Radosek Pavril

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Organized Play Member. 8 posts. No reviews. No lists. 1 wishlist. 4 Organized Play characters.


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Liberty's Edge

Mulgar wrote:

My only question is, does this bother you the GM or all your players? Are the players enjoying the shopping? If they are what's the problem?

These are the problems that I see while this is happening:

- Certain players take a much longer time 'shopping' leaving the rest twiddling their thumbs.
- They don't appear to be having fun trying to figure out the cost of each item since they didn't know or prepare before hand.

The biggest issue though is the amount of time it takes out of our play sessions. We are limited to only one 4 hour sessions a week (due to everyone's schedule) when shopping alone takes an entire hour it becomes a problem.

I'm all for letting the players do as they wish so long as everyone is having fun; my observation is that no one really enjoys the shopping bits except maybe one PC.

I really appreciate all the input, I'll put this all together and figure out what would work best for my group.

Thank you all!

Liberty's Edge

I'm currently running Rise of the Runelords with a good group of consistent players. As the GM my main goal is to maintain a steady flowing game and play to the PC's decisions.

However, I find that every time the PCs decide to head to the market and buy supplies it brings the entire game to a screeching halt. Between discussing which items to buy for the group, costs of new items , looking up scroll and potions costs, etc. the gameplay essentially ends until everyone has their items they wish to purchase figured out.

I've thought about putting a time limit in order to speed up the process, but I want the group to get the things they need; which it seems varies after every encounter.

Has anyone found a good system to avoid what I feel derails the game flow?

Liberty's Edge

I can see the confusion, my mistake. I guess I was explaining it as the PCs see it, they don't know how many are coming. Only that the runewell became violently active and sinspawn began rising out of the liquid.

They immediately turned tail and ran and almost got trapped by the sinspawn from the catacombs investigating the screams of the quasit. So to them there is an army of sinspawn below the city.

The good news, is if they come back into the catacombs after dealing with the sinspawn in the city they will find an inactive runewell; something they weren't expecting :)

Liberty's Edge

Did I say I was punishing them? No. This is a party of 6 PCs so the adventure has been scaled up. Within the catacombs they bypassed all the sinspawn and ended up going straight to the quasit.

I gave the runewell more than the 20 points as there has been much more bloodshed having added 50% more mooks during this adventure as well as the PCs finding additional encounters. They decided to go goblin hunting.

So 6 sinspawn from the catacombs that were avoided, plus an additional 6 pulled from the runewell. An army of 12 sinspawn was created and I don't believe this is by a stretch. The checks aren't hard, at least they don't appear to be for this group as no one succumbed to the bites nor the pool.

RuyanVe has a point as well when it comes to the attack on the city. There are quite a few NPCs that are more powerful than the PCs even.

I like to encourage the PCs to do as they wish and adjust the adventure to fit those choices.

In the end it doesn't matter. This group likes a challenge rather than a cake walk, which it would have been had I not scaled the adventure. The players are deeply involved and excited at this turn of events. Emails have been going back and forth ever since and the excitement level has significantly increased. This isn't PFS, so as long as the group is having fun we play the game as the conditions fall.

Liberty's Edge

This adventuring group had quite a run in within the catacombs. Wanted to share as well as see if any others had experienced anything similar in their encounters.

Catacombs of Wrath:
PCs made a lot of noise before entering the chamber containing the quasit and minor runewell. As a result Erylium preemptively created the Sinspawn and went invisible. When the PCs entered they saw the sinspawn near the runewell and attacked.

Shortly after entering the room Erylium appeared and cast Hold Person on the fighter while staying in flight above the runewell.

The PCs had a very difficult time even touching Erylium, but one lucky shot with an tanglefoot bag, and a failed fly check, brought her down into the runewell.

The PCs pounced, grappled, pinned, and ultimately rendered her helpless. All while she lay within the runewell.

The excitement hit when they Coup de grace'd and her blood poured into the runewell.

The runewell surged with life as countless sinspawn began to pour out. The PCs ran out of the catacombs and now face a sinspawn army threatening the very existence of Sandpoint.

Liberty's Edge 1/5

I've only been playing RPGs since August of this last year and I am hooked on Pathfinder! We have great organizers in the area that coordinate these epic events and are always a blast!

Thank you Paizo for your continued support! There is a terrific group of people in this area and in Idaho that make these events truly amazing!

I won an Inner Sea World Guide (which I understand was donated by Paizo) and can't wait to learn all about Golarion and its history!

Thanks again Paizo!!

Liberty's Edge

Great! Thanks for the insight!

Liberty's Edge

In a recent play-through we had an unusual turn of events which resulted in a ruled PC death from a missed bomb thrown by an Alchemist which had previously drank a Targeted Bomb Admixture extract.

Targeted Bomb Admixture does the following when drank as an extract:
When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier.

.

Here is the scenario:

Alchemist throws a bomb on their turn after drinking Targeted Bomb extract. The bomb throw misses and the d8 designates the landing area in the square of a fellow party member. The question comes from the amount of damage to be dealt to the fellow PC whose square the bomb landed in.

Does the PC take the damage according to the Targeted Bomb admixture, just splash damage as is designated in the APG for an off target bomb, or no damage as a bomb thrown with Targeted Bomb does no splash damage?

I don't take PC deaths lightly so any insight would be greatly appreciated :)