Pirate Guard

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Hello,

I was wondering what would be the level a character whith the leadership feat would need to have to get either a troll or a harpy as a cohort, both with class levels.

To develop things a bit : I am the DM, and the two possibles cohort have both a "defect" that, as far as i'm concerned, would lower their effectual CR by 1.

-The harpy had her throat slashed a long time ago, and the hit destroyed her throat so bad that she can't use her captivating song anymore. She also speak in a raspy voice, but that is a thing that has no concern with the rules, so ...

Other than that, she his a 2nd level alchemist.

-The troll is very old, so his regeneration isn't what its used to be, and he only get 2 hp back per round, instead of the usual 5. He is a 4th level oracle. He also has all the usual stats adjustments for an old character.

I was thinking it would be right to have the harpy available at level 9, and the troll at level 11, but it is more gut feeling than rules study on my part, so ...

Thanks in advance.


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Hello,

my PCs just add their first hostile run-in with the gray maidens, and i was wondering about something.

Is it ok for the PCs to sell gray maiden armors in Korvosa ? I mean, they have a specific look about them, so i think any merchant is gonna realise quickly where does those armors come from. So i doubt they would be willing to buy them.

I don't want to take loot away from my PCs, though. Thoses armors are full plate, and worth 750 gp a piece, wich is quite a big deal for level 6 PCs.

So what have you people done in your Cotct campaign about that ?


Hello,

my PCs are actually in Kalsgard, and since I've told them there's à Pathfinder lodge there, they have contemplated the idea to apply and join the society.

Problem is, I haven't been able to find any information about this lodge. I have no idea of who's in charge there, what the lodge actually is (a mansion ? an old fort ? something more exotic ?) and so on.

If someone could point me to some source of information, it would be really nice ! Thanks by advance.


Hello everybody,

I'm very close to launch a Jade regent campaign, and all of my players have expressed their will to have a craft skill. Namely :

-Alchemy (to craft single use items like alchemist fire and the like)

-Cooking (to ... well ... cook. At least, that Pc is gonna have a lot of friends, I suppose ?)

-Leatherworking and by extent the ability to skin dead animals (to craft a wide range of things, from an armor for his animal companion, to more mundane things like bagpacks, cape, ... Not to mention that tanned hides can sometimes sells quite well)

-Woodworking (in order to repair & enhance the caravan, mostly)

And the thing that bothers me a lot is how long it take to craft something as simple as, say, an acid vial. So, is there some tweak to speed up the creation process of such mundane items ? Is there some alternate rules made by someone that fix this, without having to beat ridiculously high skill checks ?

thanks by advance.


Hello everybody, and apologies by advance for my terrible english (french is my native tongue, and that's my 1st post on this forum).

I'm near the end of my Skull an Shackles campain (we're starting the last book next session). During the course of the campaign, my PCs have recruited lots of unsual allies aboard their ship, including a very special lamia (a CG one, with 3 bard levels -archaeologist archetype).

She's a nice person, very shy and different from your usual lamia (due to the fact that she was abandoned by her kin in early childhood, due to her lack of magic powers - more information below). On the top of that, she grew up alone on a solitary island, and was happy to finally meet people who don't see her as a monster to be put down (since she can't shapechange at all).

The PCs really took a liking to her, and since she want to be a part of the pathfinder society (she's kind of a bookworm), they have done everything they could to help her (mostly by providing her lots of lore and objets from cyclop ruins they explored, so she could pose as an expert on the Gol-Gan civilisation). And I had my PCs meet with Calisro Bennary while they where on Lilywhite, presenting her to the venture captain.

Long story short, i'm planning her to become a member of the pathfinder society once the campaign is finished. And since i'm planning to Gming Jade Regent next, I was thinking to bring her back during book two - it's always fun to have a NPC showing from one campaign to another.

Since my PCs tend to take the leadership feat to adventure with the NPCs they like, I was wondering : what level should a PC be to take a lamia with 3 bard levels as a cohort ? I don't know if that's gonna happened, but I prefer to be prepared.

She's actually à CR6 : her 3 Bard levels should put her CR7, but since she was born without any of the lamia magical abilities (including the capacity to drain Wisow points), I decided to let her stay CR6.
Ho, and she's got a little disadvantage too : she's got glasses, and suffer a -4 to her perception check if she dont wear them (those based on sight, anyway).

Sorry for the long rant, and thank you by advance for your responses !