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but the taxt says :
At 9th level, the Hellknight gains his third discipline, choosing this one from any of the disciplines listed below, even those not from his own order, with the exception of Pentamic Faith.

for RAW is possible


hi, is possible take 2 time the same discipline for a 9°th level hellknight?

ex:at the 3rd level i have selected summon ability, at the 9° level is possible to take the same discipline? in this situation i cast summon monster VII 6 time per day?


any comment? is very bad conversion?


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I try to convert class

True necromancer

Alineament:Any non good
Skill:Knowledge(arcana)4 rank
Knowledge(Religion)4 rank
Feat:Spell Focus(necromancy), Command Undead
Spell:Able to cast 2°nd level (divine/arcane) spell
Special:access to death domain, You are Specialist mage (necromancer)

Class Skill:Craft, Heal, Knowledge(arcana), Knowledge(Religion) profession, search, perception,

spellcraft
2p+int modifier

Weapon and Armor Proficiency: True necromancers gain
no profi ciency with any weapons, armor, or shields.

Spells per Day/Spells Known: A true necromancer gains
new spells per day (and spells known, if applicable) as if she
had also gained a level in either an arcane spellcasting class
she belonged to before adding the prestige class, a divine spellcasting
class she belonged to before adding the prestige class,
or both,At all levels of class. She does not,
however, gain any other benefi t a character of that class would
have gained (metamagic or item creation feats and so on; but see
Improved Rebuking and Necromantic Prowess, below)
had more than one arcane or divine spellcasting class before
becoming a true necromancer, she must decide to which class
she adds the new level for purposes of determining spells per
day and spells known.

level Bab Fort Ref Will special
1 0 0 0 1 necromantic perfection
2 1 0 0 1 Create undead 1/day +1lev Arcane/Divine spellclass
3 1 1 1 2 Necromantic prowess (+1) +1lev Arcane/Divine spellclass
4 2 1 1 2 Zone of desecration +1lev Arcane/Divine spellclass
5 2 1 1 3 Create undead 2/day +1lev Arcane/Divine spellclass
6 3 2 2 3 Necromantic prowess (+2) +1lev Arcane/Divine spellclass
7 3 2 2 4 Major desecration, corpscrafter+1lev Arcane/Divine spellclass
8 4 2 2 4 Create greater undead 1/day +1lev Arcane/Divine spellclass
9 4 3 3 5 Necromantic prowess (+3) +1lev Arcane/Divine spellclass
10 5 3 3 5 Horrid wilting +1lev Arcane/Divine spellclass
11 5 3 3 6 Create greater undead 2/day +1lev Arcane/Divine spellclass
12 6 4 4 6 Necromantic prowess (+4) +1lev Arcane/Divine spellclass
13 6 4 4 7 Energy drain +1lev Arcane/Divine spellclass
14 7 4 4 7 Wail of the banshee +1lev Arcane/Divine spellclass

Necromantic perfection:Add all of your level of class to th effect channel energy and command undead,

add the level of true necromancer class to determine domain of death end the ability of necromacer

class

Create Undead (Sp): On attaining 2nd level, a true necromancer
can cast create undead once per day, as the spell of the
same name. She can use this ability one additional time per
day at 5th level and higher. She must still supply the requisite
material components. The true necromancer’s caster level equals
her character level plus the bonus from her necromantic
prowess ability, once it is gained.

Necromantic Prowess (Ex): At 3rd
level, a true necromancer gains unsurpassed
power over death. When
casts a necromancy
spell, or uses a spell-like
ability that mimics a necromancy
spell,or use channel energy
her effective caster level increases.
The bonus is +1 at 3rd level,
+2 at 6th level, +3 at 9th level, and
+4 at 12th level.
For rebuking undead add this bonus to CD of ability

Zone of Desecration (Su): At 4th
level, a true necromancer begins to exert
her authority over undead. This aura is
identical to the effects of the desecrate
spell
except that it affects only allied
undead.

Major Desecration (Su): At 7th
level, a true necromancer extends
her authority over undead. The
supernatural aura of negative
energy surrounding her (see
Zone of Desecration, above)
now extends to a radius of 10
feet per true necromancer class
level.

Corpscrafter(str):any undead created to necromancer
have +2 str for corporeal +2Cha for incorporeal
and +2 hp for level, at 14lev add +4

Create Greater Undead
(Sp): On reaching 8th level,
a true necromancer can cast
create greater undead
once per day, as the spell.
She can use this ability one
additional time per day at
11th level and higher. She
must still supply the requisite
material component. The
true necromancer’s caster level
equals her character level plus
the bonus from her necromantic
prowess ability.

Horrid Wilting (Sp): At 10th level and higher, a true necromancer
can use horrid wilting once per day, with a caster level
equal to her character level plus her bonus from the necromantic
prowess ability.

Energy Drain (Sp): At 13th level and higher, a true necromancer
can use energy drain once per day, with a caster level
equal to her character level plus her bonus from the necromantic
prowess ability.

Wail of the Banshee (Sp): At 14th level, a true necromancer
can use wail of the banshee once per day, with a caster level equal
to her character level plus her bonus from the necromantic
prowess ability.

i have manteined more similar to official class 3.5
1 option is eliminate ability to create undead for more spellcasting


i dont like dread necromancer... i tink the true is more complete and fun class ^^
i have tinked a conversion for necromantic prowess (+1/+4) add this at all caster level spell of necromancy and CD for control undead

Conversion conversion! lol


I will transform this wonderfull 3.5 class to pathfinder class
but the turn and rebuke undead is changed...
i think give the feats of control undead bonus at 1st level of class, but
maintain similar the other powers of class (and the 14 levels of PgC)
any idea?
sorry for bad english