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Liberty's Edge

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James Jacobs wrote:
magehand wrote:

Dear James,

*snip snip*

90 feet is correct. Haste enhances all speeds.

Thank you for your answer James, I actually have one more for you if you do not mind:

Can you tell me if detect magic, and both versions of arcane sight would work while blinded by damage to your eyes (random monk poking the eyes, looking directly at a nuclear explosion, tiny evil fairies stabbing them with tiny evil rapiers etc.), or by blindness/deafness? I always thought that all three would work, as detect magic reads as "another sense" instead of a kind of "augmented vision". But the wording in arcane sight looks specifically sight-based.

Also, if it works, could it be used to pinpoint;

a)A summoned creature (which I am guessing is a yes)
b)A creature wearing magic armor or a slotted wondrous item
c)A creature wielding a magic weapon or wand or staff etc.

I am guessing the same would apply to detect evil etc. regarding their respective aura detections.

Liberty's Edge

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Dear James,

Does fly gets effected by haste? It doesn't specifically say in the fly's text that you would gain "fly speed" (opposed to say... spider climb); so I am wondering if fly somehow works differently in that regard.

In short;
1)fly+haste: 60ft fly speed
2)fly+haste: 90ft fly speed

Which one is correct?

Liberty's Edge

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James Jacobs wrote:
magehand wrote:

Hello James,

We are in a bit of a disagreement with my GM about the RAW explanation of "Make Whole" and "Mending" spells. Our druid went into wild shape and uh... well let's just say that a poor bandit was closer to the mouth of a large tiger then he would've liked.

After that critical bite(which took the guy out in one hit), our GM said that the masterwork armor he was wearing was ruined(destroyed). Me, being the party wizard said "ok, I can use the make whole spell to fix this armor later".

Now he is saying that mending/make whole cannot fix a destroyed mundane item (I did send him this link to your post http://paizo.com/threads/rzs2kn1b?Mending-Items but his opinion did not change) because "it does not say so in the spell description". Instead he is saying that these spells would only be able to repair destroyed magical items (since they are magical, they are tougher; he says)

I just don't understand how a spell that is powerful enough to restore a magical item from destruction AND return the magical properties to it; cannot restore a mundane item (that did not turn into dust)

Could you please tell me whether or not I should be able to repair the mwk armor with "make whole"?

The GM already issued an ad-hoc ruling that a critical hit destroyed the armor; that's not something that a critical hit normally does. It's flavor with rules implications that your GM introduced into your game, for better or worse. As such, you're already in the realm of house rules, essentially. As a result... your GM should be the one to make the decision on whether a spell can quickly restore armor like that.

As written, mending likely wouldn't be able to work. Make whole absolutely would, assuming that the caster level was high enough. And greater make whole (from the Technology Guide) would certainly work.

But it's your GM's call, and I'm not interested in attempting to countermand or undermine his/her ruling.

Thank you for the answer James!

We are a pretty mature group, so there won't be any authority problems ^_^ It is just that English is not our native language; and the discussion was strictly about RAW.

Cheers!

Liberty's Edge

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Hello James,

We are in a bit of a disagreement with my GM about the RAW explanation of "Make Whole" and "Mending" spells. Our druid went into wild shape and uh... well let's just say that a poor bandit was closer to the mouth of a large tiger then he would've liked.

After that critical bite(which took the guy out in one hit), our GM said that the masterwork armor he was wearing was ruined(destroyed). Me, being the party wizard said "ok, I can use the make whole spell to fix this armor later".

Now he is saying that mending/make whole cannot fix a destroyed mundane item (I did send him this link to your post http://paizo.com/threads/rzs2kn1b?Mending-Items but his opinion did not change) because "it does not say so in the spell description". Instead he is saying that these spells would only be able to repair destroyed magical items (since they are magical, they are tougher; he says)

I just don't understand how a spell that is powerful enough to restore a magical item from destruction AND return the magical properties to it; cannot restore a mundane item (that did not turn into dust)

Could you please tell me whether or not I should be able to repair the mwk armor with "make whole"?