I have a Thaumaturge player who wants to try out the Stellar Cannon, but their class functionally mandates a one-handed weapon. I have a vague idea of a homebrew for them:
Knobs for Adjusting:
- Damage: Currently 1d10 (Drop to 1d6/1d4? 1d4 feels too low but 1d6 may outcompete)
- Burst: Currently 10ft burst (Shorten to 5ft burst? May be too small)
- Area Fire: Currently Two Actions (The main thing keeping it balanced against single-action pf2e weapons, IMO)
- Range: Currently 60ft (Drop down massively - 30/15 ft?)
- Capacity: 4 or 6 grenades per reload
Homebrew Proposition:
- Damage: 1d6
- Burst: 10ft
- Area Fire: Two Actions
- Range: 20 ft
- Capacity: 3 grenades per reload, 1 action reload
What do you think? How should I keep adjust this weapon to be viable to use compared to the two-handed version while not overshadowing similar pathfinder options (bomber alchemist, good one-handed pf2e weapons).