maxarkell's page

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dangerfantastic wrote:

HELLO!

I have been watching this for a while hoping something would happen, I would also like to find a regular game, hopefully weekly, I can provide a large, excellent space to play if needed in south Calgary.

Steve

Hi, I realize you posted a couple months ago. But I am looking for a group. I haven't played table top RPGs before, but I think I get the general rules about Pathfinder (from the rule books in the beginner box). Let me know if you are still looking for players.

- Thanks


Hi. I too am looking for a Pathfinder group. I am new to the game, so I don't know much about it. I am available on Tuesday, Wednesday, and Thursday evenings, as well as Saturday afternoons. I live in the NW.


Hi,
I am trying to get into Pathfinder, and am trying to look for a group in Calgary. I live in the NW and am available on either of Tuesday, Wednesday, and Thursday evenings. I can be available on Saturday afternoons as well. I don't all the details in about the game, but I think I know the basics.


The wooden shield can be recharged to reduce combat damage by 2. And before the encounter, Blank Fang deals 1d4-1 acid damage (if I fail the check). Can I use the wooden shield to reduce this damage, i.e. is this damage considered to be combat damage?

Thanks in advance
Mararkell


I'm tempted to make a text based computer game of Pathfinder ACG for situations like these. Of course not as fun as having the actual cards (personally I even like using the printable character sheets to save my character profiles, rather than just writing them down), but perhaps handy if the players are geographically disabled.

I definitely agree with Captain Bulldozer that supporting Paizo/Mike/etc. is important.


Flat the Impaler wrote:
One comment about your choice of weapons for Ezren & Kyra: you do realize that the Longsword, Battleaxe, and Battleaxe +1 all require weapon proficiency, right? The difficulty of all attacks using these weapons would be increased by 4.

Oh, I did not realize that. I thought that difficulty increase was for the check to acquire the weapon. Thanks for the heads up. Guess I'll go back to square 1.


So I have tried playing a 3 character party. It does make things more balanced. I tried picking characters who would complement each other. So far I think Lem and Valaros would make a good pair (I've also read about this pair on other posts), and I also think that Harsk and Merisiel would compliment each other.

Currently I have 2 parallel games going. I am not mixing the characters or even exchanging cards between them. I started each character with the recommended deck in the rule book, and upgraded those decks as I played along. I've only completed the first 2 scenarios in each of these games.

Game 1: Valeros and Merisiel
Valeros' Deck:
Battleaxe, Flaming Mace +1, Longsword (X2), Shortsword
Chain Mail, Wooden Shield (X2)
Mattlock, Potion of Healing
Sage, Troubadour
Blessing of the Gods (X3)

Merisiel's Deck:
Dagger, Sling
Leather Armor
Caltrops, Crowbar, Potion of Energy Resistance, Potion of Glibness, Spyglass, Thieves' Tools
Archer, Burglar
Blessing of the Gods (X4)

Game 2: Ezren, Kyra & Harsk
Ezren's Deck:
Warhammer +1
Acid Arrow, Arcane Armor, Force Missile (X2), Glibness, Invisibility, Lightning Touch (X2)
Blast Stone, Luckstone, Token of Rememberance
Night Watch, Standard Bearer, Troubadour

Harsk's Deck:
Light Crossbow (X2), Shortbow (X2), Starknife
Magic Leather Armor
Amulet of Life, Mattlock, Spyglass
Crow
Blessing of Calistria, Blessing of the Gods (X4)

Kyra's Deck:
Battleaxe, Longsword
Cure, Guidance, Mending
Half-plate,Wooden Shield
Blast Stone
Standard Bearer
Blessing of the Gods (X6)

What do you guys think? Any suggestions?

Thanks in advance,
Maxarkell


Captain Bulldozer wrote:
If you're afraid your dice a cursed (or even worse, are not actually fair dice) you can always try a die rolling app! With those the random number generators are often a bit more reliable than actual dice...

I'm fairly sure that the dice are fair. Whenever I play with Valeros and Merisiel, I have great rolls.


Thanks for the advice. Maybe I will try working with 3 characters, and/or changing the starting decks.

A number of times I have lost because I think the dice don't like me. I roll a lot of 2's and 1's.


Hello,
I've never delved into RPGs before. A friend of mine told me about Pathfinder back in July, and made it sound very interesting. I haven't been able to join a Pathfinder group, so I looked into Pathfinder ACG instead. I am able to follow the rules, the ones from the rule book and the clarifications posted here. But I am looking for help on how to properly play the characters.

So far, I have tried playing solo with Valeros and dual with Valeros and Merisiel and they have worked well for me. But I can't pass Brigandoom with any other character, either solo or 2 characters. Are there any special pairs you guys would suggest and/or hints of how I should be playing each character.

Thanks in advance
Maxarkell

Full Name

Nim Murnig

Race

half orc

Classes/Levels

Paladin 1

Gender

M

Size

Medium 6ft10 weight 250lbs

Age

16

Special Abilities

darkvision 60' ,

Alignment

LG

Deity

Morrow

Languages

Gnome, orc common

Occupation

farmer

Strength 20
Dexterity 13
Constitution 16
Intelligence 9
Wisdom 13
Charisma 15

About NIM

NIM is a foundling who was raised by a devout human widow who worshipped Morrow
his race as far as he is concerned is human
a bit of a gentle giant who although not very bright does understand good and evil in a down to earth way
(i am using water boy "mamma Says"! and green mile as refernce points , the main character in the first film and the giant black guy with amazing healing powers in green mile also a bit of forrest gump!)

Nim is not actually aware that he is a Paladin, (when asked about his profession he says he is a famer)

he did have a vision where he met a being of light and was asked if he wanted to join in the eternal struggle between the twins of light and dark, he asked his Mamma and she said he should say yes, so he did! his mamma gave him a holy symbol and sent him out
AC 15
14 flatfooted
11 touch attack
Bab=1
hp13
move 20'
fort 5
ref 1
will 1
feat power attack
diplomacy 7 (Honesty and polite traits)

equipment
travellers outfit

2 daggers
4 Javelins
glaive
2h sword
back pack
scale mail
holy symbol
F&T
50ft rope and grapple hook
oil (10)
waterskin
blanket
bedroll
8days trail rations
30gp
satchel