maxgravity's page
Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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Just got started playing in RotRL, and rolled up a anti-giant spec'ed Nodachi Weapons Master. Unfortunately, this PC was created as a roll-playing rather than role-playing exercise and I never could quite find the character personality hook I could latch on to, which troubled me.
I took Cayden as his deity just because the everyman aspect appealed to me. During session none, I took Norah's dare at the Hagfish and rolled a 20 on the Fort save and somewhere along the way decided that playing a warrior-priest of Cayden would be fairly fun.
The quandary I face is that I am an odd duck in that I absolutely am fixated on min/maxed power-gamer builds, /but/ they absolutely have to have heavy role-playing flavor. I'd rather play a Lv 1 Commoner in a Lv. 20 environment than play a perfectly theory-crafted set of stats with no rp hooks.
I've heard that if you play a tank or dps and are not playing Warpriest, that yo uare doing it wrong, and I admit looking at the stats it's pretty sweet. However, one of the few hooks I have right now is how unusual the Nodachi and its capabilities are in RotRL's and I don't want to replace that with the Warpriest's generic weapon stats. Plus, my Wis is pretty average anyway.
Does anyone have any ideas about how I can add in the holy warrior aspect?
-MaxGravity
Can the various nobility traits, such as those from the KM AP, be substituted for the Noble Scion/Skill Focus feat prereq. ?
Jiggy wrote: There's a classic adventure trope of the lightly-armored guy with a sword, no shield, and a tendency to nimbly dodge and deflect his opponents' attacks, retaliating with a mix of elbows/knees/kicks/punches/sword strikes/etc. Think of, for example, the movie version of Aragorn from Lord of the Rings.
To me that sounds like you're looking for the quiessential Aldori SL ArchT/MoMS build that been batted around quite a bit.

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Viktyr Gehrig wrote: Rynjin wrote: You can't seriously believe that. Count yourself lucky that you don't understand. +1
You see some really bad stuff with severely traumatized people undergoing counseling including self-injury to prevent them from having to expose their mind to you since that is literally their last refuge.
Which just to remove any confusion, the act of rape is not what I'm talking about here, but rather some people being willing to endure acture physical torture in order to preserve the sanctity of their mind. The only reason I mentioned sexual trauma is that in my experience, the people who feel that way tend to have suffered severe sexual trauma in their past that they could only escape by going inward.
In a more game-relevant example, take devout followers of Irori. Their whole religious concept is based around self perfection/mastery. Think for a moment how hard it would be to have that self mastery ripped away by some external compulsion like a Charm spell. That's going to cause some serious angst once the compulsion wears off the they become aware of what has happened.
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Mortuum wrote: I don't get it. What does the crafter level do? It doesn't look like it does anything much until 3rd class level, and even then only affects magic items. Crafter is a wizard which is a prereq for Arcane Builder which honestly is superflous to mundane crafting but very signifcant in crafting magical items and as wizards go, Crafter seemed to be the best flavor fit.
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Lv 8 Samsaran (7 Soul Forger/1 Arcanamirium Crafter)
Int: 22
Headband of Vast Intelligence +4
Amazing Tools of Manufacture /Armor
Feats: Prodigy, Skill Focus, Arcane Builder (this feat is gravy and not used in the calcs below)
Lv 1 wizard assistant w/ Cooperative Crafting feat
Adjusted Skill: 39
Base Armor Cost: $10,500
Dived by 10 for Soul Forger = $1,050
Amaz. Tools do $2,000 gp of work per hour
Coop Crafting doubles work per hour to $4,000 gp
Total time to create: 15 minutes, 45 seconds
Since you've go the skill check nailed, take the skill penalty to speed up work time and knock it out in 7 minutes and 53 seconds.
If you go magical, Arcane Builder kicks in and with the +5 penalty from rushing, you can crank out a +2 Slick Mithiral Full Plate suit in 51 minutes and 20 seconds.
Lamontius wrote:
I still don't see how waving your fingers and saying "we're totally dudebros, so...sup?" is as bad or worse as hitting someone with a phonebook repeatedly about the head and shoulders.
As an example, if you suffered a severe sexual trauma in the past that you were only able to survive by disassociating and going to a safe place in your mind, you might consider having someone use a hammer and chisel to remove your fingers, one joint at a time, preferable to having your final sanctuary violated.
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blue_the_wolf wrote:
how would you rate it?
NOTE: I am not really asking if its good or evil lawful or chaotic. its not an alignment question... its more of a cultural response question.
The thing to remember is that mores and ethics are not homogenous, even within a given culture. If you want a true answer, consider the character's personality, life experiences and beliefs. That will give you a scaffold on which to build an answer.

Roberta Yang wrote: VM mercenario wrote: How? It doesn't take the paladins alignment away. I think the idea is that the Trickster is Evil but doesn't join the party until he's already Mythic and has taken Pilfered Morality, then pretends to be Good to avoid the Paladin's Detect Evil, joins the party, and then the GM declares that the Paladin falls for associating with an evil character and the GM and Trickster high-five each other and the Paladin asks what the point all of this was and how it was supposed to be fun in any way and leaves the table because the other players are clearly jerks.
So basically it lets jerks do what they can already do during levels 1-4 (since you need 5 HD or some special reason to have an aura like being a cleric of an evil deity before Detect Evil registers you as evil, so a fourth-level evil Fighter could already do exactly the same thing).
I see what Grey Lensman thinks the problem is, but I disagree that it's an issue in any way. Yeah, and if you read the rules for Associates, no where does it say you auto fall for associating with evil. The closest thing in the RAR is that they should disassociate with the evil character once their true alignment becomes known.
If Trickster is supposed to be the path for skill monkeys, what about making this a choice for your 1st tier ability? That would go along ways towards accommodating less combat-focused characters.
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Unwavering Skill: Have this ability stack with Critical Skill
Keeper of Forgotten Lore: You add a bonus to all Knowledge checks equal to your Tier level x 2, and may make all Knowledge skill checks untrained. This ability stacks with Bardic Knowledge.
I’m just that Good: You may take an additional archetype that would normally be prohibited. All abilities granted by the additional archetype function normally, even if they replace an ability of the base class that is replaced by another archetype the character already possesses.
Sorry for the vagueness, but I'm trying to coalesce what's a very nebulous feeling into something concrete enough to articulate.
I guess what I'm trying to say is that because MA is not equal to epic levels, I don't see the need for mythic paths to have such an exclusive emphasis on combat.
Ideally to me, If I want to increase combat efficiency then I can always level my class where as if I want to be more legendary, I level my tiers. In the combat-focused paths, we have that as they grant abilities that bring new cinematic capabilities to your combat ability. What I'd like to have is similar synergy for non-combat characters such as say an Archeologist.
I initially thought of the trickster too, but the problem is that it's really just, a combat-focused rogue+. What I'm looking for is a path that isn't so combat-focused and more skill-driven. Rather than having combat abilities, I'd rather have the ability to say double the margin of success on a roll.
-MaxGrav
I really like the direction MA is taking, but I feel that one path is missing, that of the expert that has so throughly mastered their field that they are able to achieve legendary results. Whether it's the swordsman from Shanara that was able to slay a beast only killable by magic or a fast talking bard who's able to trade a paperclip for an entire kingdom, there is something undeniably cool about these types of characters.
Anyone have a thought on this?
Fatespinner wrote: That would be a Gray Maiden. Following the events which unfold in adventure path #2 (Curse of the Crimson Throne) the order is officially disbanded. Of course, that doesn't necessarily have to be the case in YOUR Golarion. ;) Thanks guys, much appreciated.
Hi,
New to PF, and therefore know very few of the details about Golarion. I was curious if anyone knows if the knight on the back cover of the core book is representative of a certain order/faction or just random artwork?
thanks,
-MaxGrav
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