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Rennaivx wrote:

If they fail the check to find the trap, they don't even know anything's there. Hard to identify and classify something you haven't seen and don't know exists.

Do you mean fail to disarm the trap?

yes thats what i meant sorry for the confusion


I said no as a Dm and received a lot of disagreement from players.I looked in the books and did not find an answer if it is allowed what would the DC be.


can a rogue identify the type of trap if they fail to find the trap and have never seen the particular type of trap during game play


I have a adventure idea I would like to do but the only type of adventure I have ran is dungeon here is my idea a mage ware vendor has traveled from town to selling potions saying the a potion of one type but you get a totally different potion even if it is from different school of magic he has found a way to mask reading the school type unfortunately this has caused some deaths and some chaos a local nobles daughter died because of this and has hired the pc's to track and bring the vendor in for justice. I would like to running something like this but I really don't know where to start any suggestions or advice is welcomed


I have a adventure idea I would like to do but the only type of adventure I have ran is dungeon here is my idea a mage ware vendor has traveled from town to selling potions saying the a potion of one type but you get a totally different potion even if it is from different school of magic he has found a way to mask reading the school type unfortunately this has caused some deaths and some chaos a local nobles daughter died because of this and has hired the pc's to track and bring the vendor in for justice. I would like to running something like this but I really don't know where to start any suggestions or advice is welcomed


kyrt-ryder wrote:

Could you please walk us through the encounter? What was it, what did you do, what did they do, etc.

It seems like part of your problem- given your inexperience- might be tactics rather than Power.

The first thing I did was have them be teleported to the main encounter only 3 pcs teleported at first the npc used fireball one pc used scorching ray another used lightning bolt and the other used stunning fist the next pc came through the teleport the pc was told that his intitive had to lower than everyone else the npc then used fireball again the pc's then used 2 scorching rays lightning bolt and stunning fist by the time final pc made it through teleport npc was dead


I have tried some of that but last game session I used a cr 10 encounter that I believe was going to be a little challenging but because of the amount of treasure but it was a cake walk to them. my player are all experienced players and DMS with over 20 yrs each and I am fairly new to role playing I have been a player for 5 yrs with no DM experience I do not know how to overcome the their experience when my decisions are constantly being questioned or argued


I am a fairly new DM I started out with 2 Players that had 2 characters each and the I had more players want to join I let the original players just alt there characters now I have a 7th level barbrain/sorceress a 7th level Rogue/wizard a 7th level sorceress a 7th level cleric and a 7th level monk I am having a lot of trouble balancing encounters because to be able to hit the PC I have to either throw corporeal creatures or a lot of magic that I am not good at because I have never played that type of character myself. I have also it appears to have made the same mistake a lot of new DMS make and have given to much magic to the party they all have +3 armor and +3 weapons spell resistance and at least one type of elemental resistance of 10 I do not know if I can savage this current campaign but any advise is welcome