Yeah, I don't think anyone would call themselves a barbarian, unless it was to mock someone they had defeated or similar - "look at you, beaten by a mere barbarian". It's a (semi-)derogatory term applied to others. The other option is to refer to where you come from, perhaps. If we take the historical example of the Romans, they considered the modern day French, Germans, British and Scandinavians as barbarians (amongst others!), but ask any of those people 'who are you?' and they would be a Gaul, a Tuton, a Cimbri, and so on. You might think that's a different kind of context, but it could also apply here - people would have an understanding of what a 'Northman' is considered to be, etc, and apply it well enough to make a judgment. I wasn't quite clear what you thought about Druids, by the way. In this game I would probably just say 'I'm a woodsman' and leave it at that.
Here we go, then. Gill Baverly, a male human druid with a drive to take on all manner of physical challenges, and who has taken a vow to never write anything down, for fear of weakening his memory. Spoiler:
GILL BAVERLY CR 1/2 Male Human Druid 1 NG Medium Humanoid (Human) Init +2; Perception +3 -------------------- DEFENSE -------------------- AC 15, touch 12, flat-footed 13. . (+2 Dex, +2 Armour, +1 Shield) hp 14 (1d8+2, +3 Toughness, +1 Druid Favoured Class) Fort +4, Ref +2, Will +5 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Scimitar +1 (1d6+1/18-20/x2) Ranged Shortspear +2 (1d6/20/x2) 20’ Spells Memorised 0 (at will): Detect Poison, Know Direction, Purify Food & Drink 1: Charm Animal (DC14), Cure Light Wounds -------------------- STATISTICS -------------------- Str 13, Dex 15, Con 14, Int 12, Wis 16, Cha 8 Base Atk +0; CMB +1; CMD 13 Feats: Athletic (+2 to climb and swim checks), Toughness (+3HP) Traits: Courageous (+2 save vs fear), Sacred Touch (stabilize a dying creature as a standard action) Skills: Climb +4, Heal +7, Knowledge (Geography) +5, Knowledge (Nature) +7, Survival +9, Swim +4 Languages: Common, Sylvan, Druidic SQ: Animal Companion Link, Nature Sense, Share Spells with Companion, Spontaneous Casting, Wild Empathy Equipment: Scimitar, 4* Shortspear, Leather Armour, Small Wooden Shield, Backpack, 3* Torch, Bedroll, Hunk of Cheese, Fishing Hook, 2* Sacks, Flint & Steel, 50’ Hemp Rope, Water Skin Animal Companion: Torix, a standard owl
This one for Hollow's Last Hope, with Virgil and Hadassah Rabunrot
Confirming for DaWay's AP (any) and Capt's intro module. For Hollow's Last Hope: I will roll up this evening my time, but I intend to roll a male human druid (which I think should fit with the Paladin and Summoner as requested). For the AP: I will wait and see if I get to play and what other people prefer to play before deciding myself.
JAF0 wrote:
Mmm. Thanks for the link. It's pretty late at night here so I will post up a proposed build tomorrow, but it's great to see the interest so far!
I'm also new to the PbP format and have been watching for a suitable recruitment thread for a while, so here I am, registering my interest. I'm located in Copenhagen, so that's GMT +2 at the moment with summertime whatnot. I could certainly handle a one or two posts per day type of game, although a slower pace would also be quite fine. Character-wise, I would quite like to have a go at a divine caster, but honestly, I don't have a strong preference. The same goes for the theme of game, I would be very happy to try most things.
Hi all :) I'm hoping to start up a campaign with my wife, I'll be the DM and she will play. The chosen game is going to be Pathfinder (we took a look at 4E but it didn't really appeal). Neither of us have much experience, but it's pretty obvious that most D&D variants seem to be balanced around party size of about 4-6, which is obviously an issue with just one player. I'd really like to hear the thoughts of more experienced gamers (basically all of you) about whether we should aim for a scaled down game of say 1 PC and one hired companion, try to play 4 PCs with the 1 player for a balanced party, or something in between. I'm not really sure what the relative merits of the different options are. All help appreciated! As an FYI, we were thinking about running the Paizo mod Hollow's Last Hope for an easy intro.
About Corbett "the Crab" CromwellPFS #262447-2 Taldan born, and Absalom raised, self proclaimed as the hardest man who ever trudged the Puddles, fastest hands in the Flatsoles; Corbett Cromwell earned his nickname "the Crab" in the run-down district's bareknuckle circuit. When there's no dockwork to be had, the biggest louts turned to drinking and fighting - the smarter of the bunch made a spectacle of it, making profit from their favourite pastime. Corb earned his nickname not for any devotion or affinity for the sea or it's crustaceans; he was dubbed The Crab because his oft-broken left hand swelled to nearly twice its size after one of his legendary bout with Balenar the Black - seventeen rounds over six and a half hours in the sweltering 100-plus degree heat. After a bit of a losing streak, he took to odd muscle-jobs and bodyguard duties to pay off some gambling debts (possibly from some overconfident bets on himself later in his career, but that's neither here nor there...), he now finds himself employed with the Pathfinder Society, and is ready to tackle whatever job they send him on. - - - - - - - - - - - - - - - Male human (taldan) brawler 2
Combat Macros:
[dice=Brawler's Flurry, 1st Attack]d20+6-2[/dice]
[dice=Unarmed Strike]d20+6[/dice]
[dice=Handaxe]d20+6[/dice]
[dice=Sap]d20+6[/dice]
[dice=Longspear (two handed)]d20+6[/dice]
[dice=Longspear (two handed, power attack)]d20+5[/dice]
[dice=Sling]d20+5[/dice]
D E F E N C E
O F F E N C E
Space 5 ft.; Reach 5 ft (10 ft w/ longspear). S T A T I S T I C S
Special Abilities:
Bonus Feats At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat. Upon reaching 5th level and every 3 levels thereafter, a brawler can choose to learn a new bonus combat feat in place of a bonus combat feat she has already learned. In effect, the brawler loses the bonus combat feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A brawler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus combat feat for the level. Brawler's Cunning (Ex) If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats. Dual Talent Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits. Indomitable Faith You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves. Martial Flexibility (Ex) The brawler can use a move action to gain the benefit of a combat feat he doesn't possess. This effect lasts for 1 minute. The brawler must otherwise meet all the feat's prerequisites. He can use this ability a number of times per day equal to 4. The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation, any uses of that combat feat while using this ability count toward that feat's daily limit. At later levels, when he gains multiple feats through this ability, the brawler can use those feats to meet the prerequisites of other feats he gains with this ability. Doing so means he cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward his daily uses of this ability. Martial Training (Ex) A brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist. Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. Weapon and Armor Proficiency A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, and shields (except tower shields). Martial Flexibility feats:
Cleave attack, if hit, make add't atk to adj target Combat Expertise -1 ATK, +1 dodge bonus to AC Dodge +1 dodge bonus to AC Deflect Arrows Furious Focus first attack in round doesn't incur PA penalty Hurtful Demoralize success gives free attack Improved Bull Rush no provoke, +2 to CMB to bull rush Improved Drag " " " " " " drag Improved Grapple " " " " " " grapple Improved Sunder " " " " " " sunder attempts Scorpion Style attack, if hits, opponent has 5' move Step Up follow opponents' 5' steps Weapon Focus +1 to ATK with chosen weapon |