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sculpt corpse + undead lord = at first level gaining a gargantuan size undead companion with over 100 hit points and a 6d6+7 bite attack 4d6+7 claws and 4d6+7 tail slap DRAGON to ride and fly on. necromancy specialized wizards just became the most dangerous things in existance. Because the creature still counts as small even though it has been made gargantuan. and a first level undead lord can if built correctly animate up to 17 hit dice of undead. Lastly undeads hit dice are directly effected by their size.

WHAT EVEN IS THIS GAME WHEN LEVEL 1 NECROMANCERS SUDDENLY ALL START WALKING AROUND WITH COLLOSAL SIZED COMPANIONS


I know most will say no because they think it functions as the feat. However in the wording it does not say "as" it says like. Idk, tell me what you all think.

"This functions like the Channel Smite feat, " here is what consecrated weapon says.


So me and my friend searched the entire book for everything we could find on crafting. Crafting magic and technological items are explained on page 235 but those rules do not transfer over well to crafting specific things. For example Constructs aka robots and vehicles.

Specifically the price's are rather questionable. We have made a set of interperative rulings for how to craft such things but I'd like to know if anyone can give a more accurate ruling. Here is what we've got so far.

crafting constructs:
To craft a technological construct you must find the price and level of each item used in its construction, aka arms, computers, cameras, etc etc. Once you have these prices you than count them each as being 1.5x their base price rounded up to the nearest decimal. The level of the item is equal to the total levels divided by 2 rounded up.

Example: Robotic Backpack Buddy. (aka backpack with an arm)
Prosthetic limb, standard Level 1 100 Credits. Arm and hand Pg 209
Computer. level 1. 50 credits. DC to hack 17. Pg 214
Industrial Backpack. Level 1, 25 Credits, 1 Bulk Pg 231
Camera. 5 credits. Light bulk.Pg 218
Artificial personality +10% of computer’s base price Pg 215
Self-charging +10% of computer’s base price Pg 215
End price = 188 credits. Level 2

Crafting Time: same for all crafting.
First determine the total level of the item being crafted. After that's done you only need to do a little bit of math to find the craft DC. The base DC to craft all items is 15 at 0 level. For each level above 0 the DC increases by 5.

Example: Level 1 = DC 20. Level 5 = DC 35, Level 10 = DC 65

Woh woh woh. you might be saying. I can't possibly make that check. FEAR NOT. for this check is only to determin the time it will take your character to craft the item. Not whether or not you succeed.

For every 5 you fail the DC check you increase the time it takes to create the item by a set amount. See table below.

5 = double crafting time to 8 hours.
10 = Increase crafting time to 1 full day of work.
15 = increase crafting time to 1 week of work.
20 = increase crafting time to 1 month of work.
25 = Increase crafting time to 3 months of work.
30 = Increase crafting time to 6 months of work.
35+ GM's discretion.

If you beat the DC by 5 or more you can also reduce the time but it is not as significant.

5 = -20% crafting time.
10 = - 50% crafting time
15+ against all odds you manage to make the item in around an hour or so.

Keep in mind you will require having the materials to craft the item on hand before making your check. These items can range from the obvious to the obscure and limited to GM's discretion.

when it comes to space ships and their build points we came to an agreement that the price of a single BP is 1000 credits. This makes these things reasonably expensive and yet not out of the range of possibility.


produce flame

produce flame wrote:

"Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.

In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves."

Technically speaking the description of the spell solidifies its rules under that of a touch spell, regardless of its listed range. Descriptions of spells always take precedence over the listed saving throw or range or duration as they often explain scenarios that are not covered by the basic splat info.

So in short. yes you can in fact hurl the flame at the same time you cast it as a free action.


yes. The item can fly. but that does not necessarily mean the user can, you need to look at Use magic device. As for the actual effects. Basically its the equivalent to a suit of zero gravity, where you can basically leap and continue going that direction but slow down and be pushed with wind resistance.


Revive.

Technically shrink item is worse than the possibility of enlarging an item mid flight. Shunked items are 1/16th their original size and you can dispell the effect mid flight.