Tzitzimitl

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Human Dungeon Master

Yeah, as far as the roles go, they don't really become important until Book 2, and if there's any deficiencies, there's always the option of assigning an NPC that the party has made nice with to the position as well. I don't mind doing a little surgery pre-game, so to speak, as long as it's not radically changing the character (so no making him a Summoner, see!).

On a related note, we already had a player drop (Kiril Medvyed) because he felt the admixture of PC personalities wouldn't work well for his particular character. As such, I offered a slot in the group to the person that I felt had the next-best application, waiting to hear back from them now.


Human Dungeon Master

This will be the pre-and-during game discussion thread for Tyrantmaker. All players that are part of the group can post OOC things here, as well as discuss things like backgrounds and those types of matters. We'll work a little on getting the group 'together' before the adventure starts in terms of how they met and why they're working/traveling together.


Sorry that this took me nearly the entire day to reach a final decision on, so my congratulations go not only to those who were chosen, but to everyone for making this one of the toughest choices as far as anything for me in recent memory. After going through the submissions, the cast for this version of Tyrantmaker will be as follows, in descending order of longest character names:

Richard Foxworthy and Quellina Esstanov (tied for longest names)
Kiril Medvyed
Malak Niitei
Thakus
Mawj

I'll be starting a discussion and game thread in a few minutes. Thank you again to everyone who applied, and I hope that everyone finds themselves a long-term game that they can love to run in!

Thanks again,

Eoin Maodh


Wow, this is a lot to wade through. I just ended up starting a new job this weekend (but I only work on weekends now), so I'll spend the rest of the evening/tomorrow morning figuring out the cut, and then I'll post it up. Good luck!


Alrighty, so here we go.

Perish Song- I'm planning on picking up the book in the near future, and I'm familiar with the organizations, so I don't have a problem with a character having ties to them.

Lavinia Batharoy- Don't have a problem with a necrophiliac character, but I don't plan for more than an R rating in terms of sexuality in the game, so nothing really explicit, please. I also have no problem with the svetochers, as Dhampirs are allowed and I have Blood of the Night.

Jon 164- You get two trait as per normal, one from the Kingmaker Player's Guide and one regular one. I have no problem with the Heirloom Weapon trait.

Calinthas Aldimay- I have never been a fan of the drow, personally, so it's likely at least an unconscious reason I didn't include them. I guess that now makes it conscious, but sorry, no drow.

Darkness Rising- Re-naming something isn't really a problem since all you're technically changing is the flavour; as long as I understand what mechanic it is taking place, all's well.

Alexander Kilcoyne- I'd prefer to keep the races to those initially listed and the aforementioned Kobolds. I'd like to keep a smattering of non-Core races available, but not a ton.

Runge- For archetypes, specifically, I want to keep those confined to the books I'd listed initially. I'd noticed that you already worked up a PC for the concept, so hopefully you can give that a bit of a tweak.

Dark Netwerk- I'd prefer to use archetypes from the books that were listed in the initial posting, so unfortunately the Razmiran Priest archetype won't work.

mathpro 18- I am not allowing the playtest classes from the advanced class guidelines. I'd like to stick to the sources I'd listed.

Deliverance- The re-skinning is pretty much what would be required for either one of those, honestly, to get into my game, and it seems a pretty integral part of a character's backstory :) As an aside, not a fan of Kensai personally. Also, not entirely clear on your second question, could you elaborate a little?

Mawj- Again, thank you for your documentation on the characters. Vis a vis Mawj the character, I don't have the book (Psionics Expanded: Advanced Psionics Guide); when I referenced Psionics Unleashed, I literally only meant material from that book. I should have been clearer.

Viluki- Psionics is going to be significantly rarer than magic as far as my campaign is concerned; per example, I'd only take one psionic PC at most, because it's rare enough an adventuring party would have one, let alone two.

Now, unless I haven't addressed someone's questions/concerns (and if I haven't, shame on me!), time to go through all the applications to see if there's anything I need to be cognizant of and enjoy the slurry of crunchy bits and fluffy bits blended together.


Rysky wrote:

Very intrigued.

Question regarding the Campaign:

Is it rebuilt to be an Evil Campaign aka Way of the Wicked or is it Kingmaker with a party that just happens to be evil?

Thinking about a follower of Dispater for this one.

It's a Kingmaker AP game with a party that just happens to be evil, but I'll be modifying the storyline according to the party's actions, which I'm sure will be different than the typical Kingmaker experience.


Molos Tavark wrote:

here is my subission GM, if you like what I have down I'll expand backstory and provide a statblock...

First dibs on Spymaster!

I don't mean to single you out, but if you're going to put in a submission, expand the backstory and include a statblock anyhow. I can't say whether or not I like character concept x or y out of hand because it'd do the game a disservice by having a preconceived notion of what I want, as well as potentially quashing certain creative avenues others could take. I really don't have any preferences, other than the aforementioned and/or clarified bits preceding what I said here. I want to see what people come up with.


Not a particularly strong reason, to be honest. I just arbitrarily picked a couple evil races off of the top of my head so it wouldn't just be limited to Core. It was a pretty bad oversight, so we can actually tack Kobold on as an official selection. I'm not going to keep adding them, though, so it'll be the only alteration to the aforementioned races. I don't want to take away too much, so to speak, from the Core races either, because they're great as-is.


Thanks for catching that, I obviously missed it and you're totally correct.


So, let's address those questions...

Darkness Rising's question #2: You can post the fluff up and PM the crunch separately. Personally, I don't mind getting fluff in my crunch (or crunch in my fluff); as a personal aside, I prefer fluff :D

Regarding traits, thanks to Tourach: You can pull them from the various books; if I don't have one, I'll find a way to look it up (my best friend owns a card and gaming shop). Worst comes to worst, if I really hate the trait, I might ask you to take a different one. I can elaborate on this probably tomorrow, once I take stock of everything I have (I have a lot of books and pdfs to comb through for everything).

Irnk, Dead Eye's Prodigal asked about races, and I'm answering. I typically feel about anti-paladins with my hands, but I always ask first. In seriousness, they're as viable as any other class in an evil campaign. Depends on how well you write it up, I guess.

The Pale King inquired as to multiple applications, and in response, I'd say that I typically feel about multiple applications with my hands, but... sorry, used that one. I'd prefer your best effort. It always sucks to pare down great ideas, but I'm certain that if you've got enough creative juice to come up with multiple characters, you can concentrate it into one awesome one. I believe in you!

DoubleGold wanted to know what I thought of psychopathy, but not how I felt, which is good, because I don't typically feel up psychopaths. Can the character function within a party without too much internecine strife or having the trail of bodies lead back to them in too circumspect a fashion? This is an evil game, after all so some level of psychopathy almost seems to be expected.

Perish Song's question related to Hellknights and Red Mantis Assassins, well, that's a sad one. I don't have the book yet, but I do plan on getting it around September (when I can also pick up the start of Iron Gods). You could always have them as an aspirant to such, but not full-fledged members, especially if those are prestige classes (I'm not sure I'll be honest).

To answer a question that hasn't been asked, and to re-state something, I can't emphasize how important character concepts are to me as far as determining who gets selected. If I read your character sheet and can remember it out of the rest of the applications immediately, you're in like Flynn. As far as an all-Asmodean party, as some have mentioned, that'd have to be a fine patch of Asmodean applicants. Lay out what you want to play and make the argument for it in the background and we'll see how this puppy turns out. Sure seems like a fun one, though, donnit?


I'd prefer if not everybody was toting guns, but I'll allow for the Gunslinger class. It's in Ultimate Combat. I guess a caveat, for any character class, would be to think of how it would work in the setting (Brevoy/River Kingdoms). Ninja and Samurai, for example, would need a really awesome backstory giving them an excellent reason for being in the particular area. As with all things, common sense is more or less the rule with me.


Hello!

My name is Eoin, and I've run tabletop versions of Kingmaker several times now and had a great deal of fun in doing so. I figured I'd try my hand at an online version of the game and was surprised to find that Paizo had such a robust online forum for playing in, so I'm going to host it here.

The twist is, I'd like to play through the campaign with an evil party. I know some people may balk at the idea and say it's going to become a PK trainwreck, but personally, I think a group of evil PCs could be just as effective in mapping out and claiming the Stolen Lands as any others, they'd likely take some different tacks in terms of how they do things.

So, here's what I'm looking for as far as people wanting to join:

I'm aiming for a post every weekday on my end as far as keeping things moving. Weekends'll be more lax because that's when I get things done since I'm not working or running games :D I'm looking for people who can keep up with that post rate without overwhelming things (making a dozen posts with one other PC while everyone else hasn't responded). I'm not one for hampering dialogue, but I like for all players to be able to react.

Otherwise, I'm just looking for really creative character backgrounds and histories that don't preclude the character from working in a group with others, no matter how evil.

As far as character submissions, here's the skinny:
1st level, max HP for class + Con
23 point build
Alignments: EVIL. Don't ask about or submit that CN character, because it won't even be considered, and none of us are here to waste each other's time.
Classes from core, Advanced Player's Guide, Ultimate Combat, and Ultimate Magic; the only 3rd party material I will consider (for anything in the game) is Psionics Unleashed by Dreamscarred Press, and even then, no psionic races. As far as archetypes, no more than 1 archetype per character.
Races can be any core, Tiefling, Dhampir, Goblin, Orc
Max starting gold per class
One trait as per normal, one from the Kingmaker Player's Guide, which I would familiarize myself with were I you.

I'll leave recruitment open for, let's say five days from today, so Sunday the 27th. I'll pick five or six PCs that I think would make the best adventuring group and those'll be the players who've been accepted. I wish everybody luck and cannot wait to see what everyone who comes up with characters creates!

If you've any questions, feel free to ask them here, and I'll address them as I can.