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I think I'm about to enter a party without anybody playing a support class so I was thinking about taking a 1 level dip into sorcerer. 1:Can I cast a spell from a wand if my charisma is below 11? 2:Can I go into dragon disciple if my charisma is below 11?
3: Is there an easy low level way to get use magic device up to about 16-20 to just use a wand?
Say I have a level 15 caster who is using the words of power magic rules. If i use the target word "selected" and boost it while using an energy damage spell can I hit the same target 15 times like some kind of magic minigun or do I need 15 different targets? It seems odd but i guess this is how one creates a scorching ray type effect?
Surprise Spells At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage. Normally one would think to apply this too higher level AOE spells but if you apply it to a quickened intensified magic missile things get pretty crazy. In a past thread I created everyone agreed that an intensified magic missile probably allows the caster to create two more magic missiles than the regular version. So since surprise spells gets around the restriction that only spells that require attack rolls can get sneak attack damage we can get in about 14 attacks per round that cannot miss. So assuming our target has no spell resistance or that we pass every spell penetration check a 1oth level arcane trickster can very easily deal 14d4 + 98d6 force damage. I'm not aware of anything that can top that.
How does intensify spell effect spells with multiple rays or missiles? I think in the case of magic missile it would simple shoot 5 more missiles but what about searing ray?
Intensified Spell (Metamagic) Your spells can go beyond several normal limitations. Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spell’s actual level.)
I know that people can pay to have their items upgraded in town for the difference of the price of the two items such that a player with a +1 amulet of natural armor can have it upgraded to +2 for 6000 gold but what if that same character takes the item creation feat? After buying the +1 version? does he use the price of the item or the cost of the item to determine how he upgrades it? If they use price it costs 2000 gold to bring an item from the price of a +1 to the cost of a +2
Also does a two weapon fighter using a one handed weapon in his off hand get no benefit from perfect balance? Improved Balance (Ex): At 11th level, the attack penalties
Perfect Balance (Ex): At 15th level, the penalties for
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