Ezren

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My group also played that way, came across the barriers too, it was quite fun. A truly challenging villain.


Summoned villains and henchman cannot cause a location to close. The reason he is a villain and not a monster i assume is so when we make our location decks we don't have to deal with him showing up.


Tried something similar to this. Things that would need to be fixed would be certain cards become useless, ex: detect magic, augury, evade. Its more possible to come across a very difficult barrier that cannot be passed. With the ability of people taking on what they are good on then boon coming out, it becomes too easy to acquire good cards. I agree your deck running out works well enough as pacing so a blessing deck is not needed.

To balance these things I would suggest creating a more randomized encounter format similar to how the game already is. Additionally, rather than following boon from the card perhaps it could be a roll 1d6 to determine type of boon, then 1d4-1 to determine how much.


Brilliant idea in my opinion. Would love to try it out. Though completing a whole location with 1 hand per person could be rather difficult. Perhaps for pacing the blessing deck could remain, most likely with less cards. Then every time the group agrees on a hand refill a blessing is flipped along with a forced flip on closing.

Well idk keep us updated though.


Reprints needed, that's for sure. There are so many cards needing fixes just in the base set its sorta sad.