| mattsnyder |
Hi Clark. I'd love feedback on my item. Thanks for doing this for everyone.
Bulwark of Bones
Aura moderate necromancy [evil]; CL 6th
Slot --; Price 11,000 gp; Weight 4 lbs.
Description
This bundle wrapped in ancient, yellowed skin contains several foot-long shanks of bleached bones etched with runes, the remnants of primeval sorcery.
Three times per day the wielder may take a standard action to toss the bones onto six unoccupied squares of flat terrain in any pattern. The six squares must be continuous. No attack roll or movement is required to toss the bones.
Upon uttering the command word, a solid wall of jagged bones 10 feet high emerges in each square. Each square has 40 hit points and hardness 5. If a creature tries to break through a square with a single attack, the DC for the Strength check is 25. Scaling the wall requires a Climb check DC 25.
The bulwark of bone terrifies others. Any creature that attacks the wall, tries to break the wall, or passes through a square occupied by the wall (including climbing the wall) must make a Will save DC 14 or be frightened for 1d4 rounds. If the creature succeeds on a Will save, it is shaken for 1 round.
A second command word deactivates the wall, and the bone bundle returns instantaneously to the skin wrappings. If the bone wall is attacked or broken during combat, the pieces remain damaged or destroyed for the day, even if the used again later. On the following day, bulwark of bones can be redeployed at full strength.
Undead are completely unaffected by the bone wall, and the bone wall’s squares are friendly to undead for purposes of movement.
Construction
Requirements Craft Wondrous Item, animate dead, scare; Cost 5,650 gp