Zayifid

magicalme1's page

Goblin Squad Member. Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Sczarni

We are thinking of playing a pretty powerful cavalier/magus teamwork combo and we both have a fair bit of experience with roleplaying and the pathfinder system in general.

Sczarni

Looking for any games with an hours drive so northern Atlanta and Athens are A-OK. Sunday afternoons are when we are both free. We plan on playing a pretty powerful cavalier/magus teamwork based combo.

Sczarni

If I were to make a fighter who maxes out UMD would there be any way he could cast from a wand without completely dropping his greatsword? Is there any rules precedent for simply holding a 2-handed weapon in one hand but not being able to wield it?

Sczarni

I think I'm about to enter a party without anybody playing a support class so I was thinking about taking a 1 level dip into sorcerer.

1:Can I cast a spell from a wand if my charisma is below 11?

2:Can I go into dragon disciple if my charisma is below 11?
requirements: Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the draconic bloodline. If the character gains levels of sorcerer after taking this class, he must take the draconic bloodline.

3: Is there an easy low level way to get use magic device up to about 16-20 to just use a wand?

Sczarni

Say I have a level 15 caster who is using the words of power magic rules. If i use the target word "selected" and boost it while using an energy damage spell can I hit the same target 15 times like some kind of magic minigun or do I need 15 different targets? It seems odd but i guess this is how one creates a scorching ray type effect?
It would certainly give more value to taking improved critical ray.

Sczarni

Surprise Spells

At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.

Normally one would think to apply this too higher level AOE spells but if you apply it to a quickened intensified magic missile things get pretty crazy. In a past thread I created everyone agreed that an intensified magic missile probably allows the caster to create two more magic missiles than the regular version. So since surprise spells gets around the restriction that only spells that require attack rolls can get sneak attack damage we can get in about 14 attacks per round that cannot miss. So assuming our target has no spell resistance or that we pass every spell penetration check a 1oth level arcane trickster can very easily deal 14d4 + 98d6 force damage. I'm not aware of anything that can top that.

Sczarni

3 people marked this as FAQ candidate.

How does intensify spell effect spells with multiple rays or missiles? I think in the case of magic missile it would simple shoot 5 more missiles but what about searing ray?
Would an arcane trickster get sneak attack on each new magic missile? That would be quite nice in the middle levels.

Intensified Spell (Metamagic)

Your spells can go beyond several normal limitations.

Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat.

Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spell’s actual level.)

Sczarni

I know that people can pay to have their items upgraded in town for the difference of the price of the two items such that a player with a +1 amulet of natural armor can have it upgraded to +2 for 6000 gold but what if that same character takes the item creation feat? After buying the +1 version? does he use the price of the item or the cost of the item to determine how he upgrades it?

If they use price it costs 2000 gold to bring an item from the price of a +1 to the cost of a +2
if they use the cost it takes 3000 gold to bring the cost of a +1 to the cost of a +2.

Sczarni

+2 damage for a feat seems pretty weak at any level. I'm using a two handed weapon fighter and already doing 2d6+10 with a power attack, I'm not sure this or greater weapon specialization are worth it.

Sczarni

Also does a two weapon fighter using a one handed weapon in his off hand get no benefit from perfect balance?

Improved Balance (Ex): At 11th level, the attack penalties
for fighting with two weapons are reduced by –1 for a twoweapon
warrior. Alternatively, he may use a one-handed
weapon in his off-hand, treating it as if it were a light
weapon with the normal light weapon penalties. This
ability replaces armor training 3.

Perfect Balance (Ex): At 15th level, the penalties for
fighting with two weapons are reduced by an additional –1
for a two-weapon warrior. This benefit stacks with improved
balance. If he is using a one-handed weapon in his off hand,
treating it as a light weapon, he uses the normal light
weapon penalties. This ability replaces armor training 4.