - 0 - 2 ⇒ (7) + 9 + 1 + 1 - 0 - 2 = 16
damage + divine favor + PA - sickened: 2d6 + 7 + 1 + 3 - 2 ⇒ (5, 3) + 7 + 1 + 3 - 2 = 17
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Just to check is it everyone except Acheron, Imp and Oloch still to act this round?
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
With the path to the troglodytes looking rather conjected Oloch moves up behind Imp and bestows Gorum's blessing on his fellow half-orc. He will use his War Mind blessing on Imp... War Mind wrote: At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Would Oloch have been able to use the short pause after the first two troglodytes went down to cast stabilise on them?
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch continues glancing around looking out for potential threats approaching the party from behind.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
With the entrance to the room a bit too crowded for him to directly contribute, Oloch decides bestow Gorum's blessing on the party in order to aid their effectiveness. He also keeps an eye out for trouble in the corridor while moving up as far as he can. Oloch will cast bless on the party.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Fortitude: 1d20 + 6 ⇒ (2) + 6 = 8
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
When Slaagh goes down Oloch casts stabilize on him. The troglodyte may have worshiped a rather suspect deity with a potentially blasphemous love of stealing armour, but that probably wasn't his fault.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
I'll hold of on posting my turn to see if Imp is able to charge and take down Slaagh.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch moves to the northern exit leading from the "holy grub" room in order to see what is beyond it.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Based on what we know, it looks like the above options can be essentially spilt into three courses of action: 1. Attack the troglodytes as a first step to getting our stuff back.
Personally the last option feels very anticlimactic. Of the remaining two my personal inclination would be towards finding a way to shut the Godbox down (although as a follower of Gorum, I'm sure Oloch is unlikely to be overly sympathetic towards creatures who worship something that steals armour).
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
"Whatever that thing is, I don't detect any magic on it. Although some of the things stuck to it are magical."
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Tusk Arane wrote: I don't know a way of disabling a magnet other than putting a giant object in front of it to disable the magnet. I guess my question should be expanded to, "Are there any knowledge checks that we could make to help work out what is causing the 'magnetism' and what, if any, are the options for disabling it?". As I don't think we've determined for sure what is causing it. I know there has been a suggestion it may be an electromagnet and from the sound of it the troglodytes think it is divine power, but it is also possible it could be something entirely different.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
In addition to seeing what his casting of detect magic may have revealed Oloch also casts his eyes over the room to see if there is any obvious 'off switch' for the Godbox, or other way to disable it... perception + guidance: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Would there be any sort of knowledge check that would help us work out how or if the magnetism could be disabled?
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
"Any ideas on how we can get Papa Òxọ́lé's equipment back?" enquires Oloch. As he talks he scans the room containing the Godbox for magic auras. Oloch will cast detect magic into the room to look for magical auras, being careful to move no further forward than his current position. Incidentally as I've GMed this floor before (but not played it), Oloch will be holding off on taking the lead on any decision making.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
As a good follower of Gorum, Oloch is entirely encased in ferromagnetic material.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
perception: 1d20 + 4 ⇒ (14) + 4 = 18 The Gorumite looks disturbed and gives the device in the center of the room some serious side eye "Be careful, this thing appears to be after our armour." he whispers.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Oloch declines the food, making some excuse about having already eaten recently.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11 Oloch inspects the glowing doors and the vat using detect magic.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
"Sacrifice?" Oloch enquires, quizzically raising his an eyebrow "What sort of sacrifice?".
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
A second half-orc in full plate who had introduced himself as "Oloch" lumbers down the stairs. "Gahhh! It stinks like something died down here." he mutters with a look of disgust upon encountering the smell. Fortitude: 1d20 + 6 ⇒ (3) + 6 = 9
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Yngvarr's chronicle sheet all looks good. Thanks again for running. As I've previously played part 3 I wouldn't be able to join for that. But if the run continue on to part 4 (and there is room) I'd be interested in playing that as its the one remaining floor of the spire I haven't had a chance to play yet.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Thanks for running! I'd been after an opportunity to play that floor for a while as it was one of the two I'd not had a chance to play yet. Yngvarr will spend his downtime working towards the Sovereign Court Rising Star boon... Knowledge (nobility), DC15: 1d20 + 13 ⇒ (9) + 13 = 22 I'll use my folio reroll and take 10...
...which succeeds by 10 and lets me tick 2 boxes on the boon.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Yngvarr takes a step behind Fraxon and uses his wand to heal the dwarf... CLW on Fraxon: 1d8 + 1 ⇒ (5) + 1 = 6 He also maintains his performance.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Yngvarr's exact action depends a bit on what Khon’Ur does, but assuming Khon’Ur moves to attack the blue spider... If Khon’Ur moves to attack the blue spider: Yngvarr drops his spear, then flicks his wrist to retrieve his wand of cure light wounds from its speed sheath. Using the wand to heal Rouqar he then moves behind his allies to a position where he can still see a few of them, ready to aid them against poison (saving finale) if needed. As he does this he continues with his tale (maintains the performance)
CLW on Rouqar: 1d8 + 1 ⇒ (5) + 1 = 6 (I'll move Yngvarr's token once I know where Khon’Ur is moving, but most likely Yngvarr will move to the square just above Tusk)
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
"I can't do much to the spiders in the fog, and I can't use my magic to protect anyone I can't see." notes Yngvarr "But if we are able to form some sort of straight front line I can stand behind that and use protective magic on folk in front of me that I can see."
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Would I be right in assuming that it would also be a 20% miss chance to hit foes on the edge of the mist with ranged attacks? If I am then... Yngvarr takes a step back and gets ready to shoot acid at the spider in front of Tat once the sorcerer moves away from it. He also continues with the tale of Rǫskva the Cunning. Yngvarr will maintain his performance, take a step and then ready an action to acid splash the red spider when Tat moves out of the way (which I assume he will do to avoid having to stand next to it.) Readied attack:
Acid splash attack: 1d20 + 2 ⇒ (16) + 2 = 18
Acid damage: 1d3 ⇒ 1 20% miss chance (high hits): 1d100 ⇒ 97 I think Roquar's attack was also a crit threat as it was a roll of 19 with a dagger.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Yngvarr moves back and begins to tell the tale of Rǫskva the Cunning another ulfen hero who saved her companions from a nest of spiders and became wealthy from the treasure she discovered after her victory. Yngvarr begins another bardic performance to Inspire Courage, +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls for everyone.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
"I assume that new patch of fog means we can expect at least one of them to come at us from the south." notes Yngvarr. "It's probably worth making sure we have at least one frontliner covering that direction so Tat can move back away from that area."
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Yngvarr sees if he knows anything about these spiders... Knowledge (arcana): 1d20 + 9 ⇒ (9) + 9 = 18 ...and then gets ready to start telling another tale of heroism (readies an action to start inspire courage) if combat starts.
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
What sort of knowledge check would it be to identify the spiders?
Oloch - Half-orc Warpriest 4 | HP 33/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 4/5, Fervor 3/4, S Weapon 4/4 | Spells 1st 2/4, 2nd 2/2 | Active Conditions: divine favor, bless
Before we open the door it would be worth someone (probably one of the frontliners) putting on the belt of mighty constitution we found as its a very nice magic item for a character at this level, so it would be a shame not to use it.
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