| macdaddy_o |
I have a party of no less than 8 PCs going through savage tide. We are currently in Kraken's cove. While there have been no PC deaths yet, there have been several very close calls.
I've been adjusting some of the antagonists and combats up a little in order to handle a party of this size. I've been prepping in advance to make things a bit easier down the road.
I'm looking at the final battle in Tides of Dread against Vanthus. I don't really like the way he is constructed (two weapon fighting is meh) and have re-done him as a Sorcadin. This fits with what I have been doing as the party "knew" him as a paladin in an intro adventure I ran prior to starting "There is no Honor". Only now, he has transitioned to a Paladin of Slaughter. :)
The printed incarnation is a CR 14 (11 levels +3 for half fiend. The aristocrat level doesn't count I guess). Since my party consists of 8 PC's I have added 1 to his CR by making him 12th level (Paladin 2, Sorcerer 4, Spellsword 1, Abjurant Champion 5, +3 from half fiend = CR 15).
I have given him very similar equipment to what is in the module (Lucern Hammer +3, Chain Shirt +3, Ring of Protection +2, Cloak of Resistance +2, Boots of Speed). However, with some choice spell effects he ends up with
AC 38 (Shield, Draconic Might, Haste, etc)
Init + 13 (nerveskitter, dex, improved init)
+21/+21/+16 for 4d6 + 13 (Greater Mighty Wallop increases dice from 2d4 to 4d6)
Fort: +22, Ref: +17, Wil: +19
Under the effects of: Draconic Might(12 minutes), Shield(24 rounds), Haste(10 rounds max), Greater Mighty Wallop(12 hours), Heart of Air(12 hours), Heart of Stone(12 hours), Displacement(12 rounds, assume 6 left when the fight starts) and mirror image(12 minutes).
Plus he has the Wings of Cover spell, which kills an attack, but prevents him from using Wraithstrike.
1st round: Evards Black tentacles on those on the ground, activate haste
2nd round: Move up and whack or cast Scorching Ray
3rd Round: Full Attack or repeat
One strike will easily do:
4d6 + 13 + 20 + 5d4(arcane strike) == 59.5 damage
If he ever gets off a full attack action, whatever he hits is DEAD.
I'm worried that perhaps I have over optimized this and made him an easy TPK. A 10th level fighter will have +10 BaB, +1 weapon, +6 from str is +17 to hit. Against a 38 AC, he would need a 20! Then throw in displacement and mirror image and its OVERKILL.
How much should I cut back on this? any ideas/suggestions?